from royalnet.commands import * from royalnet.utils import asyncify from ..tables import DndCharacter, DndActiveBattle, DndBattle from ..utils import get_active_battle, get_interface_data import pickle class DndactivebattleCommand(Command): name: str = "dndactivebattle" description: str = "Set a D&D battle as active." aliases = ["dab", "dndab", "activebattle", "dactivebattle"] syntax = "{name|id}" async def run(self, args: CommandArgs, data: CommandData) -> None: BattleT = self.alchemy.get(DndBattle) ABattleT = self.alchemy.get(DndActiveBattle) identifier = args.joined() active_battle = await get_active_battle(data) # Display the active character if identifier == "": if active_battle is None: await data.reply("ℹ️ No battles have ever been activated in this chat.") else: await data.reply(active_battle.battle.create_message()) return # Find the battle try: identifier = int(identifier) except ValueError: # Find the battle by name battles = await asyncify(data.session.query(BattleT).filter_by(name=identifier).all) if len(battles) >= 2: char_string = "\n".join([f"[c]{battle.id}[/c]" for battle in battles]) raise CommandError(f"Multiple battles share the name [b]{identifier}[/b], " f"please activate one of them by using their id:\n{char_string}") elif len(battles) == 1: battle = battles[0] else: battle = None else: # Find the battle by id battle = await asyncify(data.session.query(BattleT) .filter_by(id=identifier) .one_or_none) if battle is None: raise CommandError("No such battle found.") # Check if the player already has an active character if active_battle is None: # Create a new active battle active_battle = ABattleT( battle=battle, interface_name=self.interface.name, interface_data=pickle.dumps(get_interface_data(data))) data.session.add(active_battle) else: # Change the active character active_battle.battle = battle await data.session_commit() await data.reply(f"⚔️ [b]{battle}[/b]! Roll initiative!")