Create project with Rapier2D installed

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Steffo 2024-09-22 21:42:06 +02:00
commit c1475e5274
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0
80 changed files with 2501 additions and 0 deletions

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# Attribution notices
<details>
<summary>Godot Rapier Physics - MIT License</summary>
Copyright (c) 2023 Fabrice Cipolla, Sp3ctralCat and Dragos Daian
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
</details>

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MIT License
Copyright (c) 2023 Fabrice Cipolla, Sp3ctralCat and Dragos Daian
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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Godot Rapier incorporates third-party material from the projects listed below.
Godot Engine (https://github.com/godotengine/godot)
Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
godot-cpp (https://github.com/godotengine/godot-cpp)
Copyright (c) 2017-present Godot Engine contributors.
Copyright (c) 2022-present Mikael Hermansson.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
rapier (https://github.com/dimforge/rapier)
Copyright 2020 Sébastien Crozet
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Godot Jolt (https://github.com/godot-jolt/godot-jolt)
Copyright (c) Mikael Hermansson and Godot Jolt contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
salva (https://github.com/dimforge/salva)
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24
addons/godot-rapier2d/faucet_2d.gd vendored Normal file
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@ -0,0 +1,24 @@
class_name Faucet2D
extends Fluid2D
var points_new: PackedVector2Array
@export var interval := 0.06
var velocities_new: PackedVector2Array
@export var max_particles: int = 1000
@export var width: int = 4
@export var height: int = 2
func _ready():
points_new = create_rectangle_points(width, height)
velocities_new.resize(points_new.size())
var gravity_value = ProjectSettings.get("physics/2d/default_gravity")
var gravity_dir = ProjectSettings.get("physics/2d/default_gravity_vector")
var dir = global_transform.basis_xform(gravity_dir * gravity_value)
velocities_new.fill(dir)
get_tree().create_timer(interval).timeout.connect(_on_timer_timeout)
func _on_timer_timeout():
get_tree().create_timer(interval).timeout.connect(_on_timer_timeout)
if len(points) > max_particles:
return
add_points_and_velocities(points_new, velocities_new)

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@ -0,0 +1,10 @@
@tool
extends Fluid2D
@export var circle_radius := 10:
set(value):
if circle_radius != value:
circle_radius = value
points = create_circle_points(circle_radius)
get:
return circle_radius

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@ -0,0 +1,17 @@
@tool
extends Fluid2D
@export var height := 10:
set(value):
if height != value:
height = value
points = create_rectangle_points(width, height)
get:
return height
@export var width := 10:
set(value):
if width != value:
width = value
points = create_rectangle_points(width, height)
get:
return width

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@ -0,0 +1,29 @@
@tool
class_name Fluid2DRenderer
extends MultiMeshInstance2D
@export var fluid: Fluid2D
@export var color: Color = Color(0.8, 0.8, 0.8, 0.3)
func _ready():
if multimesh == null:
multimesh = MultiMesh.new()
multimesh.mesh = load("res://addons/godot-rapier2d/circle_mesh.tres").duplicate()
multimesh.use_colors = true
if texture == null:
texture = load("res://addons/godot-rapier2d/Radial2D.svg")
func _process(_delta):
if fluid == null:
return
global_transform = fluid.global_transform
var index = 0
multimesh.instance_count = fluid.points.size()
var points = fluid.points
for i in points.size():
var point = points[i]
var new_transform: Transform2D = Transform2D(0, Vector2(5, 5), 0, point)
multimesh.set_instance_transform_2d(index, new_transform)
multimesh.set_instance_color(index, color)
index += 1

