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peafowl/_scripts/importSteam.ts

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import { loadSync as loadEnv } from "@std/dotenv/mod.ts";
import {default as site} from "../_config.ts"
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import {formatDateIso} from "../_utils/date.ts"
import {GameData, GameIdentifier, GamePage} from "../_utils/game.ts"
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import {stringifyYaml} from "lume/cms/deps/std.ts"
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import {GameProgress} from "../_utils/game.ts"
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/* This is arguably one of the worst scripts I've ever written. */
type SteamGame = {
appid: number,
name: string,
playtime_forever: number,
img_icon_url?: string,
has_community_visible_stats: boolean,
playtime_windows_forever: number,
playtime_mac_forever: number,
playtime_linux_forever: number,
playtime_deck_forever: number,
rtime_last_played: number,
sort_as: string,
capsule_filename?: string,
has_workshop: boolean,
has_market: boolean,
has_dlc: boolean,
content_descriptorids?: number[],
playtime_disconnected: number
}
const env = loadEnv()
console.debug("Building the whole site...")
await site.build()
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const apiKey = env["STEAM_API_KEY"]
const steamId = env["STEAM_ID"]
console.debug("Creating reviewed games indexes...")
const appIdToPage: {[appId: string]: GameData | null} = {}
const filenameToAppId: {[filename: string]: string | null} = {}
for(const data of site.search.pages<GameData>("game")) {
const file: string = data.page.sourcePath
const identifiers: GameIdentifier[] = data.page.data?.identifiers?.filter?.((i: GameIdentifier) => i.type === "steam") ?? []
console.debug("Detected page at", file, "with Steam identifiers", identifiers)
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let nullify: boolean = false
for(const identifier of identifiers) {
const appId = identifier.appid
if(appIdToPage[appId] !== undefined) {
console.warn(`AppID ${appId} from ${file} is already set at ${appIdToPage[appId]}, ignoring it.`)
nullify = true
}
if(filenameToAppId[file] !== undefined) {
console.warn(`File ${file} is already set with ${appId} at ${filenameToAppId[file]}, ignoring it.`)
nullify = true
}
}
for(const identifier of identifiers) {
const appId = identifier.appid
appIdToPage[appId] = nullify ? null : data
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filenameToAppId[file] = nullify ? null : appId
}
}
console.debug("Index contains", Object.keys(filenameToAppId).length, "games.")
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console.debug("Fetching list of owned games via IPlayerService/GetOwnedGames/v1...")
const gamesResponse = await fetch(`http://api.steampowered.com/IPlayerService/GetOwnedGames/v1/?key=${apiKey}&steamid=${steamId}&include_appinfo=true&include_extended_appinfo=true&include_played_free_games=true`)
const gamesData = await gamesResponse.json()
const games: SteamGame[] = gamesData["response"]["games"]
console.debug(`Detected ${games.length} games.`)
for(const game of games) {
const appId = `${game.appid}`
const page = appIdToPage[appId]
let fullName = page?.page.sourcePath.replace(/^[/]/, "")
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if(page === null) {
continue
}
else if(page === undefined) {
const cleanName = game.name
.toLocaleLowerCase()
.replaceAll(/[^a-z0-9]/g, '-')
.replaceAll(/-{2,}/g, '-')
fullName = `games/${cleanName}.md`
try {
await Deno.lstat(fullName)
console.warn(`File ${fullName} already exists, but is not identified by ${appId}, skipping...`)
continue
} catch(e) {
console.info(`Importing new game: ${fullName}`)
await Deno.create(fullName)
}
}
const contents = {
name: page?.name ?? game?.name ?? "",
name_sort: page?.name_sort ?? game?.sort_as ?? "",
rating: page?.rating ?? 0,
active: page?.active ?? false,
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progress: page?.progress ?? GameProgress.Unset,
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hours_played: Math.max(page?.hours_played ?? 0, Math.round((game?.playtime_forever ?? 0) / 60)),
purchased_on: page?.purchased_on ?? NaN,
started_on: page?.started_on ?? NaN,
beaten_on: page?.beaten_on ?? NaN,
completed_on: page?.completed_on ?? NaN,
mastered_on: page?.mastered_on ?? NaN,
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identifiers: [
...(page?.identifiers?.filter(i => i.type !== "steam") ?? []),
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{
type: "steam",
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appid: appId,
name: game.name,
synced_on: formatDateIso(new Date())
}
],
}
const fsfile = await Deno.open(fullName!, {read: true, write: true})
const encoder = new TextEncoder();
const writer = fsfile.writable.getWriter()
await writer.write(
encoder.encode(`---\n${stringifyYaml(contents)}\n---\n`)
)
await writer.write(
encoder.encode(page?.content ?? "")
)
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fsfile.close()
}