1
Fork 0
mirror of https://github.com/Steffo99/royal-terraria12.git synced 2024-11-21 20:44:21 +00:00
terraria12-rebalance/Summer2018/Items/NewReaverShark.cs
2018-07-10 18:07:39 +02:00

93 lines
3.3 KiB
C#

using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Summer2018.Items
{
class NewReaverShark : GlobalItem
{
public override void SetDefaults(Item item)
{
if (item == null) return;
//Reaver Shark nerf
if (item.type == ItemID.ReaverShark)
{
item.pick = 59;
item.reuseDelay = 15;
}
//Drills buff
if (item.type == ItemID.CobaltDrill || item.type == ItemID.MythrilDrill || item.type == ItemID.AdamantiteDrill ||
item.type == ItemID.PalladiumDrill || item.type == ItemID.OrichalcumDrill || item.type == ItemID.TitaniumDrill ||
item.type == ItemID.Drax ||
item.type == ItemID.SolarFlareDrill || item.type == ItemID.VortexDrill || item.type == ItemID.NebulaDrill || item.type == ItemID.StardustDrill)
{
item.reuseDelay = item.reuseDelay * 3 / 4;
}
//Pickaxes buff
if (item.type == ItemID.CobaltPickaxe || item.type == ItemID.MythrilPickaxe || item.type == ItemID.AdamantitePickaxe ||
item.type == ItemID.PalladiumPickaxe || item.type == ItemID.OrichalcumPickaxe || item.type == ItemID.TitaniumPickaxe ||
item.type == ItemID.PickaxeAxe ||
item.type == ItemID.SolarFlarePickaxe || item.type == ItemID.VortexPickaxe || item.type == ItemID.NebulaPickaxe || item.type == ItemID.StardustPickaxe)
{
item.damage = item.damage * 4 / 3 + 10;
}
//Hammush buff
if (item.type == ItemID.Hammush)
{
item.reuseDelay -= 5;
}
//Molten Armor nerf
if (item.type == ItemID.MoltenHelmet)
{
item.defense -= 1;
}
if (item.type == ItemID.MoltenBreastplate)
{
item.defense -= 1;
}
if (item.type == ItemID.MoltenGreaves)
{
item.defense -= 1;
}
//Pearlwood Armor buff
if (item.type == ItemID.PearlwoodHelmet)
{
item.defense += 6;
}
if (item.type == ItemID.PearlwoodBreastplate)
{
item.defense += 6;
}
if(item.type == ItemID.PearlwoodGreaves)
{
item.defense += 6;
}
//Beetle Armor buff
if (item.type == ItemID.BeetleScaleMail)
{
item.defense += 6;
}
//Gold Chest value
if (item.type == ItemID.GoldChest)
{
item.value += 9000;
}
//Bone Glove buff
if (item.type == ItemID.BoneGlove)
{
item.damage += 11;
}
//King Slime devalue
if (item.type == ItemID.RoyalGel || item.type == ItemID.Solidifier || item.type == ItemID.SlimySaddle)
{
item.value = 2000;
}
//Hermes Boots devalue
if(item.type == ItemID.HermesBoots)
{
item.value = 300;
}
}
}
}