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royalnet/telegrambot.py

129 lines
4.7 KiB
Python

import random
import math
import db
import errors
from telegram import Bot, Update, Message
from telegram.ext import Updater, CommandHandler
from discord import Status as DiscordStatus
# Init the config reader
import configparser
config = configparser.ConfigParser()
config.read("config.ini")
discord_connection = None
# Find the latest git tag
import subprocess
import os
old_wd = os.getcwd()
try:
os.chdir(os.path.dirname(__file__))
version = str(subprocess.check_output(["git", "describe", "--tags"]), encoding="utf8").strip()
except:
version = "v???"
finally:
os.chdir(old_wd)
def cmd_register(bot: Bot, update: Update):
session = db.Session()
try:
username = update.message.text.split(" ", 1)[1]
except IndexError:
bot.send_message(update.message.chat.id, "⚠️ Non hai specificato un username!")
return
try:
t = db.Telegram.create(session,
royal_username=username,
telegram_user=update.message.from_user)
except errors.AlreadyExistingError:
bot.send_message(update.message.chat.id, "⚠ Il tuo account Telegram è già collegato a un account RYG o l'account RYG che hai specificato è già collegato a un account Telegram.")
return
session.add(t)
session.commit()
bot.send_message(update.message.chat.id, "✅ Sincronizzazione completata!")
session.close()
def cmd_discord(bot: Bot, update: Update):
discord_connection.send("/cv")
server_members = discord_connection.recv()
message = ""
for member in server_members:
if member.status == DiscordStatus.offline and member.voice.voice_channel is None:
continue
if member.bot:
continue
# Online status emoji
if member.status == DiscordStatus.online:
message += "🔵 "
elif member.status == DiscordStatus.idle:
message += "⚫️ "
elif member.status == DiscordStatus.dnd:
message += "🔴 "
elif member.status == DiscordStatus.offline:
message += "⚪️ "
# Nickname
if member.nick is not None:
message += member.nick
else:
message += member.name
# Voice
if member.voice.voice_channel is not None:
# Voice status
if member.voice.self_deaf:
message += f" | 🔇 {member.voice.voice_channel.name}"
elif member.voice.self_mute:
message += f" | 🔈 {member.voice.voice_channel.name}"
else:
message += f" | 🔊 {member.voice.voice_channel.name}"
# Game or stream
if member.game is not None:
if member.game.type == 0:
message += f" | 🎮 {member.game.name}"
elif member.game.type == 1:
message += f" | 📡 [{member.game.name}]({member.game.url})"
message += "\n"
bot.send_message(update.message.chat.id, message, disable_web_page_preview=True, parse_mode="Markdown")
def cmd_cast(bot: Bot, update: Update):
try:
spell = update.message.text.split(" ", 1)[1]
except IndexError:
bot.send_message(update.message.chat.id, "⚠️ Non hai specificato nessun incantesimo!\n"
"Sintassi corretta: `/cast <nome_incantesimo>`")
return
# Open a new db session
session = db.Session()
# Find a target for the spell
target = random.sample(session.query(db.Telegram).all(), 1)[0]
# Close the session
session.close()
# Seed the rng with the spell name
# so that spells always deal the same damage
random.seed(spell)
dmg_dice = random.randrange(1, 11)
dmg_max = random.sample([4, 6, 8, 10, 12, 20, 100], 1)[0]
dmg_mod = random.randrange(math.floor(-dmg_max / 5), math.ceil(dmg_max / 5) + 1)
# Reseed the rng with a random value
# so that the dice roll always deals a different damage
random.seed()
total = dmg_mod
for dice in range(0, dmg_dice):
total += random.randrange(1, dmg_max + 1)
bot.send_message(update.message.chat.id, f"❇️ Ho lanciato {spell} su {target.username if target.username is not None else target.first_name} per {dmg_dice}d{dmg_max}{'+' if dmg_mod > 0 else ''}{str(dmg_mod) if dmg_mod != 0 else ''}={total if total > 0 else 0} danni!")
def process(arg_discord_connection):
print("Telegrambot starting...")
global discord_connection
discord_connection = arg_discord_connection
u = Updater(config["Telegram"]["bot_token"])
u.dispatcher.add_handler(CommandHandler("register", cmd_register))
u.dispatcher.add_handler(CommandHandler("discord", cmd_discord))
u.dispatcher.add_handler(CommandHandler("cast", cmd_cast))
u.start_polling()