mirror of
https://github.com/Steffo99/better-tee.git
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119 lines
2.9 KiB
C#
119 lines
2.9 KiB
C#
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#if UNITY_WEBGL && !UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.WebSockets;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using AOT;
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using Ninja.WebSockets;
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using UnityEngine;
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namespace Mirror.Websocket
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{
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// this is the client implementation used by browsers
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public class Client
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{
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static int idGenerator = 0;
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static readonly Dictionary<int, Client> clients = new Dictionary<int, Client>();
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public bool NoDelay = true;
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public event Action Connected;
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public event Action<ArraySegment<byte>> ReceivedData;
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public event Action Disconnected;
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public event Action<Exception> ReceivedError;
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public bool Connecting { get; set; }
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public bool IsConnected
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{
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get
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{
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return SocketState(m_NativeRef) != 0;
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}
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}
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int m_NativeRef = 0;
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readonly int id;
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public Client()
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{
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id = Interlocked.Increment(ref idGenerator);
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}
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public void Connect(Uri uri)
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{
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clients[id] = this;
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Connecting = true;
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m_NativeRef = SocketCreate(uri.ToString(), id, OnOpen, OnData, OnClose);
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}
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public void Disconnect()
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{
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SocketClose(m_NativeRef);
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}
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// send the data or throw exception
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public void Send(byte[] data)
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{
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SocketSend(m_NativeRef, data, data.Length);
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}
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#region Javascript native functions
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[DllImport("__Internal")]
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static extern int SocketCreate(
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string url,
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int id,
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Action<int> onpen,
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Action<int, IntPtr, int> ondata,
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Action<int> onclose);
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[DllImport("__Internal")]
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static extern int SocketState(int socketInstance);
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[DllImport("__Internal")]
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static extern void SocketSend(int socketInstance, byte[] ptr, int length);
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[DllImport("__Internal")]
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static extern void SocketClose(int socketInstance);
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#endregion
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#region Javascript callbacks
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[MonoPInvokeCallback(typeof(Action))]
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public static void OnOpen(int id)
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{
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clients[id].Connecting = false;
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clients[id].Connected?.Invoke();
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}
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[MonoPInvokeCallback(typeof(Action))]
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public static void OnClose(int id)
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{
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clients[id].Connecting = false;
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clients[id].Disconnected?.Invoke();
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clients.Remove(id);
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}
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[MonoPInvokeCallback(typeof(Action))]
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public static void OnData(int id, IntPtr ptr, int length)
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{
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byte[] data = new byte[length];
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Marshal.Copy(ptr, data, 0, length);
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clients[id].ReceivedData(new ArraySegment<byte>(data));
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}
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#endregion
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}
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}
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#endif
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