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Even more fixes
This commit is contained in:
parent
97cba372e6
commit
e1adf72372
4 changed files with 21 additions and 20 deletions
4
_cms.ts
4
_cms.ts
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@ -289,8 +289,8 @@ cms.collection(
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label: "Started: you have started the anime, but not reached its end.",
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label: "Started: you have started the anime, but not reached its end.",
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},
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},
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{
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{
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value: "complete",
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value: "completed",
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label: "Complete: you have watched the anime to its end.",
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label: "Completed: you have watched the anime to its end.",
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},
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},
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{
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{
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value: "mastered",
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value: "mastered",
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@ -230,12 +230,13 @@ export default function (data: GlobalData, helpers: Lume.Helpers) {
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</div>
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</div>
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</section>
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</section>
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)
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)
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: null;
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: null;
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return (
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return (
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<main id={"index-main"} className={"flex flex-v"}>
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<main id={"index-main"} className={"flex flex-v"}>
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{intro_section}
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{intro_section}
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{games_cols}
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{games_cols}
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{anime_cols}
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</main>
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</main>
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);
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);
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}
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}
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@ -237,37 +237,37 @@ tr.priority-rating.rating-perfect, .priority-mixed.rating-perfect td:is(.review-
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--color-current-over: var(--color-perfect-over);
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--color-current-over: var(--color-perfect-over);
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}
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}
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tr.priority-progress.progress-unset, .priority-mixed.progress-unset td:is(.game-progress, .game-hoursplayed) {
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tr.priority-progress.progress-unset, .priority-mixed.progress-unset td:is(.game-progress, .game-hoursplayed, .anime-progress) {
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--color-current: var(--color-unset);
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--color-current: var(--color-unset);
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--color-current-over: var(--color-unset-over);
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--color-current-over: var(--color-unset-over);
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}
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}
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tr.priority-progress.progress-new, .priority-mixed.progress-new td:is(.game-progress, .game-hoursplayed) {
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tr.priority-progress.progress-new, .priority-mixed.progress-new td:is(.game-progress, .game-hoursplayed, .anime-progress) {
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--color-current: var(--color-new);
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--color-current: var(--color-new);
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--color-current-over: var(--color-new-over);
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--color-current-over: var(--color-new-over);
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}
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}
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tr.priority-progress.progress-started, .priority-mixed.progress-started td:is(.game-progress, .game-hoursplayed) {
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tr.priority-progress.progress-started, .priority-mixed.progress-started td:is(.game-progress, .game-hoursplayed, .anime-progress) {
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--color-current: var(--color-started);
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--color-current: var(--color-started);
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--color-current-over: var(--color-started-over);
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--color-current-over: var(--color-started-over);
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}
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}
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tr.priority-progress.progress-beaten, .priority-mixed.progress-beaten td:is(.game-progress, .game-hoursplayed) {
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tr.priority-progress.progress-beaten, .priority-mixed.progress-beaten td:is(.game-progress, .game-hoursplayed, .anime-progress) {
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--color-current: var(--color-beaten);
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--color-current: var(--color-beaten);
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--color-current-over: var(--color-beaten-over);
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--color-current-over: var(--color-beaten-over);
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}
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}
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tr.priority-progress.progress-completed, .priority-mixed.progress-completed td:is(.game-progress, .game-hoursplayed) {
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tr.priority-progress.progress-completed, .priority-mixed.progress-completed td:is(.game-progress, .game-hoursplayed, .anime-progress) {
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--color-current: var(--color-completed);
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--color-current: var(--color-completed);
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--color-current-over: var(--color-completed-over);
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--color-current-over: var(--color-completed-over);
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}
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}
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tr.priority-progress.progress-mastered, .priority-mixed.progress-mastered td:is(.game-progress, .game-hoursplayed) {
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tr.priority-progress.progress-mastered, .priority-mixed.progress-mastered td:is(.game-progress, .game-hoursplayed, .anime-progress) {
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--color-current: var(--color-mastered);
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--color-current: var(--color-mastered);
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--color-current-over: var(--color-mastered-over);
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--color-current-over: var(--color-mastered-over);
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}
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}
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tr.priority-progress.progress-notapplicable, .priority-mixed.progress-notapplicable td:is(.game-progress, .game-hoursplayed) {
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tr.priority-progress.progress-notapplicable, .priority-mixed.progress-notapplicable td:is(.game-progress, .game-hoursplayed, .anime-progress) {
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--color-current: var(--color-notapplicable);
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--color-current: var(--color-notapplicable);
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--color-current-over: var(--color-notapplicable-over);
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--color-current-over: var(--color-notapplicable-over);
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}
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}
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@ -286,7 +286,7 @@ tbody th {
