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32 lines
1.1 KiB
Markdown
32 lines
1.1 KiB
Markdown
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# Lobby Example
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In Build Settings, remove all scenes and add all of the scenes from the Examples\Lobby\Scenes folder in the following order:
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- Offline
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- Lobby
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- Online
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If you opened the Lobby scene before doing the above steps, you may have to reassign the scenes to the NetworkLobbyManagerExt component of the LobbyManager scene object.
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** Do not assign anything to the Online scene field!** If you do, the lobby will be bypassed. Assign **only* the Offline and Lobby and Gameplay scene fields in the inspector.
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File -> Build and Run
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Start up to 4 built instances: These will all be client players.
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Open the Offline scene in the Editor and press Play
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Click the Join Game and LAN Host in the editor: This will be host and the 5th player. You can also use LAN Server if you prefer.
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Click Join Game and LAN Client in the built instances.
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Click Ready in each instance, and finally in the Editor (Host).
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Click the Start Game button when all players are ready.
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You should now be in the Online scene with your players of random color.
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WASDQE keys to move & turn your player capsule.
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Collide with the spheres to score points.
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Lighter colors score higher.
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