mirror of
https://github.com/RYGhub/royalnet.git
synced 2024-11-23 19:44:20 +00:00
333 lines
15 KiB
Python
333 lines
15 KiB
Python
import asyncio
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import discord
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import json
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import opendota
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import overwatch
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import league
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import strings as s
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import telegram
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import bs4
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import brawlhalla
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loop = asyncio.get_event_loop()
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d_client = discord.Client()
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discord_is_ready = False
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# When Discord is ready, set discord_is_ready to True
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@d_client.event
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async def on_ready():
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global discord_is_ready
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discord_is_ready = True
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# Get player database from the db.json file
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file = open("db.json")
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db = json.load(file)
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file.close()
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# Get the discord bot token from "discordtoken.txt"
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file = open("discordtoken.txt", "r")
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token = file.read()
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file.close()
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# Every timeout seconds, update player status and check for levelups
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async def overwatch_status_change(timeout):
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while True:
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if discord_is_ready:
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print("[Overwatch] Starting check...")
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# Update data for every player in list
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for player in db:
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if "overwatch" in db[player]:
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try:
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r = await overwatch.get_player_data(**db[player]["overwatch"])
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except overwatch.NotFoundException:
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print("[Overwatch] Player not found.")
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except Exception:
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# If some other error occours, skip the player
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print("[Overwatch] Request returned an unhandled exception.")
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else:
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# Check for levelups
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level = r["data"]["level"]
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try:
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oldlevel = db[player]["overwatch"]["level"]
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except KeyError:
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oldlevel = 0
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if level > oldlevel:
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# Send the message
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loop.create_task(send_event(eventmsg=s.overwatch_level_up, player=player, level=level))
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# Update database
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db[player]["overwatch"]["level"] = level
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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# Check for rank changes
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rank = r["data"]["competitive"]["rank"]
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if rank is not None:
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rank = int(rank)
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try:
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oldrank = int(db[player]["overwatch"]["rank"])
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except KeyError:
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oldrank = 0
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if rank != oldrank:
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# Send the message
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loop.create_task(send_event(eventmsg=s.overwatch_rank_change,
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player=player, change=rank-oldrank,
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rank=rank, medal=overwatch.url_to_medal(r["data"]["competitive"]["rank_img"])))
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# Update database
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db[player]["overwatch"]["rank"] = rank
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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finally:
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asyncio.sleep(1)
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print("[Overwatch] Check completed successfully.")
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# Wait for the timeout
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await asyncio.sleep(timeout)
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else:
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await asyncio.sleep(1)
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# Every timeout seconds, update player league and check for rank changes
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async def league_rank_change(timeout):
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while True:
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if discord_is_ready:
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print("[League] Starting check for rank changes...")
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# Update data for every player in list
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for player in db:
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if "league" in db[player]:
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try:
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r = await league.get_player_rank(**db[player]["league"])
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except league.NoRankedGamesCompletedException:
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# If the player has no ranked games completed, skip him
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pass
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except league.RateLimitException:
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# If you've been ratelimited, skip the player and notify the console.
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print("[League] Request rejected for rate limit.")
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except Exception:
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# If some other error occours, skip the player
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print("[League] Request returned an unhandled exception.")
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else:
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# Convert tier into a number
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tier_number = league.ranklist.index(r["tier"])
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roman_number = league.roman.index(r["entries"][0]["division"]) # Potrebbe non funzionare
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try:
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old_tier_number = db[player]["league"]["tier"]
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old_roman_number = db[player]["league"]["division"]
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except KeyError:
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# Bronze VI?
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old_tier_number = 0
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old_roman_number = 5
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# Check for tier changes
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if tier_number != old_tier_number or roman_number != old_roman_number:
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# Send the message
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loop.create_task(send_event(eventmsg=s.league_rank_up, player=player, tier=s.league_tier_list[tier_number], division=s.league_roman_list[roman_number],
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oldtier=s.league_tier_list[old_tier_number], olddivision=s.league_roman_list[old_roman_number]))
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# Update database
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db[player]["league"]["tier"] = tier_number
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db[player]["league"]["division"] = roman_number
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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finally:
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# Prevent getting ratelimited by Riot
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await asyncio.sleep(2)
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print("[League] Rank check completed.")
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# Wait for the timeout
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await asyncio.sleep(timeout)
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else:
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await asyncio.sleep(1)
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# Every timeout seconds, update player level and check for changes
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async def league_level_up(timeout):
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while True:
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if discord_is_ready:
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print("[League] Starting check for level changes...")
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# Update data for every player in list
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for player in db:
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if "league" in db[player]:
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try:
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r = await league.get_player_info(**db[player]["league"])
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except league.RateLimitException:
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# If you've been ratelimited, skip the player and notify the console.
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print("[League] Request rejected for rate limit.")
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except Exception:
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# If some other error occours, skip the player
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print("[League] Request returned an unhandled exception.")
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else:
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# Check for level changes
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level = r["summonerLevel"]
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try:
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old_level = db[player]["league"]["level"]
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except KeyError:
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old_level = 0
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if level > old_level:
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# Send the message
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loop.create_task(send_event(eventmsg=s.league_level_up, player=player, level=level))
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# Update database
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db[player]["league"]["level"] = level
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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finally:
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# Prevent getting ratelimited by Riot
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await asyncio.sleep(2)
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print("[League] Level check completed.")
