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royalnet/rpgpack/utils/findunitincurrentbattle.py

39 lines
1.4 KiB
Python

from typing import *
import royalnet.commands as rc
import royalnet.utils as ru
from ..tables import DndBattleUnit
from .getactivebattle import get_active_battle
from .getactivechar import get_active_character
from sqlalchemy import func, and_
async def find_unit_in_current_battle(data: rc.CommandData, name: Optional[str]) -> Optional[DndBattleUnit]:
DndBattleUnitT = data._interface.alchemy.get(DndBattleUnit)
active_battle = await get_active_battle(data)
if active_battle is None:
raise rc.CommandError("No battle is active in this chat.")
if name is None:
active_character = await get_active_character(data)
if active_character is None:
raise rc.InvalidInputError("You currently have no active character.")
unit = await ru.asyncify(data.session.query(DndBattleUnitT).filter_by(
linked_character=active_character.character,
battle=active_battle.battle
).one_or_none)
if unit is None:
raise rc.InvalidInputError("Your active character is not fighting in this battle.")
else:
unit = await ru.asyncify(data.session.query(DndBattleUnitT).filter(and_(
func.lower(DndBattleUnitT.name) == func.lower(name),
DndBattleUnitT.battle == active_battle.battle
)).one_or_none)
if unit is None:
return None
return unit