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@tool
class_name Fluid2DShaderRenderer
extends CanvasLayer
@export var fluid: Fluid2D:
set(value):
fluid = value
update_configuration_warnings()
@export var camera: Camera2D
@export var water_material: Material = load("res://addons/godot-rapier2d/water_shader.tres")
var fluid_renderer: Fluid2DRenderer
var inside_camera: Camera2D:
set(value):
inside_camera = value
update_configuration_warnings()
var sub_viewport_container: SubViewportContainer
var sub_viewport: SubViewport
func _get_configuration_warnings():
var warnings = []
if camera == null:
warnings += ["Camera property is empty."]
if fluid == null:
warnings += ["Fluid property is empty."]
return warnings
func _create_subviewport_container():
sub_viewport_container = SubViewportContainer.new()
sub_viewport_container.name = "SubViewportContainer"
add_child(sub_viewport_container)
sub_viewport_container.material = water_material
sub_viewport_container.size = Vector2(
ProjectSettings.get("display/window/size/viewport_width"),
ProjectSettings.get("display/window/size/viewport_height")
)
func _create_subviewport():
sub_viewport = SubViewport.new()
sub_viewport.name = "SubViewport"
sub_viewport_container.add_child(sub_viewport)
sub_viewport.transparent_bg = true
sub_viewport.size = sub_viewport_container.size
func _create_fluid_renderer():
fluid_renderer = Fluid2DRenderer.new()
fluid_renderer.name = "Fluid2DRenderer"
fluid_renderer.color = Color(255,0,255)
fluid_renderer.fluid = fluid
sub_viewport.add_child(fluid_renderer)
func _create_inside_camera():
inside_camera = Camera2D.new()
inside_camera.name = "Camera2D"
inside_camera.material = water_material
sub_viewport.add_child(inside_camera)
func _ready() -> void:
_create_subviewport_container()
_create_subviewport()
_create_fluid_renderer()
_create_inside_camera()
if fluid:
fluid.debug_draw = false
func _process(delta: float) -> void:
if camera != null:
inside_camera.offset = camera.offset
inside_camera.zoom = camera.zoom
inside_camera.transform = camera.transform
sub_viewport_container.scale = Vector2(1.0 / camera.zoom.x, 1.0 / camera.zoom.y)
sub_viewport_container.position = camera.global_position
sub_viewport.size = sub_viewport_container.size
if camera.anchor_mode == Camera2D.AnchorMode.ANCHOR_MODE_FIXED_TOP_LEFT:
sub_viewport_container.position -= sub_viewport_container.size / 2
if !camera.ignore_rotation:
sub_viewport_container.rotation = camera.global_rotation
else:
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@tool
extends Window
## Updater heaviliy inspired by GDUnit4's updater, but decoupled completely from GDUnit. Also did not
## include all the patching that included since it seemed to complicated to include for most projects.
signal updated
var config = UpdaterConfig.get_user_config()
var spinner_icon = "res://addons/%s/generated/updater/spinner.tres" % config.plugin_name
# Using this style of import avoids polluting user's namespaces
const UpdaterConfig = preload("updater_config.gd")
const SemVer = preload("updater_sem_ver.gd")
const HttpClient = preload("updater_http_client.gd")
const MarkDownReader = preload("updater_markdown_reader.gd")
const TEMP_FILE_NAME = "user://temp.zip"
@onready var _md_reader: MarkDownReader = MarkDownReader.new()
@onready var _http_client: HttpClient = $HttpClient
@onready var _header: Label = $Panel/GridContainer/PanelContainer/header
@onready var _content: RichTextLabel = $Panel/GridContainer/PanelContainer2/ScrollContainer/MarginContainer/content
@onready var _update_button: Button = $Panel/GridContainer/Panel/HBoxContainer/update
var _latest_version: SemVer
var _download_zip_url: String
func _ready():
hide()
_http_client.github_repo = config.github_repo
title = "%s Plugin Update" % config.plugin_name
var plugin :EditorPlugin = Engine.get_meta(config.editor_plugin_meta)
# wait a bit to allow the editor to initialize itself
await Engine.get_main_loop().create_timer(float(config.secs_before_check_for_update)).timeout
_check_for_updater()
func _check_for_updater():
var response = await _http_client.request_latest_version()
if response.code() != 200:
push_warning("Update information cannot be retrieved from GitHub! \n %s %s" % [response.response(), response.code()])
return
_latest_version = extract_latest_version(response)
var current_version := extract_current_version()
# if the current version is less than or equal to the skip version, skip the update
var skip_config = UpdaterConfig.get_skip_config()
if config.plugin_name in skip_config:
var skip_version: SemVer = SemVer.parse(skip_config[config.plugin_name])
if !_latest_version.is_greater(skip_version):
return
# if same version exit here no update need
if _latest_version.is_greater(current_version):
_download_zip_url = extract_zip_url(response)
_header.text = "Current version '%s'. A new version '%s' is available" % [current_version, _latest_version]
await show_update()
func show_update() -> void:
message_h4("\n\n\nRequest release infos ... [img=24x24]%s[/img]" % spinner_icon, Color.SNOW)
popup_centered_ratio(.5)
var content :String
var response: HttpClient.HttpResponse = await _http_client.request_releases()
if response.code() == 200:
content = await extract_releases(response, extract_current_version())
else:
message_h4("\n\n\nError checked request available releases!", Color.RED)
return
# finally force rescan to import images as textures
if Engine.is_editor_hint():
await rescan()
message(content, Color.WHITE_SMOKE)
_update_button.set_disabled(false)
func rescan() -> void:
if Engine.is_editor_hint():
if OS.is_stdout_verbose():
prints(".. reimport release resources")
var fs := EditorInterface.get_resource_filesystem()
fs.scan()
while fs.is_scanning():
if OS.is_stdout_verbose():
progress_bar(fs.get_scanning_progress() * 100 as int)
await Engine.get_main_loop().process_frame
await Engine.get_main_loop().process_frame
await Engine.get_main_loop().create_timer(1).timeout
func extract_current_version() -> SemVer:
var config_file = ConfigFile.new()
config_file.load('addons/%s/plugin.cfg' % config.plugin_name)
return SemVer.parse(config_file.get_value('plugin', 'version'))
static func extract_latest_version(response: HttpClient.HttpResponse) -> SemVer:
var body :Array = response.response()
return SemVer.parse(body[0]["name"])
func extract_current_flavour() -> String:
var config_file = ConfigFile.new()
config_file.load('addons/%s/plugin.cfg' % config.plugin_name)
return config_file.get_value('plugin', 'flavour')
func extract_zip_url(response: HttpClient.HttpResponse) -> String:
var flavour := extract_current_flavour()
return 'https://github.com/%s/releases/download/%s/%s.zip' % [config.github_repo, _latest_version, flavour]
func extract_releases(response: HttpClient.HttpResponse, current_version) -> String:
await get_tree().process_frame
var result := ""
for release in response.response():
if SemVer.parse(release["tag_name"]).equals(current_version):
break
var release_description :String = release["body"]
result += await _md_reader.to_bbcode(release_description)
return result
func message_h4(message :String, color :Color, clear := true) -> void:
if clear:
_content.clear()
_content.append_text("[font_size=36]%s[/font_size]" % _colored(message, color))
func message(message :String, color :Color) -> void:
_content.clear()
_content.append_text(_colored(message, color))
func progress_bar(p_progress :int, p_color :Color = Color.POWDER_BLUE):
if p_progress < 0:
p_progress = 0
if p_progress > 100:
p_progress = 100
printraw("scan [%-50s] %-3d%%\r" % ["".lpad(int(p_progress/2.0), "#").rpad(50, "-"), p_progress])
func _colored(message :String, color :Color) -> String:
return "[color=#%s]%s[/color]" % [color.to_html(), message]
func _skip_update():
# Store a setting in the config.
var skip_config = UpdaterConfig.get_skip_config() # Read this again in case it was changed
skip_config[config.plugin_name] = str(_latest_version)
# Write the config into the addons dir so it gets removed on update
UpdaterConfig.save_skip_config(skip_config)
func _on_update_pressed():
_update_button.set_disabled(true)
var updater_http_request = HTTPRequest.new()
updater_http_request.accept_gzip = true
add_child(updater_http_request)
message_h4("\n\n\nStaring download %s ... [img=24x24]%s[/img]" % [_download_zip_url, spinner_icon], Color.SNOW)
updater_http_request.request_completed.connect(_on_http_request_request_completed)
updater_http_request.request(_download_zip_url)
func _on_http_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
if result != HTTPRequest.RESULT_SUCCESS:
message_h4("\n\n\nError downloading update!", Color.RED)
return
message_h4("\n\n\nSuccesfuly downloaded release. Saving file to user://temp.zip", Color.SNOW)
# Save the downloaded zip
var zip_file: FileAccess = FileAccess.open(TEMP_FILE_NAME, FileAccess.WRITE)
zip_file.store_buffer(body)
zip_file.close()
OS.move_to_trash(ProjectSettings.globalize_path("res://addons/%s" % config.plugin_name))
var zip_reader: ZIPReader = ZIPReader.new()
zip_reader.open(TEMP_FILE_NAME)
var files: PackedStringArray = zip_reader.get_files()
var base_path = files[1]
# Remove archive folder
files.remove_at(0)
# Remove assets folder
files.remove_at(0)
for path in files:
var new_file_path: String = path.replace(base_path, "")
if path.ends_with("/"):
DirAccess.make_dir_recursive_absolute("res://addons/%s" % new_file_path)
else:
var file: FileAccess = FileAccess.open("res://addons/%s" % new_file_path, FileAccess.WRITE)
file.store_buffer(zip_reader.read_file(path))
zip_reader.close()
DirAccess.remove_absolute(TEMP_FILE_NAME)
updated.emit()
print("Finished Updating.")
hide()
func _on_close_pressed():
hide()
if $Panel/GridContainer/Panel/HBoxContainer/skip_update.button_pressed:
_skip_update()
func _on_content_meta_clicked(meta :String):
var properties = str_to_var(meta)
if properties.has("url"):
OS.shell_open(properties.get("url"))
func _on_content_meta_hover_started(meta :String):
var properties = str_to_var(meta)
if properties.has("tool_tip"):
_content.set_tooltip_text(properties.get("tool_tip"))
func _on_content_meta_hover_ended(meta):
_content.set_tooltip_text("")
func _on_close_requested() -> void:
_on_close_pressed()