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font-weight: 700;
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font-weight: 700;
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}
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}
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td.review-rating, td.game-progress {
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td.review-rating, td.game-progress, td.anime-progress {
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border-bottom: 0;
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border-bottom: 0;
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font-family: var(--font-title), serif;
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font-family: var(--font-title), serif;
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@ -318,49 +318,49 @@ td.rating-perfect {
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color: var(--color-perfect-over);
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color: var(--color-perfect-over);
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}
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}
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td.progress-unset, .reviewinfo-metadata-content.game-progress.progress-unset .reviewinfo-metadata-icon {
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td.progress-unset, .reviewinfo-metadata-content:is(.game-progress, .anime-progress).progress-unset .reviewinfo-metadata-icon {
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background-image: var(--image-unset);
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background-image: var(--image-unset);
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background-color: var(--color-unset);
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background-color: var(--color-unset);
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color: var(--color-unset-over);
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color: var(--color-unset-over);
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}
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}
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td.progress-new, .reviewinfo-metadata-content.game-progress.progress-new .reviewinfo-metadata-icon {
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td.progress-new, .reviewinfo-metadata-content:is(.game-progress, .anime-progress).progress-new .reviewinfo-metadata-icon {
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background-image: var(--image-new);
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background-image: var(--image-new);
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background-color: var(--color-new);
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background-color: var(--color-new);
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color: var(--color-new-over);
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color: var(--color-new-over);
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}
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}
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td.progress-started, .reviewinfo-metadata-content.game-progress.progress-started .reviewinfo-metadata-icon {
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td.progress-started, .reviewinfo-metadata-content:is(.game-progress, .anime-progress).progress-started .reviewinfo-metadata-icon {
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background-image: var(--gradient-started);
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background-image: var(--gradient-started);
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background-color: var(--color-started);
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background-color: var(--color-started);
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color: var(--color-started-over);
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color: var(--color-started-over);
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}
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}
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td.progress-beaten, .reviewinfo-metadata-content.game-progress.progress-beaten .reviewinfo-metadata-icon {
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td.progress-beaten, .reviewinfo-metadata-content:is(.game-progress, .anime-progress).progress-beaten .reviewinfo-metadata-icon {
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background-image: var(--gradient-beaten);
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background-image: var(--gradient-beaten);
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background-color: var(--color-beaten);
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background-color: var(--color-beaten);
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color: var(--color-beaten-over);
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color: var(--color-beaten-over);
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}
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}
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td.progress-completed, .reviewinfo-metadata-content.game-progress.progress-completed .reviewinfo-metadata-icon {
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td.progress-completed, .reviewinfo-metadata-content:is(.game-progress, .anime-progress).progress-completed .reviewinfo-metadata-icon {
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background-image: var(--gradient-completed);
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background-image: var(--gradient-completed);
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background-color: var(--color-completed);
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background-color: var(--color-completed);
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color: var(--color-completed-over);
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color: var(--color-completed-over);
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}
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}
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td.progress-mastered, .reviewinfo-metadata-content.game-progress.progress-mastered .reviewinfo-metadata-icon {
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td.progress-mastered, .reviewinfo-metadata-content:is(.game-progress, .anime-progress).progress-mastered .reviewinfo-metadata-icon {
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background-image: var(--gradient-mastered);
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background-image: var(--gradient-mastered);
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background-color: var(--color-mastered);
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background-color: var(--color-mastered);
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color: var(--color-mastered-over);
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color: var(--color-mastered-over);
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}
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}
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td.progress-notapplicable, .reviewinfo-metadata-content.game-progress.progress-notapplicable .reviewinfo-metadata-icon {
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td.progress-notapplicable, .reviewinfo-metadata-content:is(.game-progress, .anime-progress).progress-notapplicable .reviewinfo-metadata-icon {
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background-image: var(--gradient-notapplicable);
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background-image: var(--gradient-notapplicable);
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background-color: var(--color-notapplicable);
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background-color: var(--color-notapplicable);
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color: var(--color-notapplicable-over);
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color: var(--color-notapplicable-over);
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}
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}
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td.review-rating, td.game-progress {
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td.review-rating, td.game-progress, td.anime-progress {
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width: 38px;
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width: 38px;
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height: 38px;
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height: 38px;
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min-width: 38px;
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min-width: 38px;
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@ -3,6 +3,6 @@ name: Neon Genesis Evangelion
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name_original: Shinseiki Evangelion
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name_original: Shinseiki Evangelion
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active: false
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active: false
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rating: 0
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rating: 0
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progress: complete
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progress: completed
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---
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---
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