mirror of
https://github.com/RYGhub/royalnet.git
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435 lines
15 KiB
Python
435 lines
15 KiB
Python
import math
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from sqlalchemy import *
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from sqlalchemy.orm import *
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from sqlalchemy.ext.declarative import *
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from ..types import DndProficiencyType
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from royalnet.utils import JSON
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class DndCharacter:
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__tablename__ = "dndcharacters"
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@declared_attr
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def character_id(self):
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return Column(Integer, primary_key=True)
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@declared_attr
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def creator_id(self):
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return Column(Integer, ForeignKey("users.uid"))
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@declared_attr
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def creator(self):
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return relationship("User", foreign_keys=self.creator_id, backref="dndcharacters_created")
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@declared_attr
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def name(self):
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return Column(String, nullable=False, unique=True)
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@declared_attr
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def strength_score(self):
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return Column(Integer, nullable=False)
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@property
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def strength(self):
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return (self.strength_score - 10) // 2
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@declared_attr
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def dexterity_score(self):
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return Column(Integer, nullable=False)
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@property
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def dexterity(self):
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return (self.dexterity_score - 10) // 2
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@declared_attr
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def constitution_score(self):
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return Column(Integer, nullable=False)
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@property
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def constitution(self):
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return (self.constitution_score - 10) // 2
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@declared_attr
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def intelligence_score(self):
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return Column(Integer, nullable=False)
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@property
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def intelligence(self):
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return (self.intelligence_score - 10) // 2
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@declared_attr
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def wisdom_score(self):
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return Column(Integer, nullable=False)
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@property
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def wisdom(self):
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return (self.wisdom_score - 10) // 2
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@declared_attr
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def charisma_score(self):
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return Column(Integer, nullable=False)
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@property
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def charisma(self):
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return (self.charisma_score - 10) // 2
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@declared_attr
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def level(self):
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return Column(Integer, nullable=False)
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@property
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def proficiency_bonus(self):
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return ((self.level - 1) // 4) + 2
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@declared_attr
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def current_hp(self):
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return Column(Integer, nullable=False)
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@declared_attr
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def max_hp(self):
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return Column(Integer, nullable=False)
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@declared_attr
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def armor_class(self):
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return Column(Integer, nullable=False)
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@declared_attr
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def strength_save_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def dexterity_save_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def constitution_save_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def intelligence_save_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def wisdom_save_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def charisma_save_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def acrobatics_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def animal_handling_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def arcana_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def athletics_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def deception_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def history_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def insight_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def intimidation_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def investigation_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def medicine_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def nature_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def perception_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def performance_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def persuasion_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def religion_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def sleight_of_hand_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def stealth_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def survival_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@declared_attr
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def initiative_proficiency(self):
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return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
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@property
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def strength_save(self):
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return self.strength + math.floor(self.proficiency_bonus * self.strength_save_proficiency.value)
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@property
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def dexterity_save(self):
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return self.dexterity + math.floor(self.proficiency_bonus * self.dexterity_save_proficiency.value)
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@property
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def constitution_save(self):
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return self.constitution + math.floor(self.proficiency_bonus * self.constitution_save_proficiency.value)
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@property
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def intelligence_save(self):
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return self.intelligence + math.floor(self.proficiency_bonus * self.intelligence_save_proficiency.value)
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@property
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def wisdom_save(self):
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return self.wisdom + math.floor(self.proficiency_bonus * self.wisdom_save_proficiency.value)
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@property
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def charisma_save(self):
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return self.charisma + math.floor(self.proficiency_bonus * self.charisma_save_proficiency.value)
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@property
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def acrobatics(self):
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return self.dexterity + math.floor(self.proficiency_bonus * self.acrobatics_proficiency.value)
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@property
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def animal_handling(self):
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return self.wisdom + math.floor(self.proficiency_bonus * self.animal_handling_proficiency.value)
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@property
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def arcana(self):
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return self.intelligence + math.floor(self.proficiency_bonus * self.arcana_proficiency.value)
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@property
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def athletics(self):
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return self.strength + math.floor(self.proficiency_bonus * self.athletics_proficiency.value)
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@property
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def deception(self):
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return self.charisma + math.floor(self.proficiency_bonus * self.deception_proficiency.value)
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@property
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def history(self):
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return self.intelligence + math.floor(self.proficiency_bonus * self.history_proficiency.value)
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@property
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def insight(self):
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return self.wisdom + math.floor(self.proficiency_bonus * self.insight_proficiency.value)
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@property
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def intimidation(self):
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return self.charisma + math.floor(self.proficiency_bonus * self.intimidation_proficiency.value)
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@property
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def investigation(self):
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return self.intelligence + math.floor(self.proficiency_bonus * self.investigation_proficiency.value)
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@property
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def medicine(self):
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return self.wisdom + math.floor(self.proficiency_bonus * self.medicine_proficiency.value)
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@property
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def nature(self):
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return self.intelligence + math.floor(self.proficiency_bonus * self.nature_proficiency.value)
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@property
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def perception(self):
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return self.wisdom + math.floor(self.proficiency_bonus * self.perception_proficiency.value)