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[ext_resource type="Script" path="res://addons/godot-rapier2d/generated/updater/updater_http_client.gd" id="2_qpn7s"]
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disable_3d = true
gui_embed_subwindows = true
title = "godot-rapier2d Plugin Update"
initial_position = 1
size = Vector2i(800, 400)
visible = false
wrap_controls = true
transient = true
min_size = Vector2i(800, 400)
script = ExtResource("1_uai4s")
[node name="HttpClient" type="Node" parent="."]
script = ExtResource("2_qpn7s")
github_repo = "appsinacup/godot-rapier-physics"
[node name="Panel" type="Panel" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="GridContainer" type="VBoxContainer" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
alignment = 1
[node name="PanelContainer" type="MarginContainer" parent="Panel/GridContainer"]
layout_mode = 2
theme_override_constants/margin_left = 4
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theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
[node name="header" type="Label" parent="Panel/GridContainer/PanelContainer"]
layout_mode = 2
size_flags_horizontal = 9
text = "Current version 'v0.7.20'. A new version 'v0.8.0' is available"
[node name="PanelContainer2" type="PanelContainer" parent="Panel/GridContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="ScrollContainer" type="ScrollContainer" parent="Panel/GridContainer/PanelContainer2"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="MarginContainer" type="MarginContainer" parent="Panel/GridContainer/PanelContainer2/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
[node name="content" type="RichTextLabel" parent="Panel/GridContainer/PanelContainer2/ScrollContainer/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
focus_mode = 2
bbcode_enabled = true
fit_content = true
selection_enabled = true
[node name="Panel" type="MarginContainer" parent="Panel/GridContainer"]
layout_mode = 2
size_flags_vertical = 4
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/GridContainer/Panel"]
use_parent_material = true
layout_mode = 2
theme_override_constants/separation = 4
[node name="skip_update" type="CheckBox" parent="Panel/GridContainer/Panel/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
text = "Skip this version"
[node name="update" type="Button" parent="Panel/GridContainer/Panel/HBoxContainer"]
custom_minimum_size = Vector2(100, 40)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
text = "Update"
[node name="close" type="Button" parent="Panel/GridContainer/Panel/HBoxContainer"]
custom_minimum_size = Vector2(100, 40)
layout_mode = 2
size_flags_horizontal = 10
size_flags_vertical = 4
text = "Close"
[connection signal="close_requested" from="." to="." method="_on_close_requested"]
[connection signal="meta_clicked" from="Panel/GridContainer/PanelContainer2/ScrollContainer/MarginContainer/content" to="." method="_on_content_meta_clicked"]
[connection signal="meta_hover_ended" from="Panel/GridContainer/PanelContainer2/ScrollContainer/MarginContainer/content" to="." method="_on_content_meta_hover_ended"]
[connection signal="meta_hover_started" from="Panel/GridContainer/PanelContainer2/ScrollContainer/MarginContainer/content" to="." method="_on_content_meta_hover_started"]
[connection signal="pressed" from="Panel/GridContainer/Panel/HBoxContainer/update" to="." method="_on_update_pressed"]
[connection signal="pressed" from="Panel/GridContainer/Panel/HBoxContainer/close" to="." method="_on_close_pressed"]

View file

@ -0,0 +1,6 @@
{
"plugin_name": "godot-rapier2d",
"secs_before_check_for_update": 2,
"github_repo": "appsinacup/godot-rapier-physics",
"editor_plugin_meta": "Rapier2DEditorPlugin"
}

30
addons/godot-rapier2d/generated/updater/spinner.tres generated vendored Normal file
View file

