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65 lines
2.5 KiB
Python
65 lines
2.5 KiB
Python
from royalnet.commands import *
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from royalnet.utils import asyncify
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from ..tables import DndCharacter, DndActiveBattle, DndBattle
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from ..utils import get_active_battle, get_interface_data
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import pickle
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class DndactivebattleCommand(Command):
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name: str = "dndactivebattle"
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description: str = "Set a D&D battle as active."
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aliases = ["dab", "dndab", "activebattle", "dactivebattle"]
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syntax = "{name|id}"
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async def run(self, args: CommandArgs, data: CommandData) -> None:
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BattleT = self.alchemy.get(DndBattle)
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ABattleT = self.alchemy.get(DndActiveBattle)
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identifier = args.joined()
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active_battle = await get_active_battle(data)
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# Display the active character
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if identifier == "":
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if active_battle is None:
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await data.reply("ℹ️ No battles have ever been activated in this chat.")
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else:
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await data.reply(active_battle.battle.create_message())
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return
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# Find the battle
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try:
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identifier = int(identifier)
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except ValueError:
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# Find the battle by name
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battles = await asyncify(data.session.query(BattleT).filter_by(name=identifier).all)
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if len(battles) >= 2:
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char_string = "\n".join([f"[c]{battle.id}[/c]" for battle in battles])
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raise CommandError(f"Multiple battles share the name [b]{identifier}[/b], "
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f"please activate one of them by using their id:\n{char_string}")
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elif len(battles) == 1:
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battle = battles[0]
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else:
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battle = None
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else:
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# Find the battle by id
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battle = await asyncify(data.session.query(BattleT)
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.filter_by(id=identifier)
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.one_or_none)
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if battle is None:
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raise CommandError("No such battle found.")
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# Check if the player already has an active character
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if active_battle is None:
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# Create a new active battle
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active_battle = ABattleT(
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battle=battle,
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interface_name=self.interface.name,
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interface_data=pickle.dumps(get_interface_data(data)))
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data.session.add(active_battle)
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else:
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# Change the active character
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active_battle.battle = battle
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await data.session_commit()
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await data.reply(f"⚔️ [b]{battle}[/b]! Roll initiative!")
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