import { loadSync as loadEnv } from "dotenv/mod.ts"; import {default as site} from "../_config.ts" import {formatDateIso} from "../_utils/date.ts" import {GameData, GameIdentifier, GamePage} from "../_utils/game.ts" import {stringifyYaml} from "lume/cms/deps/std.ts" import {Progress} from "../_utils/progress.ts" /* This is arguably one of the worst scripts I've ever written. */ type SteamGame = { appid: number, name: string, playtime_forever: number, img_icon_url?: string, has_community_visible_stats: boolean, playtime_windows_forever: number, playtime_mac_forever: number, playtime_linux_forever: number, playtime_deck_forever: number, rtime_last_played: number, sort_as: string, capsule_filename?: string, has_workshop: boolean, has_market: boolean, has_dlc: boolean, content_descriptorids?: number[], playtime_disconnected: number } const env = loadEnv() console.debug("Building the whole site...") await site.build() const apiKey = env["STEAM_API_KEY"] const steamId = env["STEAM_ID"] console.debug("Creating reviewed games indexes...") const appIdToPage: {[appId: string]: GameData | null} = {} const filenameToAppId: {[filename: string]: string | null} = {} for(const data of site.search.pages("game")) { const file: string = data.page.sourcePath const identifiers: GameIdentifier[] = data.page.data?.identifiers?.filter?.((i: GameIdentifier) => i.type === "steam") ?? [] console.debug("Detected page at", file, "with Steam identifiers", identifiers) let nullify: boolean = false for(const identifier of identifiers) { const appId = identifier.appid if(appIdToPage[appId] !== undefined) { console.warn(`AppID ${appId} from ${file} is already set at ${appIdToPage[appId]}, ignoring it.`) nullify = true } if(filenameToAppId[file] !== undefined) { console.warn(`File ${file} is already set with ${appId} at ${filenameToAppId[file]}, ignoring it.`) nullify = true } } for(const identifier of identifiers) { const appId = identifier.appid appIdToPage[appId] = nullify ? null : data filenameToAppId[file] = nullify ? null : appId } } console.debug("Index contains", Object.keys(filenameToAppId).length, "games.") console.debug("Fetching list of owned games via IPlayerService/GetOwnedGames/v1...") const gamesResponse = await fetch(`http://api.steampowered.com/IPlayerService/GetOwnedGames/v1/?key=${apiKey}&steamid=${steamId}&include_appinfo=true&include_extended_appinfo=true&include_played_free_games=true`) const gamesData = await gamesResponse.json() const games: SteamGame[] = gamesData["response"]["games"] console.debug(`Detected ${games.length} games.`) for(const game of games) { const appId = `${game.appid}` const page = appIdToPage[appId] let fullName = page?.page.sourcePath.replace(/^[/]/, "") if(page === null) { continue } else if(page === undefined) { const cleanName = game.name .toLocaleLowerCase() .replaceAll(/[^a-z0-9]/g, '-') .replaceAll(/-{2,}/g, '-') fullName = `games/${cleanName}.md` try { await Deno.lstat(fullName) console.warn(`File ${fullName} already exists, but is not identified by ${appId}, skipping...`) continue } catch(e) { console.info(`Importing new game: ${fullName}`) await Deno.create(fullName) } } const contents = { name: page?.name ?? game?.name ?? "", name_sort: page?.name_sort ?? game?.sort_as ?? "", rating: page?.rating ?? 0, active: page?.active ?? false, progress: page?.progress ?? Progress.Unset, hours_played: Math.max(page?.hours_played ?? 0, Math.round((game?.playtime_forever ?? 0) / 60)), purchased_on: page?.purchased_on ?? NaN, started_on: page?.started_on ?? NaN, beaten_on: page?.beaten_on ?? NaN, completed_on: page?.completed_on ?? NaN, mastered_on: page?.mastered_on ?? NaN, identifiers: [ ...(page?.identifiers?.filter(i => i.type !== "steam") ?? []), { type: "steam", appid: appId, name: game.name, synced_on: formatDateIso(new Date()) } ], } const fsfile = await Deno.open(fullName!, {read: true, write: true}) const encoder = new TextEncoder(); const writer = fsfile.writable.getWriter() await writer.write( encoder.encode(`---\n${stringifyYaml(contents)}\n---\n`) ) await writer.write( encoder.encode(page?.content ?? "") ) fsfile.close() }