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65 lines
2.2 KiB
Python
65 lines
2.2 KiB
Python
from typing import *
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import random
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import royalnet
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import royalnet.commands as rc
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import royalnet.utils as ru
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from ..types import Faction
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from ..tables import DndBattleUnit, DndCharacter
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from ..utils import get_active_battle, get_active_character
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class DndjoinbattleCommand(rc.Command):
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name: str = "dndjoinbattle"
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description: str = "Add your currently active character to the currently active battle."
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aliases = ["joinbattle", "djoinbattle"]
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syntax: str = "{faction} {initiative_mod}"
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async def run(self, args: rc.CommandArgs, data: rc.CommandData) -> None:
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faction = Faction[args[0].upper()]
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initiative_mod = int(args.optional(1, default="0"))
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DndBattleUnitT = self.alchemy.get(DndBattleUnit)
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active_battle = await get_active_battle(data)
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if active_battle is None:
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raise rc.CommandError("No battle is active in this chat.")
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active_character = await get_active_character(data)
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if active_character is None:
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raise rc.CommandError("You don't have an active character.")
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char: DndCharacter = active_character.character
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units_with_same_name = await ru.asyncify(data.session.query(DndBattleUnitT).filter_by(
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name=char.name,
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battle=active_battle.battle
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).all)
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if len(units_with_same_name) != 0:
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raise rc.InvalidInputError("A unit with the same name already exists.")
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roll = random.randrange(1, 21)
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modifier = char.initiative + initiative_mod
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modifier_str = f"{modifier:+d}" if modifier != 0 else ""
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initiative = roll + modifier
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dbu = DndBattleUnitT(
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linked_character=char,
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initiative=initiative,
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faction=faction,
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name=char.name,
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health_string=f"{char.current_hp}/{char.max_hp}",
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armor_class=char.armor_class,
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battle=active_battle.battle
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)
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data.session.add(dbu)
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await data.session_commit()
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await data.reply(f"{dbu}\n"
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f"joins the battle!\n"
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f"\n"
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f"🎲 1d20{modifier_str} = {roll}{modifier_str} = {initiative}")
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