@ -0,0 +1,30 @@
[gd_resource type="AnimatedTexture" load_steps=9 format=3 uid="uid://dljx0fmjlrbuh"]
[ext_resource type="Texture2D" uid="uid://ddxpytkht0m5p" path="res://addons/godot-rapier2d/generated/updater/assets/Progress1.svg" id="1_ctgew"]
[ext_resource type="Texture2D" uid="uid://dowca7ike2thl" path="res://addons/godot-rapier2d/generated/updater/assets/Progress2.svg" id="2_xwye8"]
[ext_resource type="Texture2D" uid="uid://cwh8md6qipmdw" path="res://addons/godot-rapier2d/generated/updater/assets/Progress3.svg" id="3_53vx7"]
[ext_resource type="Texture2D" uid="uid://dm0jpqdjetv2c" path="res://addons/godot-rapier2d/generated/updater/assets/Progress4.svg" id="4_eecnj"]
[ext_resource type="Texture2D" uid="uid://bkj6kjyjyi7cd" path="res://addons/godot-rapier2d/generated/updater/assets/Progress5.svg" id="5_auay0"]
[ext_resource type="Texture2D" uid="uid://bsljbs1aiyels" path="res://addons/godot-rapier2d/generated/updater/assets/Progress6.svg" id="6_fx28b"]
[ext_resource type="Texture2D" uid="uid://cct6crbhix7u8" path="res://addons/godot-rapier2d/generated/updater/assets/Progress7.svg" id="7_giugp"]
[ext_resource type="Texture2D" uid="uid://dqc521iq12a7l" path="res://addons/godot-rapier2d/generated/updater/assets/Progress8.svg" id="8_yppa0"]
[resource]
frames = 8
speed_scale = 2.5
frame_0/texture = ExtResource("1_ctgew")
frame_0/duration = 0.2
frame_1/texture = ExtResource("2_xwye8")
frame_1/duration = 0.2
frame_2/texture = ExtResource("3_53vx7")
frame_2/duration = 0.2
frame_3/texture = ExtResource("4_eecnj")
frame_3/duration = 0.2
frame_4/texture = ExtResource("5_auay0")
frame_4/duration = 0.2
frame_5/texture = ExtResource("6_fx28b")
frame_5/duration = 0.2
frame_6/texture = ExtResource("7_giugp")
frame_6/duration = 0.2
frame_7/texture = ExtResource("8_yppa0")
frame_7/duration = 0.2

View file

@ -0,0 +1,58 @@
extends RefCounted
## Expected format of config is a JSON file like:
## {
## "plugin_name": "plugin_updater",
## "secs_before_check_for_update": 5,
## "github_repo": "myyk/godot-plugin-updater",
## "editor_plugin_meta": "PluginUpdaterEditorPlugin"
## }
const PLUGIN_NAME: String = "godot-rapier2d" # This is replaced when code is generated
const PLUGIN_MAKER_CONFIG_PATH = "res://plugin-updater.json"
const PLUGIN_USER_CONFIG_PATH_FORMAT = "res://addons/%s/generated/updater/plugin-updater.json"
const PLUGIN_SKIP_CONFIG_PATH = "res://.godot/plugin-updater-skip.json"
static func get_user_config() -> Dictionary:
return _get_config(PLUGIN_USER_CONFIG_PATH_FORMAT % PLUGIN_NAME)
static func get_repo_config() -> Dictionary:
return _get_config(PLUGIN_MAKER_CONFIG_PATH)
static func _get_config(path: String) -> Dictionary:
var config = {
secs_before_check_for_update = 5,
}
if !FileAccess.file_exists(path):
push_error("plugin-updater: Needs a config at " + path)
var file: FileAccess = FileAccess.open(path, FileAccess.READ)
config.merge(JSON.parse_string(file.get_as_text()), true)
return config
# Skip config is a JSON file like:
# {
# "plugin_name_1": "1.0.0"
# "plugin_name_2": "1.2.3"
# }
static func get_skip_config() -> Dictionary:
if !FileAccess.file_exists(PLUGIN_SKIP_CONFIG_PATH):
return {}
var file: FileAccess = FileAccess.open(PLUGIN_SKIP_CONFIG_PATH, FileAccess.READ)
if file == null:
push_error("plugin-updater: Could not open file at " + PLUGIN_SKIP_CONFIG_PATH)
return {}
return JSON.parse_string(file.get_as_text())
static func save_skip_config(config: Dictionary) -> Error:
var file: FileAccess = FileAccess.open(PLUGIN_SKIP_CONFIG_PATH, FileAccess.WRITE)
if file == null:
push_error("plugin-updater: Could not open file at " + PLUGIN_SKIP_CONFIG_PATH)
return FileAccess.get_open_error()
file.store_string(JSON.stringify(config))
file.close()
return OK

View file

@ -0,0 +1,79 @@
@tool
extends Node
## Credits: Mostly copied from https://github.com/MikeSchulze/gdUnit4/blob/99b7c323f443e5fcc67f9a79b4df532727e8986f/addons/gdUnit4/src/update/GdUnitUpdateClient.gd
signal request_completed(response)
@export var github_repo = ""
class HttpResponse:
var _code :int
var _body :PackedByteArray
func _init(code_ :int, body_ :PackedByteArray):
_code = code_
_body = body_
func code() -> int:
return _code
func response() -> Variant:
var test_json_conv := JSON.new()
test_json_conv.parse(_body.get_string_from_utf8())
return test_json_conv.get_data()
func body() -> PackedByteArray:
return _body
var _http_request :HTTPRequest = HTTPRequest.new()
func _ready():
add_child(_http_request)
_http_request.connect("request_completed", Callable(self, "_on_request_completed"))
func _notification(what):
if what == NOTIFICATION_PREDELETE:
if is_instance_valid(_http_request):
_http_request.queue_free()
func request_latest_version() -> HttpResponse:
var error = _http_request.request("https://api.github.com/repos/%s/tags" % github_repo)
if error != OK:
var message = "request_latest_version failed: %d" % error
return HttpResponse.new(error, message.to_utf8_buffer())
return await self.request_completed
func request_releases() -> HttpResponse:
var error = _http_request.request("https://api.github.com/repos/%s/releases" % github_repo)
if error != OK:
var message = "request_releases failed: %d" % error
return HttpResponse.new(error, message.to_utf8_buffer())
return await self.request_completed
func request_image(url :String) -> HttpResponse:
var error = _http_request.request(url)
if error != OK:
var message = "request_image failed: %d" % error
return HttpResponse.new(error, message.to_utf8_buffer())
return await self.request_completed
func request_zip_package(url :String, file :String) -> HttpResponse:
_http_request.set_download_file(file)
var error = _http_request.request(url)
if error != OK:
var message = "request_zip_package failed: %d" % error
return HttpResponse.new(error, message.to_utf8_buffer())
return await self.request_completed
func _on_request_completed(_result :int, response_code :int, _headers :PackedStringArray, body :PackedByteArray):
if _http_request.get_http_client_status() != HTTPClient.STATUS_DISCONNECTED:
_http_request.set_download_file("")
request_completed.emit(HttpResponse.new(response_code, body))

