mirror of
https://github.com/starshardstudio/peafowl.git
synced 2024-11-21 20:44:19 +00:00
Move progress to being game-specific
This commit is contained in:
parent
e4189e1bf0
commit
ef52a09787
6 changed files with 133 additions and 137 deletions
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@ -1,6 +1,6 @@
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import {formatDateIso} from "../_utils/date.ts"
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import {formatDateIso} from "../_utils/date.ts"
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import {GameData} from "../_utils/game.ts"
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import {GameData} from "../_utils/game.ts"
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import {Progress, progressToClassName, progressToIconDef, progressToTitle} from "../_utils/progress.ts"
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import {GameProgress, gameProgressToClassName, gameProgressToIconDef, gameProgressToTitle} from "../_utils/game.ts"
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import {ratingToClassName} from "../_utils/rating.ts"
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import {ratingToClassName} from "../_utils/rating.ts"
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@ -25,9 +25,9 @@ export function GameRow({game, columns = gameRowColumnKindDefault, priority}: Ga
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const ratingClass: string = ratingToClassName(game.rating)
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const ratingClass: string = ratingToClassName(game.rating)
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const progressClass: string = progressToClassName(game.progress)
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const progressClass: string = gameProgressToClassName(game.progress)
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const progressIcon: string = progressToIconDef(game.progress)
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const progressIcon: string = gameProgressToIconDef(game.progress)
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const progressTitle: string = progressToTitle(game.progress)
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const progressTitle: string = gameProgressToTitle(game.progress)
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const priorityClass: string = priority ? `priority-${priority}` : ""
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const priorityClass: string = priority ? `priority-${priority}` : ""
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@ -45,7 +45,7 @@ export function GameRow({game, columns = gameRowColumnKindDefault, priority}: Ga
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case "progress": {
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case "progress": {
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return (
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return (
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<td key={index} className={`game-progress ${progressClass}`}>
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<td key={index} className={`game-progress ${progressClass}`}>
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<data value={game.progress ?? Progress.Unset} title={progressTitle}>
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<data value={game.progress ?? GameProgress.Unset} title={progressTitle}>
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{progressIcon && <i className={`fa-sharp fa-regular ${progressIcon} ${activeClassFa}`}></i>}
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{progressIcon && <i className={`fa-sharp fa-regular ${progressIcon} ${activeClassFa}`}></i>}
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</data>
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</data>
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</td>
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</td>
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@ -1,6 +1,6 @@
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import {formatDateIso} from "../_utils/date.ts"
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import {formatDateIso} from "../_utils/date.ts"
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import {GameData, GameIdentifier} from "../_utils/game.ts"
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import {GameData, GameIdentifier} from "../_utils/game.ts"
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import {Progress, progressToClassName, progressToIconDef, progressToTitle} from "../_utils/progress.ts"
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import {GameProgress, gameProgressToClassName, gameProgressToIconDef, gameProgressToTitle} from "../_utils/game.ts"
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import {ReviewInfo} from "../_components/ReviewInfo.tsx"
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import {ReviewInfo} from "../_components/ReviewInfo.tsx"
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@ -20,12 +20,12 @@ export default function(data: GameData, helpers: Lume.Helpers) {
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const progressRow = data.progress ? (
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const progressRow = data.progress ? (
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<ReviewInfo.MetadataRow
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<ReviewInfo.MetadataRow
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className={`game-progress ${progressToClassName(data.progress)}`}
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className={`game-progress ${gameProgressToClassName(data.progress)}`}
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label={"Progress"}
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label={"Progress"}
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icon={<i className={`fa-sharp fa-regular ${progressToIconDef(data.progress)} ${data.active ? "fa-beat-fade" : ""}`}/>}
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icon={<i className={`fa-sharp fa-regular ${gameProgressToIconDef(data.progress)} ${data.active ? "fa-beat-fade" : ""}`}/>}
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>
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>
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<data value={data.progress}>
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<data value={data.progress}>
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{progressToTitle(data.progress)}
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{gameProgressToTitle(data.progress)}
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</data>
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</data>
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{data.active &&
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{data.active &&
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<>
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<>
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@ -56,7 +56,7 @@ export default function(data: GameData, helpers: Lume.Helpers) {
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<ReviewInfo.MetadataRow
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<ReviewInfo.MetadataRow
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className={`game-purchasedon`}
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className={`game-purchasedon`}
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label={"Purchased on"}
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label={"Purchased on"}
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icon={<i className={`fa-sharp fa-regular ${progressToIconDef(Progress.New)}`}/>}
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icon={<i className={`fa-sharp fa-regular ${gameProgressToIconDef(GameProgress.New)}`}/>}
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>
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>
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<time dateTime={purchasedOnValue}>
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<time dateTime={purchasedOnValue}>
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{purchasedOnValue}
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{purchasedOnValue}
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@ -69,7 +69,7 @@ export default function(data: GameData, helpers: Lume.Helpers) {
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<ReviewInfo.MetadataRow
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<ReviewInfo.MetadataRow
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className={`game-startedon`}
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className={`game-startedon`}