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@property
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def performance(self):
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return self.charisma + math.floor(self.proficiency_bonus * self.performance_proficiency.value)
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@property
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def persuasion(self):
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return self.charisma + math.floor(self.proficiency_bonus * self.persuasion_proficiency.value)
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@property
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def religion(self):
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return self.intelligence + math.floor(self.proficiency_bonus * self.religion_proficiency.value)
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@property
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def sleight_of_hand(self):
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return self.dexterity + math.floor(self.proficiency_bonus * self.sleight_of_hand_proficiency.value)
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@property
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def stealth(self):
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return self.dexterity + math.floor(self.proficiency_bonus * self.stealth_proficiency.value)
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@property
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def survival(self):
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return self.wisdom + math.floor(self.proficiency_bonus * self.survival_proficiency.value)
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@property
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def initiative(self):
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return self.dexterity + math.floor(self.proficiency_bonus * self.initiative_proficiency.value)
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def __repr__(self):
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return f"<{self.__class__.__qualname__} {self.name}>"
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def __str__(self):
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return f"{self.name}"
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def to_edit_string(self) -> str:
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columns = list(self.__class__.__table__.columns)
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column_names = [column.name for column in columns if (not column.primary_key and
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not column.foreign_keys and
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column.name != "name")]
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message = f"[b]{self.name}[/b]\n"
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for column_name in column_names:
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value = self.__getattribute__(column_name)
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message += f"{column_name} {value}\n"
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return message
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def json(self) -> JSON:
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return {
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"creator": self.creator.json() if self.creator else None,
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"name": self.name,
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"level": self.level,
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"hp": {
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"current": self.current_hp,
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"max": self.max_hp
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},
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"armor_class": self.armor_class,
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"strength": {
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"score": self.strength_score,
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"modifier": self.strength,
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"save": self.strength_save,
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"save_proficiency": self.strength_save_proficiency.value
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},
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"dexterity": {
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"score": self.dexterity_score,
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"modifier": self.dexterity,
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"save": self.dexterity_save,
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"save_proficiency": self.dexterity_save_proficiency.value
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},
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"constitution": {
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"score": self.constitution_score,
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"modifier": self.constitution,
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"save": self.constitution_save,
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"save_proficiency": self.constitution_save_proficiency.value
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},
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"intelligence": {
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"score": self.intelligence_score,
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"modifier": self.intelligence,
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"save": self.intelligence_save,
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"save_proficiency": self.intelligence_save_proficiency.value
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},
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"wisdom": {
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"score": self.wisdom_score,
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"modifier": self.wisdom,
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"save": self.wisdom_save,
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"save_proficiency": self.wisdom_save_proficiency.value
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},
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"charisma": {
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"score": self.charisma_score,
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"modifier": self.charisma,
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"save": self.charisma_save,
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"save_proficiency": self.charisma_save_proficiency.value
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},
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"acrobatics": {
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"modifier": self.acrobatics,
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"proficiency": self.acrobatics_proficiency.value
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},
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"animal_handling": {
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"modifier": self.animal_handling,
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"proficiency": self.animal_handling_proficiency.value
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},
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"arcana": {
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"modifier": self.arcana,
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"proficiency": self.arcana_proficiency.value
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},
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"athletics": {
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"modifier": self.athletics,
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"proficiency": self.athletics_proficiency.value
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},
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"deception": {
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"modifier": self.deception,
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"proficiency": self.deception_proficiency.value
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},
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"history": {
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"modifier": self.history,
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"proficiency": self.history_proficiency.value
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},
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"insight": {
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"modifier": self.insight,
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"proficiency": self.insight_proficiency.value
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},
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"intimidation": {
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"modifier": self.intimidation,
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"proficiency": self.intimidation_proficiency.value
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},
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"investigation": {
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"modifier": self.investigation,
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"proficiency": self.investigation_proficiency.value
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},
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"medicine": {
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"modifier": self.medicine,
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"proficiency": self.medicine_proficiency.value
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},
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"nature": {
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"modifier": self.nature,
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"proficiency": self.nature_proficiency.value
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},
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"perception": {
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"modifier": self.perception,
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"proficiency": self.perception_proficiency.value
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},
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"performance": {
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"modifier": self.performance,
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"proficiency": self.performance_proficiency.value
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},
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"persuasion": {
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"modifier": self.persuasion,
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"proficiency": self.persuasion_proficiency.value
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},
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"religion": {
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"modifier": self.religion,
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"proficiency": self.religion_proficiency.value
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},
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"sleight_of_hand": {
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"modifier": self.sleight_of_hand,
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"proficiency": self.sleight_of_hand_proficiency.value
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},
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"stealth": {
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"modifier": self.stealth,
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"proficiency": self.stealth_proficiency.value
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},
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"survival": {
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"modifier": self.survival,
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"proficiency": self.survival_proficiency.value
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},
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"initiative": {
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"modifier": self.initiative,
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"proficiency": self.initiative_proficiency.value
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}
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}
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