View file

@ -0,0 +1,340 @@
extends RefCounted
const UpdaterConfig = preload("updater_config.gd")
var config = UpdaterConfig.get_user_config()
const FONT_H1 := 42
const FONT_H2 := 32
const FONT_H3 := 26
const FONT_H4 := 22
const FONT_H5 := 16
const FONT_H6 := 12
var HORIZONTAL_RULE: String = "[img=4000x2]res://addons/%s/generated/updater/assets/horizontal-line2.png[/img]\n" % config.plugin_name
const HEADER_RULE := "[font_size=%d]$1[/font_size]\n"
const HEADER_CENTERED_RULE := "[font_size=%d][center]$1[/center][/font_size]\n"
const image_download_folder := "res://cached/updater/"
const exclude_font_size := "\b(?!(?:(font_size))\b)"
var md_replace_patterns := [
# horizontal rules
[regex("(?m)^[ ]{0,3}---$"), HORIZONTAL_RULE],
[regex("(?m)^[ ]{0,3}___$"), HORIZONTAL_RULE],
[regex("(?m)^[ ]{0,3}\\*\\*\\*$"), HORIZONTAL_RULE],
# headers
[regex("(?m)^###### (.*)"), HEADER_RULE % FONT_H6],
[regex("(?m)^##### (.*)"), HEADER_RULE % FONT_H5],
[regex("(?m)^#### (.*)"), HEADER_RULE % FONT_H4],
[regex("(?m)^### (.*)"), HEADER_RULE % FONT_H3],
[regex("(?m)^## (.*)"), (HEADER_RULE + HORIZONTAL_RULE) % FONT_H2],
[regex("(?m)^# (.*)"), (HEADER_RULE + HORIZONTAL_RULE) % FONT_H1],
[regex("(?m)^(.+)=={2,}$"), HEADER_RULE % FONT_H1],
[regex("(?m)^(.+)--{2,}$"), HEADER_RULE % FONT_H2],
# html headers
[regex("<h1>((.*?\\R?)+)<\\/h1>"), (HEADER_RULE + HORIZONTAL_RULE) % FONT_H1],
[regex("<h1[ ]*align[ ]*=[ ]*\"center\">((.*?\\R?)+)<\\/h1>"), (HEADER_CENTERED_RULE + HORIZONTAL_RULE) % FONT_H1],
[regex("<h2>((.*?\\R?)+)<\\/h2>"), (HEADER_RULE + HORIZONTAL_RULE) % FONT_H2],
[regex("<h2[ ]*align[ ]*=[ ]*\"center\">((.*?\\R?)+)<\\/h2>"), (HEADER_CENTERED_RULE + HORIZONTAL_RULE) % FONT_H1],
[regex("<h3>((.*?\\R?)+)<\\/h3>"), HEADER_RULE % FONT_H3],
[regex("<h3[ ]*align[ ]*=[ ]*\"center\">((.*?\\R?)+)<\\/h3>"), HEADER_CENTERED_RULE % FONT_H3],
[regex("<h4>((.*?\\R?)+)<\\/h4>"), HEADER_RULE % FONT_H4],
[regex("<h4[ ]*align[ ]*=[ ]*\"center\">((.*?\\R?)+)<\\/h4>"), HEADER_CENTERED_RULE % FONT_H4],
[regex("<h5>((.*?\\R?)+)<\\/h5>"), HEADER_RULE % FONT_H5],
[regex("<h5[ ]*align[ ]*=[ ]*\"center\">((.*?\\R?)+)<\\/h5>"), HEADER_CENTERED_RULE % FONT_H5],
[regex("<h6>((.*?\\R?)+)<\\/h6>"), HEADER_RULE % FONT_H6],
[regex("<h6[ ]*align[ ]*=[ ]*\"center\">((.*?\\R?)+)<\\/h6>"), HEADER_CENTERED_RULE % FONT_H6],
# asterics
#[regex("(\\*)"), "xxx$1xxx"],
# extract/compile image references
[regex("!\\[(.*?)\\]\\[(.*?)\\]"), Callable(self, "process_image_references")],
# extract images with path and optional tool tip
[regex("!\\[(.*?)\\]\\((.*?)(( )+(.*?))?\\)"), Callable(self, "process_image")],
# links
[regex("([!]|)\\[(.+)\\]\\(([^ ]+?)\\)"), "[url={\"url\":\"$3\"}]$2[/url]"],
# links with tool tip
[regex("([!]|)\\[(.+)\\]\\(([^ ]+?)( \"(.+)\")?\\)"), "[url={\"url\":\"$3\", \"tool_tip\":\"$5\"}]$2[/url]"],
# embeded text
[regex("(?m)^[ ]{0,3}>(.*?)$"), "[img=50x14]res://addons/%s/generated/updater/assets/embedded.png[/img][i]$1[/i]" % config.plugin_name],
# italic + bold font
[regex("[_]{3}(.*?)[_]{3}"), "[i][b]$1[/b][/i]"],
[regex("[\\*]{3}(.*?)[\\*]{3}"), "[i][b]$1[/b][/i]"],
# bold font
[regex("<b>(.*?)<\\/b>"), "[b]$1[/b]"],
[regex("[_]{2}(.*?)[_]{2}"), "[b]$1[/b]"],
[regex("[\\*]{2}(.*?)[\\*]{2}"), "[b]$1[/b]"],
# italic font
[regex("<i>(.*?)<\\/i>"), "[i]$1[/i]"],
[regex(exclude_font_size+"_(.*?)_"), "[i]$1[/i]"],
[regex("\\*(.*?)\\*"), "[i]$1[/i]"],
# strikethrough font
[regex("<s>(.*?)</s>"), "[s]$1[/s]"],
[regex("~~(.*?)~~"), "[s]$1[/s]"],
[regex("~(.*?)~"), "[s]$1[/s]"],
# handling lists
# using an image for dots as workaroud because list is not supported checked Godot 3.x
[regex("(?m)^[ ]{0,1}[*\\-+] (.*)$"), list_replace(0)],
[regex("(?m)^[ ]{2,3}[*\\-+] (.*)$"), list_replace(1)],
[regex("(?m)^[ ]{4,5}[*\\-+] (.*)$"), list_replace(2)],
[regex("(?m)^[ ]{6,7}[*\\-+] (.*)$"), list_replace(3)],
[regex("(?m)^[ ]{8,9}[*\\-+] (.*)$"), list_replace(4)],
# code blocks, code blocks looks not like code blocks in richtext
[regex("```(javascript|python|shell|gdscript)([\\s\\S]*?\n)```"), code_block("$2", true)],
[regex("``([\\s\\S]*?)``"), code_block("$1")],
[regex("`([\\s\\S]*?)`{1,2}"), code_block("$1")],
]
var _img_replace_regex := RegEx.new()
var _image_urls := PackedStringArray()
var _on_table_tag := false
var _client
func regex(pattern :String) -> RegEx:
var regex_ := RegEx.new()
var err = regex_.compile(pattern)
if err != OK:
push_error("error '%s' checked pattern '%s'" % [err, pattern])
return null
return regex_
func _init():
_img_replace_regex.compile("\\[img\\]((.*?))\\[/img\\]")
func set_http_client(client) -> void:
_client = client
func _notification(what):
if what == NOTIFICATION_PREDELETE:
# finally remove_at the downloaded images
for image in _image_urls:
DirAccess.remove_absolute(image)
DirAccess.remove_absolute(image + ".import")
func list_replace(indent :int) -> String:
var replace_pattern: String = ("[img=12x12]res://addons/%s/generated/updater/assets/dot2.png[/img]" % config.plugin_name) if indent %2 else ("[img=12x12]res://addons/%s/generated/updater/assets/dot1.png[/img]" % config.plugin_name)
replace_pattern += " $1"
for index in indent:
replace_pattern = replace_pattern.insert(0, " ")
return replace_pattern
func code_block(replace :String, border :bool = false) -> String:
var cb := "[code][color=aqua][font_size=16]%s[/font_size][/color][/code]" % replace
if border:
return ("[img=1400x14]res://addons/%s/generated/updater/assets/border_top.png[/img]" % config.plugin_name)\
+ "[indent]" + cb + "[/indent]"\
+ ("[img=1400x14]res://addons/%s/generated/updater/assets/border_bottom.png[/img]\n" % config.plugin_name)
return cb
func to_bbcode(input :String) -> String:
input = process_tables(input)