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label={"Started on"}
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label={"Started on"}
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icon={<i className={`fa-sharp fa-regular ${progressToIconDef(Progress.Started)}`}/>}
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icon={<i className={`fa-sharp fa-regular ${gameProgressToIconDef(GameProgress.Started)}`}/>}
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>
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>
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<time dateTime={startedOnValue}>
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<time dateTime={startedOnValue}>
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{startedOnValue}
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{startedOnValue}
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@ -82,7 +82,7 @@ export default function(data: GameData, helpers: Lume.Helpers) {
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<ReviewInfo.MetadataRow
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<ReviewInfo.MetadataRow
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className={`game-beatenon`}
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className={`game-beatenon`}
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label={"Beaten on"}
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label={"Beaten on"}
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icon={<i className={`fa-sharp fa-regular ${progressToIconDef(Progress.Beaten)}`}/>}
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icon={<i className={`fa-sharp fa-regular ${gameProgressToIconDef(GameProgress.Beaten)}`}/>}
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>
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>
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<time dateTime={beatenOnValue}>
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<time dateTime={beatenOnValue}>
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{beatenOnValue}
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{beatenOnValue}
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@ -95,7 +95,7 @@ export default function(data: GameData, helpers: Lume.Helpers) {
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<ReviewInfo.MetadataRow
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<ReviewInfo.MetadataRow
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className={`game-completedon`}
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className={`game-completedon`}
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label={"Completed on"}
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label={"Completed on"}
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icon={<i className={`fa-sharp fa-regular ${progressToIconDef(Progress.Completed)}`}/>}
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icon={<i className={`fa-sharp fa-regular ${gameProgressToIconDef(GameProgress.Completed)}`}/>}
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>
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>
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<time dateTime={completedOnValue}>
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<time dateTime={completedOnValue}>
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{completedOnValue}
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{completedOnValue}
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@ -108,7 +108,7 @@ export default function(data: GameData, helpers: Lume.Helpers) {
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<ReviewInfo.MetadataRow
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<ReviewInfo.MetadataRow
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className={`game-masteredon`}
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className={`game-masteredon`}
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label={"Mastered on"}
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label={"Mastered on"}
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icon={<i className={`fa-sharp fa-regular ${progressToIconDef(Progress.Mastered)}`}/>}
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icon={<i className={`fa-sharp fa-regular ${gameProgressToIconDef(GameProgress.Mastered)}`}/>}
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>
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>
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<time dateTime={masteredOnValue}>
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<time dateTime={masteredOnValue}>
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{masteredOnValue}
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{masteredOnValue}
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@ -1,7 +1,7 @@
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import {compareDate} from "../_utils/date.ts"
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import {compareDate} from "../_utils/date.ts"
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import { GameData } from "../_utils/game.ts";
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import { GameData } from "../_utils/game.ts";
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import {GameTable} from "../_components/GameTable.tsx"
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import {GameTable} from "../_components/GameTable.tsx"
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import {compare_progress} from "../_utils/progress.ts"
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import {compareGameProgress} from "../_utils/game.ts"
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import {GlobalData} from "../_utils/site.ts"
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import {GlobalData} from "../_utils/site.ts"
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@ -62,7 +62,7 @@ export default function(data: GlobalData, helpers: Lume.Helpers) {
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)
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)
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const progress_games = games
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const progress_games = games
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.sort((a, b) => -compare_progress(a, b))
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.sort((a, b) => -compareGameProgress(a, b))
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.slice(0, 10)
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.slice(0, 10)
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const progress_games_section = (
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const progress_games_section = (
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@ -3,7 +3,7 @@ import {default as site} from "../_config.ts"
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import {formatDateIso} from "../_utils/date.ts"
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import {formatDateIso} from "../_utils/date.ts"
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import {GameData, GameIdentifier, GamePage} from "../_utils/game.ts"
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import {GameData, GameIdentifier, GamePage} from "../_utils/game.ts"
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import {stringifyYaml} from "lume/cms/deps/std.ts"
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import {stringifyYaml} from "lume/cms/deps/std.ts"
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import {Progress} from "../_utils/progress.ts"
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import {GameProgress} from "../_utils/game.ts"
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/* This is arguably one of the worst scripts I've ever written. */
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/* This is arguably one of the worst scripts I've ever written. */
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@ -102,7 +102,7 @@ for(const game of games) {
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name_sort: page?.name_sort ?? game?.sort_as ?? "",
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name_sort: page?.name_sort ?? game?.sort_as ?? "",
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rating: page?.rating ?? 0,
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rating: page?.rating ?? 0,
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active: page?.active ?? false,
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active: page?.active ?? false,
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progress: page?.progress ?? Progress.Unset,
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progress: page?.progress ?? GameProgress.Unset,
