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royalnet/rpgpack/commands/dndactivebattle.py

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from royalnet.commands import *
from royalnet.utils import asyncify
from ..tables import DndCharacter, DndActiveBattle, DndBattle
from ..utils import get_active_battle, get_interface_data
import pickle
class DndactivebattleCommand(Command):
name: str = "dndactivebattle"
description: str = "Set a D&D battle as active."
aliases = ["dab", "dndab", "activebattle", "dactivebattle"]
syntax = "{name|id}"
async def run(self, args: CommandArgs, data: CommandData) -> None:
BattleT = self.alchemy.get(DndBattle)
ABattleT = self.alchemy.get(DndActiveBattle)
identifier = args.joined()
active_battle = await get_active_battle(data)
# Display the active character
if identifier == "":
if active_battle is None:
await data.reply(" No battles have ever been activated in this chat.")
else:
await data.reply(active_battle.battle.create_message())
return
# Find the battle
try:
identifier = int(identifier)
except ValueError:
# Find the battle by name
battles = await asyncify(data.session.query(BattleT).filter_by(name=identifier).all)
if len(battles) >= 2:
char_string = "\n".join([f"[c]{battle.id}[/c]" for battle in battles])
raise CommandError(f"Multiple battles share the name [b]{identifier}[/b], "
f"please activate one of them by using their id:\n{char_string}")
elif len(battles) == 1:
battle = battles[0]
else:
battle = None
else:
# Find the battle by id
battle = await asyncify(data.session.query(BattleT)
.filter_by(id=identifier)
.one_or_none)
if battle is None:
raise CommandError("No such battle found.")
# Check if the player already has an active character
if active_battle is None:
# Create a new active battle
active_battle = ABattleT(
battle=battle,
interface_name=self.interface.name,
interface_data=pickle.dumps(get_interface_data(data)))
data.session.add(active_battle)
else:
# Change the active character
active_battle.battle = battle
await data.session_commit()
await data.reply(f"⚔️ [b]{battle}[/b]! Roll initiative!")