for pattern in md_replace_patterns:
var regex_ :RegEx = pattern[0]
var bb_replace = pattern[1]
if bb_replace is Callable:
input = await bb_replace.call(regex_, input)
else:
input = regex_.sub(input, bb_replace, true)
return input + "\n"
func process_tables(input :String) -> String:
var bbcode := Array()
var lines := Array(input.split("\n"))
while not lines.is_empty():
if is_table(lines[0]):
bbcode.append_array(parse_table(lines))
continue
bbcode.append(lines.pop_front())
return "\n".join(PackedStringArray(bbcode))
class Table:
var _columns :int
var _rows := Array()
class Row:
var _cells := PackedStringArray()
func _init(cells :PackedStringArray,columns :int):
_cells = cells
for i in range(_cells.size(), columns):
_cells.append("")
func to_bbcode(cell_sizes :PackedInt32Array, bold :bool) -> String:
var cells := PackedStringArray()
for cell_index in _cells.size():
var cell :String = _cells[cell_index]
if cell.strip_edges() == "--":
cell = create_line(cell_sizes[cell_index])
if bold:
cell = "[b]%s[/b]" % cell
cells.append("[cell]%s[/cell]" % cell)
return "|".join(cells)
func create_line(length :int) -> String:
var line := ""
for i in length:
line += "-"
return line
func _init(columns :int):
_columns = columns
func parse_row(line :String) -> bool:
# is line containing cells?
if line.find("|") == -1:
return false
_rows.append(Row.new(line.split("|"), _columns))
return true
func calculate_max_cell_sizes() -> PackedInt32Array:
var cells_size := PackedInt32Array()
for column in _columns:
cells_size.append(0)
for row_index in _rows.size():
var row :Row = _rows[row_index]
for cell_index in row._cells.size():
var cell_size :int = cells_size[cell_index]
var size := row._cells[cell_index].length()
if size > cell_size:
cells_size[cell_index] = size
return cells_size
func to_bbcode() -> PackedStringArray:
var cell_sizes := calculate_max_cell_sizes()
var bb_code := PackedStringArray()
bb_code.append("[table=%d]" % _columns)
for row_index in _rows.size():
bb_code.append(_rows[row_index].to_bbcode(cell_sizes, row_index==0))
bb_code.append("[/table]\n")
return bb_code
func parse_table(lines :Array) -> PackedStringArray:
var line :String = lines[0]
var table := Table.new(line.count("|") + 1)
while not lines.is_empty():
line = lines.pop_front()
if not table.parse_row(line):
break
return table.to_bbcode()
func is_table(line :String) -> bool:
return line.find("|") != -1
func open_table(line :String) -> String:
_on_table_tag = true
return "[table=%d]" % (line.count("|") + 1)
func close_table() -> String:
_on_table_tag = false
return "[/table]"
func extract_cells(line :String, bold := false) -> String:
var cells := ""
for cell in line.split("|"):
if bold:
cell = "[b]%s[/b]" % cell
cells += "[cell]%s[/cell]" % cell
return cells
func process_image_references(p_regex :RegEx, p_input :String) -> String:
# exists references?
var matches := p_regex.search_all(p_input)
if matches.is_empty():
return p_input
# collect image references and remove_at it
var references := Dictionary()
var link_regex := regex("\\[(\\S+)\\]:(\\S+)([ ]\"(.*)\")?")
# create copy of original source to replace checked it
var input := p_input.replace("\r", "")
var extracted_references := p_input.replace("\r", "")
for reg_match in link_regex.search_all(input):
var line = reg_match.get_string(0) + "\n"
var ref = reg_match.get_string(1)
#var topl_tip = reg_match.get_string(4)
# collect reference and url
references[ref] = reg_match.get_string(2)
extracted_references = extracted_references.replace(line, "")
# replace image references by collected url's
for reference_key in references.keys():
var regex_key := regex("\\](\\[%s\\])" % reference_key)
for reg_match in regex_key.search_all(extracted_references):
var ref :String = reg_match.get_string(0)
var image_url :String = "](%s)" % references.get(reference_key)
extracted_references = extracted_references.replace(ref, image_url)
return extracted_references
func process_image(p_regex :RegEx, p_input :String) -> String:
var to_replace := PackedStringArray()
var tool_tips := PackedStringArray()
# find all matches
var matches := p_regex.search_all(p_input)
if matches.is_empty():
return p_input
for reg_match in matches:
# grap the parts to replace and store temporay because a direct replace will distort the offsets
to_replace.append(p_input.substr(reg_match.get_start(0), reg_match.get_end(0)))
# grap optional tool tips
tool_tips.append(reg_match.get_string(5))
# finally replace all findings
for replace in to_replace:
var re := p_regex.sub(replace, "[img]$2[/img]")
p_input = p_input.replace(replace, re)
return await _process_external_image_resources(p_input)
func _process_external_image_resources(input :String) -> String:
DirAccess.make_dir_recursive_absolute(image_download_folder)
# scan all img for external resources and download it
for value in _img_replace_regex.search_all(input):
if value.get_group_count() >= 1:
var image_url :String = value.get_string(1)
# if not a local resource we need to download it
if image_url.begins_with("http"):
if OS.is_stdout_verbose():
prints("download image:", image_url)
var response = await _client.request_image(image_url)
if response.code() == 200:
var image = Image.new()
var error = image.load_png_from_buffer(response.body())
if error != OK:
prints("Error creating image from response", error)
# replace characters where format characters
var new_url := image_download_folder + image_url.get_file().replace("_", "-")
if new_url.get_extension() != 'png':
new_url = new_url + '.png'
var err := image.save_png(new_url)
if err:
push_error("Can't save image to '%s'. Error: %s" % [new_url, error_string(err)])
_image_urls.append(new_url)
input = input.replace(image_url, new_url)
return input