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hours_played: Math.max(page?.hours_played ?? 0, Math.round((game?.playtime_forever ?? 0) / 60)),
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hours_played: Math.max(page?.hours_played ?? 0, Math.round((game?.playtime_forever ?? 0) / 60)),
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purchased_on: page?.purchased_on ?? NaN,
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purchased_on: page?.purchased_on ?? NaN,
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started_on: page?.started_on ?? NaN,
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started_on: page?.started_on ?? NaN,
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133
_utils/game.ts
133
_utils/game.ts
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@ -1,33 +1,130 @@
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import {Progress} from "./progress.ts"
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import { ReviewData } from "./review.ts";
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import {ReviewData} from "./review.ts"
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export interface GameBaseIdentifier {
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export interface GameBaseIdentifier {
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type: string,
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type: string;
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synced_on?: string,
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synced_on?: string;
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}
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}
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export interface GameSteamIdentifier extends GameBaseIdentifier {
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export interface GameSteamIdentifier extends GameBaseIdentifier {
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type: "steam",
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type: "steam";
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appid: string,
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appid: string;
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name?: string,
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name?: string;
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}
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}
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export type GameIdentifier = GameSteamIdentifier;
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export type GameIdentifier = GameSteamIdentifier;
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export interface GameData extends ReviewData {
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export interface GameData extends ReviewData {
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active?: boolean,
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active?: boolean;
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progress?: Progress,
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progress?: GameProgress;
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hours_played?: number
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hours_played?: number;
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purchased_on?: Date,
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purchased_on?: Date;
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started_on?: Date,
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started_on?: Date;
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beaten_on?: Date,
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beaten_on?: Date;
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completed_on?: Date,
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completed_on?: Date;
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mastered_on?: Date,
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mastered_on?: Date;
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identifiers?: GameIdentifier[]
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identifiers?: GameIdentifier[];
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}
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}
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export type GamePage = Lume.Page<GameData>
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export type GamePage = Lume.Page<GameData>;
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export enum GameProgress {
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Unset = "",
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NotApplicable = "notapplicable",
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New = "new",
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Started = "started",
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Beaten = "beaten",
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Completed = "completed",
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Mastered = "mastered",
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}
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export function gameProgressToIconDef(progress?: GameProgress): string {
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switch (progress) {
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case undefined:
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return "";
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case GameProgress.Unset:
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return "";
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case GameProgress.NotApplicable:
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return "fa-x";
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case GameProgress.New:
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return "fa-ellipsis";
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case GameProgress.Started:
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return "fa-play";
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case GameProgress.Beaten:
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return "fa-circle-check";
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case GameProgress.Completed:
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return "fa-star";
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case GameProgress.Mastered:
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return "fa-trophy";
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}
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}
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export function gameProgressToClassName(progress?: GameProgress): string {
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switch (progress) {
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case undefined:
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return "progress-unset";
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case GameProgress.Unset:
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return "progress-unset";
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case GameProgress.NotApplicable:
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return "progress-notapplicable";
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case GameProgress.New:
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return "progress-new";
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case GameProgress.Started:
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return "progress-started";
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case GameProgress.Beaten:
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return "progress-beaten";
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case GameProgress.Completed:
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return "progress-completed";
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case GameProgress.Mastered:
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return "progress-mastered";
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}
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}
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export function gameProgressToTitle(progress?: GameProgress): string {
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switch (progress) {
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case undefined:
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return "";
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case GameProgress.Unset:
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return "";
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case GameProgress.NotApplicable:
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return "Not applicable";
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case GameProgress.New:
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return "New";
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case GameProgress.Started:
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return "Started";
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case GameProgress.Beaten:
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return "Beaten";
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case GameProgress.Completed:
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return "Completed";
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case GameProgress.Mastered:
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return "Mastered";
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}
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}
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// Duplicated in _static/scripting/sort.js
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export function gameProgressToNumber(progress?: GameProgress): number {
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switch (progress) {
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case undefined:
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return 0;
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case GameProgress.Unset:
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return 0;
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case GameProgress.NotApplicable:
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return 5;
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case GameProgress.New:
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return 10;
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case GameProgress.Started:
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return 20;
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case GameProgress.Beaten:
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return 30;
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case GameProgress.Completed:
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return 40;
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case GameProgress.Mastered:
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return 50;
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}
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}
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export function compareGameProgress(a: GameData, b: GameData): number {
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return gameProgressToNumber(a.progress) - gameProgressToNumber(b.progress);
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}
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@ -1,101 +0,0 @@
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import {GameData} from "./game.ts"
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export enum Progress {
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Unset = "",
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NotApplicable = "notapplicable",
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New = "new",
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Started = "started",
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Beaten = "beaten",
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Completed = "completed",
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Mastered = "mastered",
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}
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export function progressToIconDef(progress?: Progress): string {
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switch (progress) {
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case undefined:
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return "";
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case Progress.Unset:
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return "";
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case Progress.NotApplicable:
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return "fa-x";
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case Progress.New:
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return "fa-ellipsis";
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case Progress.Started:
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return "fa-play";
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case Progress.Beaten:
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return "fa-circle-check";
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case Progress.Completed:
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return "fa-star";
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case Progress.Mastered:
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return "fa-trophy";
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}
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}
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export function progressToClassName(progress?: Progress): string {
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switch (progress) {
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case undefined:
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return "progress-unset";
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case Progress.Unset:
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return "progress-unset";
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case Progress.NotApplicable:
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return "progress-notapplicable";
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case Progress.New:
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return "progress-new";
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case Progress.Started:
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return "progress-started";
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case Progress.Beaten:
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return "progress-beaten";
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case Progress.Completed:
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return "progress-completed";
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case Progress.Mastered:
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return "progress-mastered";
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}
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}
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export function progressToTitle(progress?: Progress): string {
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switch (progress) {
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case undefined:
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return "";
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case Progress.Unset:
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return "";
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case Progress.NotApplicable:
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return "Not applicable";
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case Progress.New:
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return "New";
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case Progress.Started:
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return "Started";
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case Progress.Beaten:
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return "Beaten";
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case Progress.Completed:
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return "Completed";
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case Progress.Mastered:
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return "Mastered";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Duplicated in _static/scripting/sort.js
|
|
||||||
export function progress_to_number(progress?: Progress): number {
|
|
||||||
switch (progress) {
|
|
||||||
case undefined:
|
|
||||||
return 0;
|
|
||||||
case Progress.Unset:
|
|
||||||
return 0;
|
|
||||||
case Progress.NotApplicable:
|
|
||||||
return 5;
|
|
||||||
case Progress.New:
|
|
||||||
return 10;
|
|
||||||
case Progress.Started:
|
|
||||||
return 20;
|
|
||||||
case Progress.Beaten:
|
|
||||||
return 30;
|
|
||||||
case Progress.Completed:
|
|
||||||
return 40;
|
|
||||||
case Progress.Mastered:
|
|
||||||
return 50;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
export function compare_progress(a: GameData, b: GameData): number {
|
|
||||||
return progress_to_number(a.progress) - progress_to_number(b.progress)
|
|
||||||
}
|
|
Loading…
Reference in a new issue