mirror of
https://github.com/RYGhub/royalnet.git
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165 lines
8 KiB
Python
165 lines
8 KiB
Python
from typing import *
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import asyncio
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import logging
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import aiohttp
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from royalnet.backpack import tables as rbt
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from royalnet.commands import *
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from royalnet.utils import *
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from sqlalchemy import or_, and_
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from .abstract.linker import LinkerCommand
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from ..tables import Steam, Brawlhalla, BrawlhallaDuo
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from ..types import BrawlhallaRank, BrawlhallaMetal, BrawlhallaTier, Updatable
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log = logging.getLogger(__name__)
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class BrawlhallaCommand(LinkerCommand):
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name: str = "brawlhalla"
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aliases = ["bh", "bruhalla", "bruhlalla"]
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description: str = "Visualizza le tue statistiche di Brawlhalla."
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syntax: str = ""
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def token(self):
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return self.config['brawlhalla']['token']
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async def get_updatables_of_user(self, session, user: rbt.User) -> List[Brawlhalla]:
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return user.steam
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async def get_updatables(self, session) -> List[Brawlhalla]:
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return await asyncify(session.query(self.alchemy.get(Steam)).all)
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async def create(self, session, user: rbt.User, args) -> Updatable:
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raise InvalidInputError("Brawlhalla accounts are automatically linked from Steam.")
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async def update(self, session, obj, change: Callable[[str, Any], Awaitable[None]]):
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BrawlhallaT = self.alchemy.get(Brawlhalla)
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DuoT = self.alchemy.get(BrawlhallaDuo)
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log.info(f"Updating: {obj}")
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async with aiohttp.ClientSession() as hcs:
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bh: Brawlhalla = obj.brawlhalla
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if bh is None:
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log.debug(f"Checking if player has an account...")
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async with hcs.get(f"https://api.brawlhalla.com/search?steamid={obj.steamid.as_64}&api_key={self.token()}") as response:
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if response.status != 200:
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raise ExternalError(f"Brawlhalla API /search returned {response.status}!")
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j = await response.json()
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if j == {} or j == []:
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log.debug("No account found.")
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return
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bh = BrawlhallaT(
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steam=obj,
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brawlhalla_id=j["brawlhalla_id"],
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name=j["name"]
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)
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session.add(bh)
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session.flush()
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async with hcs.get(f"https://api.brawlhalla.com/player/{bh.brawlhalla_id}/ranked?api_key={self.token()}") as response:
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if response.status != 200:
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raise ExternalError(f"Brawlhalla API /ranked returned {response.status}!")
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j = await response.json()
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if j == {} or j == []:
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log.debug("No ranked info found.")
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else:
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await self._change(session=session, obj=bh, attribute="rating_1v1", new=j["rating"])
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metal_name, tier_name = j["tier"].split(" ", 1)
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metal = BrawlhallaMetal[metal_name.upper()]
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tier = BrawlhallaTier(int(tier_name))
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rank = BrawlhallaRank(metal=metal, tier=tier)
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await self._change(session=session, obj=bh, attribute="rank_1v1", new=rank)
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for jduo in j.get("2v2", []):
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bhduo: Optional[BrawlhallaDuo] = await asyncify(
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session.query(DuoT)
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.filter(
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or_(
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and_(
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DuoT.id_one == jduo["brawlhalla_id_one"],
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DuoT.id_two == jduo["brawlhalla_id_two"]
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),
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and_(
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DuoT.id_one == jduo["brawlhalla_id_two"],
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DuoT.id_two == jduo["brawlhalla_id_one"]
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)
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)
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)
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.one_or_none
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)
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if bhduo is None:
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if bh.brawlhalla_id == jduo["brawlhalla_id_one"]:
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otherbh: Optional[Brawlhalla] = await asyncify(
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session.query(BrawlhallaT).get, jduo["brawlhalla_id_two"]
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)
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else:
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otherbh: Optional[Brawlhalla] = await asyncify(
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session.query(BrawlhallaT).get, jduo["brawlhalla_id_one"]
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)
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if otherbh is None:
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continue
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bhduo = DuoT(
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one=bh,
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two=otherbh,
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)
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session.add(bhduo)
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await self._change(session=session, obj=bhduo, attribute="rating_2v2", new=jduo["rating"])
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metal_name, tier_name = jduo["tier"].split(" ", 1)
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metal = BrawlhallaMetal[metal_name.upper()]
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tier = BrawlhallaTier(int(tier_name))
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rank = BrawlhallaRank(metal=metal, tier=tier)
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await self._change(session=session, obj=bhduo, attribute="rank_2v2", new=rank)
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async def on_increase(self, session, obj: Union[Brawlhalla, BrawlhallaDuo], attribute: str, old: Any, new: Any) -> None:
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if attribute == "rank_1v1":
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await self.notify(f"📈 [b]{obj.steam.user}[/b] è salito a [b]{new}[/b] ({obj.rating_1v1} MMR) in 1v1 su Brawlhalla! Congratulazioni!")