View file

@ -0,0 +1,42 @@
extends RefCounted
## Credits: Copied from https://github.com/MikeSchulze/gdUnit4/blob/99b7c323f443e5fcc67f9a79b4df532727e8986f/addons/gdUnit4/src/core/GdUnit4Version.gd before edits.
const VERSION_PATTERN = "[center][color=#9887c4]gd[/color][color=#7a57d6]Unit[/color][color=#9887c4]4[/color] [color=#9887c4]${version}[/color][/center]"
var _major :int
var _minor :int
var _patch :int
func _init(major :int,minor :int,patch :int):
_major = major
_minor = minor
_patch = patch
static func parse(value :String):
var regex := RegEx.new()
regex.compile("[a-zA-Z:,-]+")
var cleaned := regex.sub(value, "", true)
var parts := cleaned.split(".")
var major := parts[0].to_int()
var minor := parts[1].to_int()
var patch := parts[2].to_int() if parts.size() > 2 else 0
return new(major, minor, patch)
func equals(other :) -> bool:
return _major == other._major and _minor == other._minor and _patch == other._patch
func is_greater(other :) -> bool:
if _major > other._major:
return true
if _major == other._major and _minor > other._minor:
return true
return _major == other._major and _minor == other._minor and _patch > other._patch
func _to_string() -> String:
return "v%d.%d.%d" % [_major, _minor, _patch]

View file

@ -0,0 +1,34 @@
[configuration]
entry_symbol = "gdext_rust_init"
compatibility_minimum = 4.3
[libraries]
macos.debug = "bin/libgodot_rapier.macos.framework"
macos.release = "bin/libgodot_rapier.macos.framework"
windows.debug.x86_64 = "bin/libgodot_rapier.windows.x86_64-pc-windows-msvc.dll"
windows.release.x86_64 = "bin/libgodot_rapier.windows.x86_64-pc-windows-msvc.dll"
windows.debug.x86_32 = "bin/libgodot_rapier.windows.i686-pc-windows-msvc.dll"
windows.release.x86_32 = "bin/libgodot_rapier.windows.i686-pc-windows-msvc.dll"
windows.debug.arm64 = "bin/libgodot_rapier.windows.aarch64-pc-windows-msvc.dll"
windows.release.arm64 = "bin/libgodot_rapier.windows.aarch64-pc-windows-msvc.dll"
linux.debug.x86_64 = "bin/libgodot_rapier.linux.x86_64-unknown-linux-gnu.so"
linux.release.x86_64 = "bin/libgodot_rapier.linux.x86_64-unknown-linux-gnu.so"
android.debug.x86_64 = "bin/libgodot_rapier.android.x86_64-linux-android.so"
android.release.x86_64 = "bin/libgodot_rapier.android.x86_64-linux-android.so"
android.debug.x86_32 = "bin/libgodot_rapier.android.i686-linux-android.so"
android.release.x86_32 = "bin/libgodot_rapier.android.i686-linux-android.so"
android.debug.arm64 = "bin/libgodot_rapier.android.aarch64-linux-android.so"
android.release.arm64 = "bin/libgodot_rapier.android.aarch64-linux-android.so"
ios.debug = "bin/libgodot_rapier.ios.framework"
ios.release = "bin/libgodot_rapier.ios.framework"
web.debug.threads.wasm32 = "bin/godot_rapier.wasm"
web.release.threads.wasm32 = "bin/godot_rapier.wasm"
web.debug.wasm32 = "bin/wasm-nothreads/godot_rapier.wasm"
web.release.wasm32 = "bin/wasm-nothreads/godot_rapier.wasm"
[icons]
Fluid2D = "Fluid2D.svg"

