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royalnet/rpgpack/tables/dndcharacters.py
2020-03-16 20:03:49 +01:00

435 lines
15 KiB
Python

import math
from sqlalchemy import *
from sqlalchemy.orm import *
from sqlalchemy.ext.declarative import *
from ..types import DndProficiencyType
from royalnet.utils import JSON
class DndCharacter:
__tablename__ = "dndcharacters"
@declared_attr
def character_id(self):
return Column(Integer, primary_key=True)
@declared_attr
def creator_id(self):
return Column(Integer, ForeignKey("users.uid"))
@declared_attr
def creator(self):
return relationship("User", foreign_keys=self.creator_id, backref="dndcharacters_created")
@declared_attr
def name(self):
return Column(String, nullable=False, unique=True)
@declared_attr
def strength_score(self):
return Column(Integer, nullable=False)
@property
def strength(self):
return (self.strength_score - 10) // 2
@declared_attr
def dexterity_score(self):
return Column(Integer, nullable=False)
@property
def dexterity(self):
return (self.dexterity_score - 10) // 2
@declared_attr
def constitution_score(self):
return Column(Integer, nullable=False)
@property
def constitution(self):
return (self.constitution_score - 10) // 2
@declared_attr
def intelligence_score(self):
return Column(Integer, nullable=False)
@property
def intelligence(self):
return (self.intelligence_score - 10) // 2
@declared_attr
def wisdom_score(self):
return Column(Integer, nullable=False)
@property
def wisdom(self):
return (self.wisdom_score - 10) // 2
@declared_attr
def charisma_score(self):
return Column(Integer, nullable=False)
@property
def charisma(self):
return (self.charisma_score - 10) // 2
@declared_attr
def level(self):
return Column(Integer, nullable=False)
@property
def proficiency_bonus(self):
return ((self.level - 1) // 4) + 2
@declared_attr
def current_hp(self):
return Column(Integer, nullable=False)
@declared_attr
def max_hp(self):
return Column(Integer, nullable=False)
@declared_attr
def armor_class(self):
return Column(Integer, nullable=False)
@declared_attr
def strength_save_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def dexterity_save_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def constitution_save_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def intelligence_save_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def wisdom_save_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def charisma_save_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def acrobatics_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def animal_handling_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def arcana_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def athletics_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def deception_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def history_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def insight_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def intimidation_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def investigation_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def medicine_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def nature_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def perception_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def performance_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def persuasion_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def religion_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def sleight_of_hand_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def stealth_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def survival_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def initiative_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@property
def strength_save(self):
return self.strength + math.floor(self.proficiency_bonus * self.strength_save_proficiency.value)
@property
def dexterity_save(self):
return self.dexterity + math.floor(self.proficiency_bonus * self.dexterity_save_proficiency.value)
@property
def constitution_save(self):
return self.constitution + math.floor(self.proficiency_bonus * self.constitution_save_proficiency.value)
@property
def intelligence_save(self):
return self.intelligence + math.floor(self.proficiency_bonus * self.intelligence_save_proficiency.value)
@property
def wisdom_save(self):
return self.wisdom + math.floor(self.proficiency_bonus * self.wisdom_save_proficiency.value)
@property
def charisma_save(self):
return self.charisma + math.floor(self.proficiency_bonus * self.charisma_save_proficiency.value)
@property
def acrobatics(self):
return self.dexterity + math.floor(self.proficiency_bonus * self.acrobatics_proficiency.value)
@property
def animal_handling(self):
return self.wisdom + math.floor(self.proficiency_bonus * self.animal_handling_proficiency.value)
@property
def arcana(self):
return self.intelligence + math.floor(self.proficiency_bonus * self.arcana_proficiency.value)
@property
def athletics(self):
return self.strength + math.floor(self.proficiency_bonus * self.athletics_proficiency.value)
@property
def deception(self):
return self.charisma + math.floor(self.proficiency_bonus * self.deception_proficiency.value)
@property
def history(self):
