mirror of
https://github.com/Steffo99/better-tee.git
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50 lines
1.9 KiB
C#
50 lines
1.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PencilTool : DrawTool
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{
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public Color color = Color.black;
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public float size = 1f;
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protected Vector2Int? HoveredPixel() {
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Vector2 worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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if(frame.Bounds.Contains(worldPoint)) {
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Vector2 normalized = Rect.PointToNormalized(frame.Bounds, worldPoint);
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Vector2Int result = new Vector2Int(Mathf.FloorToInt(normalized.x * frame.resolution.x), Mathf.FloorToInt(normalized.y * frame.resolution.y));
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return result;
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}
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return null;
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}
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protected override void Start() {
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base.Start();
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InvokeRepeating("Apply", 0.05f, 0.05f);
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}
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protected void Update() {
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Color[] colors = frame.texture.GetPixels();
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if(Input.GetMouseButton(0)) {
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Vector2Int? pixel = HoveredPixel();
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if(pixel.HasValue) {
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int x_start = Mathf.Clamp(Mathf.CeilToInt((float)pixel.Value.x - size), 0, frame.resolution.x);
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int x_end = Mathf.Clamp(Mathf.CeilToInt((float)pixel.Value.x + size), 0, frame.resolution.x);
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int y_start = Mathf.Clamp(Mathf.CeilToInt((float)pixel.Value.y - size), 0, frame.resolution.y);
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int y_end = Mathf.Clamp(Mathf.CeilToInt((float)pixel.Value.y + size), 0, frame.resolution.y);
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for(int x = x_start; x < x_end; x++) {
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for(int y = y_start; y < y_end; y++) {
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if(Vector2Int.Distance(new Vector2Int(x, y), pixel.Value) < size) {
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colors[x + y*frame.resolution.x] = color;
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}
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}
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}
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}
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}
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frame.texture.SetPixels(colors);
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}
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protected void Apply() {
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frame.texture.Apply();
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}
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}
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