mirror of
https://github.com/RYGhub/royalnet.git
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118 lines
5 KiB
Python
118 lines
5 KiB
Python
import asyncio
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import discord
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import json
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import overwatch
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import league
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import strings as s
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import telegram
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loop = asyncio.get_event_loop()
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d_client = discord.Client()
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discord_is_ready = False
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# When Discord is ready, set discord_is_ready to True
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@d_client.event
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async def on_ready():
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global discord_is_ready
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discord_is_ready = True
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# Get player database from the db.json file
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file = open("db.json")
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db = json.load(file)
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file.close()
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# Get the discord bot token from "discordtoken.txt"
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file = open("discordtoken.txt", "r")
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token = file.read()
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file.close()
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# Every timeout seconds, update player status and check for levelups
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async def overwatch_level_up(timeout):
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while True:
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if discord_is_ready:
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print("[Overwatch] Starting check...")
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# Update data for every player in list
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for player in db:
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if "overwatch" in db[player]:
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r = await overwatch.get_player_data(**db[player]["overwatch"])
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if r["data"]["level"] > db[player]["overwatch"]["level"]:
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# Convert user ID into a mention
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user = "<@" + player + ">"
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# Prepare the message to send
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msg = s.overwatch_level_up.format(player=user, level=r["data"]["level"])
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# Send the message to the discord channel
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loop.create_task(d_client.send_message(d_client.get_channel("213655027842154508"), msg))
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# Send the message to the telegram group chat
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loop.create_task(telegram.send_message(msg, -2141322))
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# Update database
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db[player]["overwatch"]["level"] = r["data"]["level"]
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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print("[Overwatch] Check completed successfully.")
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# Wait for the timeout
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await asyncio.sleep(timeout)
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else:
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await asyncio.sleep(1)
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# Every timeout seconds, update player league and check for rank changes
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async def league_rank_change(timeout):
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while True:
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if discord_is_ready:
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print("[League] Starting check...")
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# Update data for every player in list
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for player in db:
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if "league" in db[player]:
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try:
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r = await league.get_player_rank(**db[player]["league"])
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except league.NoRankedGamesCompletedException:
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# If the player has no ranked games completed, skip him
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continue
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except league.RateLimitException:
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# If you've been ratelimited, skip the player and notify the console.
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print("[League] Request rejected for rate limit.")
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else:
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# Convert tier into a number
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tier_number = league.ranklist.index(r["tier"])
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roman_number = league.roman.index(r["entries"][0]["division"])
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# Check for tier changes
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if tier_number != db[player]["league"]["tier"] or roman_number != db[player]["league"]["division"]:
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# Convert user ID into a mention
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user = "<@" + player + ">"
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# Prepare the message to send
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msg = s.league_rank_up.format(player=user,
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tier=s.league_tier_list[tier_number],
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division=r["entries"][0]["division"])
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# Send the message to the discord channel
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loop.create_task(d_client.send_message(d_client.get_channel("213655027842154508"), msg))
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# Send the message to the telegram group chat
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loop.create_task(telegram.send_message(msg, -2141322))
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# Update database
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db[player]["league"]["tier"] = tier_number
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db[player]["league"]["division"] = roman_number
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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finally:
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# Prevent getting ratelimited by Riot
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await asyncio.sleep(1)
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print("[League] Check completed.")
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# Wait for the timeout
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await asyncio.sleep(timeout)
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else:
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await asyncio.sleep(1)
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loop.create_task(overwatch_level_up(900))
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print("[Overwatch] Added level up check to the queue.")
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loop.create_task(league_rank_change(900))
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print("[League] Added rank change check to the queue.")
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try:
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loop.run_until_complete(d_client.start(token))
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except KeyboardInterrupt:
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loop.run_until_complete(d_client.logout())
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# cancel all tasks lingering
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finally:
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loop.close()
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