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better-tee/Assets/Packages/Mirror/Runtime/Transport/Websocket/ClientJs.cs

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2019-09-17 15:43:32 +00:00
#if UNITY_WEBGL && !UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Net.WebSockets;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using AOT;
using Ninja.WebSockets;
using UnityEngine;
namespace Mirror.Websocket
{
// this is the client implementation used by browsers
public class Client
{
static int idGenerator = 0;
static readonly Dictionary<int, Client> clients = new Dictionary<int, Client>();
public bool NoDelay = true;
public event Action Connected;
public event Action<ArraySegment<byte>> ReceivedData;
public event Action Disconnected;
public event Action<Exception> ReceivedError;
public bool Connecting { get; set; }
public bool IsConnected
{
get
{
return SocketState(m_NativeRef) != 0;
}
}
int m_NativeRef = 0;
readonly int id;
public Client()
{
id = Interlocked.Increment(ref idGenerator);
}
public void Connect(Uri uri)
{
clients[id] = this;
Connecting = true;
m_NativeRef = SocketCreate(uri.ToString(), id, OnOpen, OnData, OnClose);
}
public void Disconnect()
{
SocketClose(m_NativeRef);
}
// send the data or throw exception
public void Send(byte[] data)
{
SocketSend(m_NativeRef, data, data.Length);
}
#region Javascript native functions
[DllImport("__Internal")]
static extern int SocketCreate(
string url,
int id,
Action<int> onpen,
Action<int, IntPtr, int> ondata,
Action<int> onclose);
[DllImport("__Internal")]
static extern int SocketState(int socketInstance);
[DllImport("__Internal")]
static extern void SocketSend(int socketInstance, byte[] ptr, int length);
[DllImport("__Internal")]
static extern void SocketClose(int socketInstance);
#endregion
#region Javascript callbacks
[MonoPInvokeCallback(typeof(Action))]
public static void OnOpen(int id)
{
clients[id].Connecting = false;
clients[id].Connected?.Invoke();
}
[MonoPInvokeCallback(typeof(Action))]
public static void OnClose(int id)
{
clients[id].Connecting = false;
clients[id].Disconnected?.Invoke();
clients.Remove(id);
}
[MonoPInvokeCallback(typeof(Action))]
public static void OnData(int id, IntPtr ptr, int length)
{
byte[] data = new byte[length];
Marshal.Copy(ptr, data, 0, length);
clients[id].ReceivedData(new ArraySegment<byte>(data));
}
#endregion
}
}
#endif