import { ReviewData } from "./review.ts"; export interface GameBaseIdentifier { type: string; synced_on?: string; } export interface GameSteamIdentifier extends GameBaseIdentifier { type: "steam"; appid: string; name?: string; } export type GameIdentifier = GameSteamIdentifier; export interface GameData extends ReviewData { active?: boolean; progress?: GameProgress; hours_played?: number; purchased_on?: Date; started_on?: Date; beaten_on?: Date; completed_on?: Date; mastered_on?: Date; identifiers?: GameIdentifier[]; } export type GamePage = Lume.Page; export enum GameProgress { Unset = "", NotApplicable = "notapplicable", New = "new", Started = "started", Beaten = "beaten", Completed = "completed", Mastered = "mastered", } export function gameProgressToIconDef(progress?: GameProgress): string { switch (progress) { case undefined: return ""; case GameProgress.Unset: return ""; case GameProgress.NotApplicable: return "fa-x"; case GameProgress.New: return "fa-ellipsis"; case GameProgress.Started: return "fa-play"; case GameProgress.Beaten: return "fa-circle-check"; case GameProgress.Completed: return "fa-star"; case GameProgress.Mastered: return "fa-trophy"; } } export function gameProgressToClassName(progress?: GameProgress): string { switch (progress) { case undefined: return "progress-unset"; case GameProgress.Unset: return "progress-unset"; case GameProgress.NotApplicable: return "progress-notapplicable"; case GameProgress.New: return "progress-new"; case GameProgress.Started: return "progress-started"; case GameProgress.Beaten: return "progress-beaten"; case GameProgress.Completed: return "progress-completed"; case GameProgress.Mastered: return "progress-mastered"; } } export function gameProgressToTitle(progress?: GameProgress): string { switch (progress) { case undefined: return ""; case GameProgress.Unset: return ""; case GameProgress.NotApplicable: return "Not applicable"; case GameProgress.New: return "New"; case GameProgress.Started: return "Started"; case GameProgress.Beaten: return "Beaten"; case GameProgress.Completed: return "Completed"; case GameProgress.Mastered: return "Mastered"; } } // Duplicated in _static/scripting/sort.js export function gameProgressToNumber(progress?: GameProgress): number { switch (progress) { case undefined: return 0; case GameProgress.Unset: return 0; case GameProgress.NotApplicable: return 5; case GameProgress.New: return 10; case GameProgress.Started: return 20; case GameProgress.Beaten: return 30; case GameProgress.Completed: return 40; case GameProgress.Mastered: return 50; } } export function compareGameProgress(a: GameData, b: GameData): number { return gameProgressToNumber(a.progress) - gameProgressToNumber(b.progress); }