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royalnet/royalpack/commands/brawlhalla.py

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import asyncio
import logging
import sentry_sdk
import aiohttp
from typing import *
from royalnet.commands import *
from royalnet.utils import *
from royalnet.serf.telegram.escape import escape as tg_escape
from ..tables import Steam, Brawlhalla
from ..types import BrawlhallaRank, BrawlhallaMetal, BrawlhallaTier
log = logging.getLogger(__name__)
class BrawlhallaCommand(Command):
name: str = "brawlhalla"
aliases = ["bh", "bruhalla", "bruhlalla"]
description: str = "Visualizza le tue statistiche di Dota!"
syntax: str = ""
def __init__(self, interface: CommandInterface):
super().__init__(interface)
if self.interface.name == "telegram":
self.loop.create_task(self._updater(900))
async def _send(self, message):
client = self.serf.client
await self.serf.api_call(client.send_message,
chat_id=self.config["Telegram"]["main_group_id"],
text=tg_escape(message),
parse_mode="HTML",
disable_webpage_preview=True)
@staticmethod
def _display(bh: Brawlhalla) -> str:
string = f" [b]{bh.name}[/b]\n\n"
if bh.rank_1v1:
string += f"1v1: [b]{bh.rank_1v1}[/b] ({bh.rating_1v1} MMR)\n"
return string
async def _notify(self,
obj: Brawlhalla,
attribute_name: str,
old_value: Any,
new_value: Any):
if attribute_name == "rank_1v1":
old_rank: Optional[BrawlhallaRank] = old_value
new_rank: Optional[BrawlhallaRank] = new_value
if new_rank > old_rank:
message = f"📈 [b]{obj.steam.user}[/b] è salito a [b]{new_value}[/b] ({obj.rating_1v1} MMR) in 1v1 su Brawlhalla! Congratulazioni!"
elif new_rank < old_rank:
message = f"📉 [b]{obj.steam.user}[/b] è sceso a [b]{new_value}[/b] ({obj.rating_1v1} MMR) in 1v1 su Brawlhalla."
else:
return
await self._send(message)
@staticmethod
async def _change(obj: Brawlhalla,
attribute_name: str,
new_value: Any,
callback: Callable[[Brawlhalla, str, Any, Any], Awaitable[None]]):
old_value = obj.__getattribute__(attribute_name)
if old_value != new_value:
await callback(obj, attribute_name, old_value, new_value)
obj.__setattr__(attribute_name, new_value)
async def _update(self, steam: Steam, db_session):
BrawlhallaT = self.alchemy.get(Brawlhalla)
log.info(f"Updating: {steam}")
async with aiohttp.ClientSession() as session:
bh: Brawlhalla = steam.brawlhalla
if bh is None:
log.debug(f"Checking if player has an account...")
async with session.get(f"https://api.brawlhalla.com/search?steamid={steam.steamid.as_64}&api_key={self.config['Brawlhalla']['api_key']}") as response:
if response.status != 200:
raise ExternalError(f"Brawlhalla API /search returned {response.status}!")
j = await response.json()
if j == {} or j == []:
log.debug("No account found.")
return
bh = BrawlhallaT(
steam=steam,
brawlhalla_id=j["brawlhalla_id"],
name=j["name"]
)
db_session.add(bh)
message = f"↔️ Account {bh} connesso a {bh.steam.user}!"
await self._send(message)
async with session.get(f"https://api.brawlhalla.com/player/{bh.brawlhalla_id}/ranked?api_key={self.config['Brawlhalla']['api_key']}") as response:
if response.status != 200:
raise ExternalError(f"Brawlhalla API /ranked returned {response.status}!")
j = await response.json()
if j == {} or j == []:
log.debug("No ranked info found.")
else:
await self._change(bh, "rating_1v1", j["rating"], self._notify)
metal_name, tier_name = j["tier"].split(" ", 1)
metal = BrawlhallaMetal[metal_name.upper()]
tier = BrawlhallaTier(int(tier_name))
rank = BrawlhallaRank(metal=metal, tier=tier)
await self._change(bh, "rank_1v1", rank, self._notify)
await asyncify(db_session.commit)
async def _updater(self, period: int):
log.info(f"Started updater with {period}s period")
while True:
log.info(f"Updating...")
session = self.alchemy.Session()
log.info("")
steams = session.query(self.alchemy.get(Steam)).all()
for steam in steams:
try:
await self._update(steam, session)
except Exception as e:
sentry_sdk.capture_exception(e)
log.error(f"Error while updating {steam.user.username}: {e}")
await asyncio.sleep(1)
await asyncify(session.commit)
session.close()
log.info(f"Sleeping for {period}s")
await asyncio.sleep(period)
async def run(self, args: CommandArgs, data: CommandData) -> None:
author = await data.get_author(error_if_none=True)
found_something = False
message = ""
for steam in author.steam:
await self._update(steam, data.session)
if steam.brawlhalla is None:
continue
found_something = True
message += self._display(steam.brawlhalla)
message += "\n"
if not found_something:
raise UserError("Nessun account di Brawlhalla trovato.")
await data.reply(message)