BIN
addons/godot-rapier2d/logo_square_2d.png (Stored with Git LFS) vendored Normal file

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process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

8
addons/godot-rapier2d/plugin.cfg vendored Normal file
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[plugin]
name="Godot Rapier 2D"
description="A 2D and 3D drop-in replacement for the Godot engine that adds stability and fluids."
author="appsinacup"
version="0.8.2"
script="plugin.gd"
flavour="godot-rapier-2d-single-enhanced-determinism"

12
addons/godot-rapier2d/plugin.gd vendored Normal file
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@tool
extends EditorPlugin
func _enter_tree():
if Engine.is_editor_hint():
Engine.set_meta("Rapier2DEditorPlugin", self)
var update_tool: Node = load("res://addons/godot-rapier2d/generated/updater/download_update_panel.tscn").instantiate()
Engine.get_main_loop().root.call_deferred("add_child", update_tool)
func _exit_tree():
if Engine.has_meta("Rapier2DEditorPlugin"):
Engine.remove_meta("Rapier2DEditorPlugin")

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shader_type canvas_item;
uniform float threshold = 0.8;
uniform vec4 water_color: source_color = vec4(0.12,0.24,0.45,0.65);
uniform vec4 test_color: source_color = vec4(1,0,1,1);
uniform float speed = 0.1; // Speed of movement
uniform float amplitude = 0.1; // Amplitude of movement
uniform sampler2D water_texture;
void fragment(){
float displacement = sin(TIME * speed) * amplitude;
vec4 screen_tex = texture(TEXTURE, SCREEN_UV).rgba;
float color_distance = screen_tex.r;
if (color_distance > threshold) {
COLOR = texture(water_texture, SCREEN_UV + displacement).rgba * water_color;
} else {
COLOR = vec4(0.0);
}
}

11
addons/godot-rapier2d/water_shader.tres vendored Normal file
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@ -0,0 +1,11 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cysnk7s2ll173"]
[ext_resource type="Shader" path="res://addons/godot-rapier2d/water_shader.gdshader" id="1_wgm3x"]
[resource]
shader = ExtResource("1_wgm3x")
shader_parameter/threshold = 0.8
shader_parameter/water_color = Color(0.12, 0.24, 0.45, 0.65)
shader_parameter/test_color = Color(1, 0, 1, 1)
shader_parameter/speed = 0.1
shader_parameter/amplitude = 0.1

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extends Camera2D
# Do not add a class_name here. SceneCamera is already an autoload singleton.
func _ready() -> void:
Log.debug(self, "SceneCamera is ready!")

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[gd_scene load_steps=2 format=3 uid="uid://betkkg11qmour"]
[ext_resource type="Script" path="res://camera/scene/scene_camera.gd" id="1_7mr1j"]
[node name="SceneCamera" type="Camera2D"]
script = ExtResource("1_7mr1j")

1
icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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icon.svg.import Normal file
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
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source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="chiodini"
run/main_scene="res://root.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
SceneCamera="*res://camera/scene/scene_camera.tscn"
Log="*res://utils/log/log.tscn"
[rendering]
environment/defaults/default_clear_color=Color(0.0627451, 0.0627451, 0.0705882, 1)

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root.tscn Normal file
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[gd_scene format=3 uid="uid://d15wtjeqete7v"]
[node name="Root" type="Node2D"]

66
utils/log/log.gd Normal file
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extends Node
## Global logging utilities.
## The level used by default by all objects not specified in [field levels].
##
## Only read on [func _ready].
var root_max_level := 100
## Mapping between objects and their log level.
var levels := {}
func trace(obj: Node, message: String) -> void:
_log(60, obj, message)
func debug(obj: Node, message: String) -> void:
_log(50, obj, message)
func info(obj: Node, message: String) -> void:
_log(40, obj, message)
func success(obj: Node, message: String) -> void:
_log(30, obj, message)
func warning(obj: Node, message: String) -> void:
_log(20, obj, message)
func error(obj: Node, message: String) -> void:
_log(10, obj, message)
func _log(level: int, obj: Node, message: String) -> void:
var color = _get_color(level)
var max_level = _get_max_level(obj)
if level <= max_level:
print_rich("[color=%s]<%s> %s[/color]" % [color, obj, message])
func _get_color(level: int) -> String:
if level <= 10:
return "#ffa6a6"
elif level <= 20:
return "#ffffa6"
elif level <= 30:
return "#a6ffa6"
elif level <= 40:
return "#99eeff"
elif level <= 50:
return "#a8a8ff"
else:
return "#dfabff"
func _get_max_level(obj: Node) -> int:
while obj != null:
var level = levels.get(obj)
if level != null:
return level
else:
obj = obj.get_parent()
return root_max_level
func _ready() -> void:
var tree := get_tree()
levels[tree] = root_max_level

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utils/log/log.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://b4qr4afktsoap"]
[ext_resource type="Script" path="res://utils/log/log.gd" id="1_cem14"]
[node name="Log" type="Node2D"]
script = ExtResource("1_cem14")