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royalnet/royalpack/commands/spell.py

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from typing import *
from royalnet.commands import *
from royalnet.utils import *
from royalnet.backpack.tables import User
from sqlalchemy import func
import royalspells as rs
class SpellCommand(Command):
name: str = "spell"
description: str = "Genera casualmente una spell!"
syntax = "{nome_spell}"
async def run(self, args: CommandArgs, data: CommandData) -> None:
spell_name = args.joined(require_at_least=1)
spell = rs.Spell(spell_name)
rows: List[str] = [f"✨ [b]{spell.name}[/b]"]
if spell.damage_component:
dmg: rs.DamageComponent = spell.damage_component
constant_str: str = f"{dmg.constant:+d}" if dmg.constant != 0 else ""
rows.append(f"Danni: [b]{dmg.dice_number}d{dmg.dice_type}{constant_str}[/b]"
f" {andformat(dmg.damage_types, final=' e ')}")
rows.append(f"Precisione: [b]{dmg.miss_chance}%[/b]")
if dmg.repeat > 1:
rows.append(f"Multiattacco: [b]×{dmg.repeat}[/b]")
rows.append("")
if spell.healing_component:
heal: rs.HealingComponent = spell.healing_component
constant_str: str = f"{heal.constant:+d}" if heal.constant != 0 else ""
rows.append(f"Cura: [b]{heal.dice_number}d{heal.dice_type}{constant_str}[/b] HP")
rows.append("")
if spell.stats_component:
stats: rs.StatsComponent = spell.stats_component
rows.append("Il caster riceve: ")
for stat_name in stats.stat_changes:
rows.append(f"[b]{stats.stat_changes[stat_name]}{stat_name}[/b]")
rows.append("")
if spell.status_effect_component:
se: rs.StatusEffectComponent = spell.status_effect_component
rows.append("Infligge al bersaglio: ")
rows.append(f"[b]{se.effect}[/b] ({se.chance}%)")
rows.append("")
await data.reply("\n".join(rows))