return self.intelligence + math.floor(self.proficiency_bonus * self.history_proficiency.value)
@property
def insight(self):
return self.wisdom + math.floor(self.proficiency_bonus * self.insight_proficiency.value)
@property
def intimidation(self):
return self.charisma + math.floor(self.proficiency_bonus * self.intimidation_proficiency.value)
@property
def investigation(self):
return self.intelligence + math.floor(self.proficiency_bonus * self.investigation_proficiency.value)
@property
def medicine(self):
return self.wisdom + math.floor(self.proficiency_bonus * self.medicine_proficiency.value)
@property
def nature(self):
return self.intelligence + math.floor(self.proficiency_bonus * self.nature_proficiency.value)
@property
def perception(self):
return self.wisdom + math.floor(self.proficiency_bonus * self.perception_proficiency.value)
@property
def performance(self):
return self.charisma + math.floor(self.proficiency_bonus * self.performance_proficiency.value)
@property
def persuasion(self):
return self.charisma + math.floor(self.proficiency_bonus * self.persuasion_proficiency.value)
@property
def religion(self):
return self.intelligence + math.floor(self.proficiency_bonus * self.religion_proficiency.value)
@property
def sleight_of_hand(self):
return self.dexterity + math.floor(self.proficiency_bonus * self.sleight_of_hand_proficiency.value)
@property
def stealth(self):
return self.dexterity + math.floor(self.proficiency_bonus * self.stealth_proficiency.value)
@property
def survival(self):
return self.wisdom + math.floor(self.proficiency_bonus * self.survival_proficiency.value)
@property
def initiative(self):
return self.dexterity + math.floor(self.proficiency_bonus * self.initiative_proficiency.value)
def __repr__(self):
return f"<{self.__class__.__qualname__} {self.name}>"
def __str__(self):
return f"{self.name}"
def to_edit_string(self) -> str:
columns = list(self.__class__.__table__.columns)
column_names = [column.name for column in columns if (not column.primary_key and
not column.foreign_keys and
column.name != "name")]
message = f"[b]{self.name}[/b]\n"
for column_name in column_names:
value = self.__getattribute__(column_name)
message += f"{column_name} {value}\n"
return message
def json(self) -> JSON:
return {
"creator": self.creator.json() if self.creator else None,
"name": self.name,
"level": self.level,
"hp": {
"current": self.current_hp,
"max": self.max_hp
},
"armor_class": self.armor_class,
"strength": {
"score": self.strength_score,
"modifier": self.strength,
"save": self.strength_save,
"save_proficiency": self.strength_save_proficiency.value
},
"dexterity": {
"score": self.dexterity_score,
"modifier": self.dexterity,
"save": self.dexterity_save,
"save_proficiency": self.dexterity_save_proficiency.value
},
"constitution": {
"score": self.constitution_score,
"modifier": self.constitution,
"save": self.constitution_save,
"save_proficiency": self.constitution_save_proficiency.value
},
"intelligence": {
"score": self.intelligence_score,
"modifier": self.intelligence,
"save": self.intelligence_save,
"save_proficiency": self.intelligence_save_proficiency.value
},
"wisdom": {
"score": self.wisdom_score,
"modifier": self.wisdom,
"save": self.wisdom_save,
"save_proficiency": self.wisdom_save_proficiency.value
},
"charisma": {
"score": self.charisma_score,
"modifier": self.charisma,
"save": self.charisma_save,
"save_proficiency": self.charisma_save_proficiency.value
},
"acrobatics": {
"modifier": self.acrobatics,
"proficiency": self.acrobatics_proficiency.value
},
"animal_handling": {
"modifier": self.animal_handling,
"proficiency": self.animal_handling_proficiency.value
},
"arcana": {
"modifier": self.arcana,
"proficiency": self.arcana_proficiency.value
},
"athletics": {
"modifier": self.athletics,
"proficiency": self.athletics_proficiency.value
},
"deception": {
"modifier": self.deception,
"proficiency": self.deception_proficiency.value
},
"history": {
"modifier": self.history,
"proficiency": self.history_proficiency.value
},
"insight": {
"modifier": self.insight,
"proficiency": self.insight_proficiency.value
},
"intimidation": {
"modifier": self.intimidation,
"proficiency": self.intimidation_proficiency.value
},
"investigation": {
"modifier": self.investigation,
"proficiency": self.investigation_proficiency.value
},
"medicine": {
"modifier": self.medicine,
"proficiency": self.medicine_proficiency.value
},
"nature": {
"modifier": self.nature,
"proficiency": self.nature_proficiency.value
},
"perception": {
"modifier": self.perception,
"proficiency": self.perception_proficiency.value
},
"performance": {
"modifier": self.performance,
"proficiency": self.performance_proficiency.value
},
"persuasion": {
"modifier": self.persuasion,
"proficiency": self.persuasion_proficiency.value
},
"religion": {
"modifier": self.religion,
"proficiency": self.religion_proficiency.value
},
"sleight_of_hand": {
"modifier": self.sleight_of_hand,
"proficiency": self.sleight_of_hand_proficiency.value
},
"stealth": {
"modifier": self.stealth,
"proficiency": self.stealth_proficiency.value
},
"survival": {
"modifier": self.survival,
"proficiency": self.survival_proficiency.value
},
"initiative": {
"modifier": self.initiative,
"proficiency": self.initiative_proficiency.value
}
}