mirror of
https://github.com/RYGhub/royalnet.git
synced 2024-11-27 13:34:28 +00:00
94 lines
3.6 KiB
Python
94 lines
3.6 KiB
Python
import random
|
|
import math
|
|
import typing
|
|
import strings
|
|
s = strings.safely_format_string
|
|
|
|
|
|
class Spell:
|
|
version = "3.0"
|
|
|
|
dice_type_distribution = ([4] * 1) +\
|
|
([6] * 6) +\
|
|
([8] * 24) +\
|
|
([10] * 38) +\
|
|
([12] * 24) +\
|
|
([20] * 6) +\
|
|
([100] * 1)
|
|
|
|
all_damage_types = ["da fuoco", "da freddo", "elettrici", "sonici", "necrotici", "magici",
|
|
"da acido", "divini", "nucleari", "psichici", "fisici", "puri", "da taglio",
|
|
"da perforazione", "da impatto", "da caduta", "gelato", "onnipotenti", "oscuri",
|
|
"di luce", "da velocità", "da cactus", "meta", "dannosi", "da radiazione",
|
|
"tuamammici", "da maledizione", "pesanti", "leggeri", "immaginari", "da laser",
|
|
"da neutrini", "galattici", "cerebrali", "ritardati", "ritardanti", "morali", "materiali",
|
|
"energetici", "esplosivi"]
|
|
|
|
repeat_distribution = ([1] * 8) +\
|
|
([2] * 1) +\
|
|
([3] * 1)
|
|
|
|
damage_types_distribution = ([1] * 6) + \
|
|
([2] * 3) + \
|
|
([3] * 1)
|
|
|
|
def __init__(self, name: str):
|
|
seed = name.capitalize()
|
|
random.seed(seed)
|
|
# Spell data
|
|
self.name = seed
|
|
self.dice_number = random.randrange(1, 21)
|
|
self.dice_type = random.sample(self.dice_type_distribution, 1)[0]
|
|
self.constant = random.randrange(math.floor(-self.dice_type / 4), math.ceil(self.dice_type / 4) + 1)
|
|
self.miss_chance = random.randrange(80, 101)
|
|
self.repeat = random.sample(self.repeat_distribution, 1)[0]
|
|
self.damage_types_qty = random.sample(self.damage_types_distribution, 1)[0]
|
|
self.damage_types = random.sample(self.all_damage_types, self.damage_types_qty)
|
|
|
|
def stringify(self) -> str:
|
|
string = s(strings.SPELL.HEADER, words={"name": self.name, "version": self.version})
|
|
string += s(strings.SPELL.ACCURACY, words={"accuracy": str(self.miss_chance)})
|
|
if self.constant > 0:
|
|
constant = "+" + str(self.constant)
|
|
elif self.constant == 0:
|
|
constant = ""
|
|
else:
|
|
constant = str(self.constant)
|
|
string += s(strings.SPELL.DAMAGE,
|
|
words={"number": str(self.dice_number),
|
|
"type": str(self.dice_type),
|
|
"constant": constant})
|
|
for dmg_type in self.damage_types:
|
|
string += s(strings.SPELL.TYPE, words={"type": dmg_type})
|
|
if self.repeat > 1:
|
|
string += s(strings.SPELL.REPEAT, words={"repeat": str(self.repeat)})
|
|
return string
|
|
|
|
|
|
class Hit:
|
|
def __init__(self, spell: Spell):
|
|
random.seed()
|
|
self.hit_roll = random.randrange(0, 101)
|
|
self.damage = 0
|
|
self.crit_multiplier = 1
|
|
self.damage_type = random.sample(spell.damage_types, 1)[0]
|
|
if self.hit_roll > spell.miss_chance:
|
|
return
|
|
for _ in range(spell.dice_number):
|
|
self.damage += random.randrange(1, spell.dice_type + 1)
|
|
self.damage += spell.constant
|
|
if self.damage < 0:
|
|
self.damage = 0
|
|
while random.randrange(1, 21) == 20:
|
|
self.crit_multiplier *= 2
|
|
|
|
def damage(self):
|
|
return self.damage * self.crit_multiplier
|
|
|
|
|
|
class Cast:
|
|
def __init__(self, spell: Spell):
|
|
self.hits = []
|
|
for _ in spell.repeat:
|
|
self.hits.append(Hit(spell))
|
|
|