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# Wait for the timeout
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await asyncio.sleep(timeout)
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else:
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await asyncio.sleep(1)
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# Every timeout seconds, update player mmr and rank
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async def brawlhalla_update_mmr(timeout):
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while True:
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if discord_is_ready:
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print("[Brawlhalla] Starting check for mmr changes...")
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# Update mmr for every player in list
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for player in db:
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if "brawlhalla" in db[player]:
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try:
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r = await brawlhalla.get_leaderboard_for(db[player]["brawlhalla"]["username"])
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except None:
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print("[Brawlhalla] Request returned an unhandled exception.")
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else:
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# Parse the page
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bs = bs4.BeautifulSoup(r.text, "html.parser")
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# Divide the page into rows
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rows = bs.find_all("tr")
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# Find the row containing the rank
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for row in rows:
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# Skip header rows
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if row.has_attr('id') and row['id'] == "rheader":
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continue
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# Check if the row belongs to the correct player
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# (Brawlhalla searches aren't case sensitive)
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columns = list(row.children)
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for column in columns:
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# Find the player name column
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if column.has_attr('class') and column['class'][0] == "pnameleft":
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# Check if the name matches the parameter
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if column.string == db[player]["brawlhalla"]["username"]:
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break
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else:
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continue
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# Get the current mmr
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mmr = int(list(row.children)[7].string)
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try:
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old_mmr = db[player]["brawlhalla"]["mmr"]
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except KeyError:
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old_mmr = 0
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# Compare the mmr with the value saved in the database
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if mmr != old_mmr:
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# Send a message
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loop.create_task(send_event(s.brawlhalla_new_mmr, player=player, mmr=mmr, oldmmr=old_mmr))
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# Update database
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db[player]["brawlhalla"]["mmr"] = mmr
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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break
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finally:
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await asyncio.sleep(1)
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print("[Brawlhalla] Request returned an unhandled exception.")
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await asyncio.sleep(timeout)
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else:
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await asyncio.sleep(1)
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# Every timeout seconds, report the last match
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async def opendota_last_match(timeout):
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while True:
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if discord_is_ready:
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print("[OpenDota] Starting last match check...")
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# Check for new dota match for every player in the database
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for player in db:
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try:
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# TODO: Se uno non ha mai giocato a dota, cosa succede? Aggiungere handling
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r = await opendota.get_latest_match(db[player]["steam"]["steamid"])
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except KeyError:
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continue
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else:
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try:
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old_last = db[player]["dota"]["lastmatch"]
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except KeyError:
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old_last = 0
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last = r["match_id"]
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if last > old_last:
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# Get player team
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# 0 if radiant
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# 1 if dire
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team = r["player_slot"] & 0b10000000 >> 7
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# Get victory status
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victory = (bool(team) == r["radiant_win"])
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# Prepare format map
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f = {
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"k": r["kills"],
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"d": r["deaths"],
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"a": r["assists"],
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"player": player,
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"result": s.won if victory else s.lost,
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"hero": opendota.get_hero_name(r["hero_id"])
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}
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# Send a message
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loop.create_task(send_event(s.dota_new_match, **f))
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# Update database
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try:
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db[player]["dota"]["lastmatch"] = last
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except KeyError:
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db[player]["dota"] = {
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"lastmatch": last
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}
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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finally:
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await asyncio.sleep(2)
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print("[OpenDota] Check successful.")
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await asyncio.sleep(timeout)
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else:
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await asyncio.sleep(1)
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# Send a new event to both Discord and Telegram
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async def send_event(eventmsg: str, player: str, **kwargs):
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# Create arguments dict
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mapping = kwargs.copy()
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mapping["eventmsg"] = None
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# Discord
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# The user id is the player argument; convert that into a mention
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mapping["player"] = "<@" + player + ">"
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# Format the event message
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msg = eventmsg.format(**mapping)
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# Send the message
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loop.create_task(d_client.send_message(d_client.get_channel("213655027842154508"), msg))
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# Telegram
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# Find the matching Telegram username inside the db
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mapping["player"] = "@" + db[player]["telegram"]["username"]
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# Convert the Discord Markdown to Telegram Markdown
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msg = eventmsg.replace("**", "*")
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# Format the event message
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msg = msg.format(**mapping)
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# Send the message
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loop.create_task(telegram.send_message(msg, -2141322))
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loop.create_task(overwatch_status_change(600))
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print("[Overwatch] Added level up check to the queue.")
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loop.create_task(league_rank_change(900))
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print("[League] Added rank change check to the queue.")
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loop.create_task(league_level_up(900))
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print("[League] Added level change check to the queue.")
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loop.create_task(brawlhalla_update_mmr(7200))
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print("[Brawlhalla] Added mmr change check to the queue.")
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loop.create_task(opendota_last_match(600))
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print("[OpenDota] Added last match check to the queue.")
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try:
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loop.run_until_complete(d_client.start(token))
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except KeyboardInterrupt:
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loop.run_until_complete(d_client.logout())
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# cancel all tasks lingering
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finally:
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loop.close()
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