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better-tee/Assets/Code/Common/NetMessage.cs

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2019-09-19 10:28:02 +00:00
using Mirror;
namespace BetterTee.NetMsg
{
namespace Server
{
namespace Error {
public class InvalidPassword : MessageBase {}
public class GameAlreadyStarted : MessageBase {}
}
public class LobbyStatusChange : MessageBase {
public ConnectedPlayerData[] players;
public ConnectedViewerData[] viewers;
}
public class LobbyEnd : MessageBase
{
public ConnectedPlayerData[] players;
}
public class ActInit : MessageBase
{
public ActSettings settings;
}
public class ActStart : MessageBase {}
public class ActEnd : MessageBase {}
public class GameEnd : MessageBase
{
public ConnectedPlayerData[] leaderboard;
}
}
namespace Client
{
public class PlayerJoin : MessageBase
{
public string playerName;
public string gamePassword;
}
public class ActResults : MessageBase
{
public ActResults results;
}
}
namespace Viewer
{
public class ViewerLink : MessageBase
{
public string viewerName;
public string gamePassword;
}
public class Settings : MessageBase
{
public GameSettings settings;
}
}
}