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elif attribute == "rank_2v2":
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await self.notify(f"📈 [b]{obj.one.steam.user}[/b] e [b]{obj.two.steam.user}[/b] sono saliti a [b]{new}[/b] ({obj.rating_2v2} MMR) in 2v2 su Brawlhalla! Congratulazioni!")
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async def on_unchanged(self, session, obj: Union[Brawlhalla, BrawlhallaDuo], attribute: str, old: Any, new: Any) -> None:
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pass
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async def on_decrease(self, session, obj: Union[Brawlhalla, BrawlhallaDuo], attribute: str, old: Any, new: Any) -> None:
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if attribute == "rank_1v1":
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await self.notify(f"📉 [b]{obj.steam.user}[/b] è sceso a [b]{new}[/b] ({obj.rating_1v1} MMR) in 1v1 su Brawlhalla.")
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elif attribute == "rank_2v2":
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await self.notify(f"📉 [b]{obj.one.steam.user}[/b] e [b]{obj.two.steam.user}[/b] sono scesi a [b]{new}[/b] ({obj.rating_2v2} MMR) in 2v2 su Brawlhalla.")
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async def on_first(self, session, obj: Union[Brawlhalla, BrawlhallaDuo], attribute: str, old: None, new: Any) -> None:
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if attribute == "rank_1v1":
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await self.notify(f"🌟 [b]{obj.steam.user}[/b] si è classificato a [b]{new}[/b] ({obj.rating_1v1} MMR) in 1v1 su Brawlhalla!")
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elif attribute == "rank_2v2":
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await self.notify(f"🌟 [b]{obj.one.steam.user}[/b] e [b]{obj.two.steam.user}[/b] si sono classificati a [b]{new}[/b] ({obj.rating_2v2} MMR) in 2v2 su Brawlhalla!")
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async def on_reset(self, session, obj: Union[Brawlhalla, BrawlhallaDuo], attribute: str, old: Any, new: None) -> None:
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if attribute == "rank_1v1":
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await self.notify(f"⬜️ [b]{obj.steam.user}[/b] non ha più un rank su Brawlhalla.")
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elif attribute == "rank_2v2":
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await self.notify(f"⬜️ [b]{obj.one.steam.user}[/b] e [b]{obj.two.steam.user}[/b] non hanno più un rank su Brawlhalla.")
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def describe(self, obj: Steam) -> str:
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bh = obj.brawlhalla
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string = [f"ℹ️ [b]{bh.name}[/b]", ""]
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if bh.rank_1v1:
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string.append("👤 [b]1v1[/b]")
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string.append(f"[b]{bh.rank_1v1}[/b] ({bh.rating_1v1} MMR)")
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string.append("")
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if len(bh.duos) != 0:
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string.append(f"👥 [b]2v2[/b]")
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for duo in bh.duos:
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other = duo.other(bh)
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string.append(f"Con [b]{other.steam.user}[/b]: [b]{duo.rank_2v2}[/b] ({duo.rating_2v2} MMR)")
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if len(bh.duos) != 0:
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string.append("")
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return "\n".join(string)
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