mirror of
https://github.com/Steffo99/better-tee.git
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356 lines
15 KiB
C#
356 lines
15 KiB
C#
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// Custom NetworkReader that doesn't use C#'s built in MemoryStream in order to
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// avoid allocations.
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//
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// Benchmark: 100kb byte[] passed to NetworkReader constructor 1000x
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// before with MemoryStream
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// 0.8% CPU time, 250KB memory, 3.82ms
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// now:
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// 0.0% CPU time, 32KB memory, 0.02ms
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using System;
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using System.IO;
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using System.Text;
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using UnityEngine;
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namespace Mirror
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{
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// Note: This class is intended to be extremely pedantic, and
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// throw exceptions whenever stuff is going slightly wrong.
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// The exceptions will be handled in NetworkServer/NetworkClient.
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public class NetworkReader
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{
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// internal buffer
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// byte[] pointer would work, but we use ArraySegment to also support
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// the ArraySegment constructor
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ArraySegment<byte> buffer;
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// 'int' is the best type for .Position. 'short' is too small if we send >32kb which would result in negative .Position
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// -> converting long to int is fine until 2GB of data (MAX_INT), so we don't have to worry about overflows here
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public int Position;
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public int Length => buffer.Count;
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public NetworkReader(byte[] bytes)
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{
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buffer = new ArraySegment<byte>(bytes);
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}
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public NetworkReader(ArraySegment<byte> segment)
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{
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buffer = segment;
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}
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public byte ReadByte()
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{
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if (Position + 1 > buffer.Count)
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{
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throw new EndOfStreamException("ReadByte out of range:" + ToString());
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}
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return buffer.Array[buffer.Offset + Position++];
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}
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public int ReadInt32() => (int)ReadUInt32();
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public uint ReadUInt32()
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{
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uint value = 0;
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value |= ReadByte();
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value |= (uint)(ReadByte() << 8);
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value |= (uint)(ReadByte() << 16);
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value |= (uint)(ReadByte() << 24);
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return value;
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}
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public long ReadInt64() => (long)ReadUInt64();
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public ulong ReadUInt64()
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{
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ulong value = 0;
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value |= ReadByte();
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value |= ((ulong)ReadByte()) << 8;
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value |= ((ulong)ReadByte()) << 16;
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value |= ((ulong)ReadByte()) << 24;
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value |= ((ulong)ReadByte()) << 32;
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value |= ((ulong)ReadByte()) << 40;
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value |= ((ulong)ReadByte()) << 48;
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value |= ((ulong)ReadByte()) << 56;
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return value;
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}
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// read bytes into the passed buffer
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public byte[] ReadBytes(byte[] bytes, int count)
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{
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// check if passed byte array is big enough
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if (count > bytes.Length)
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{
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throw new EndOfStreamException("ReadBytes can't read " + count + " + bytes because the passed byte[] only has length " + bytes.Length);
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}
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ArraySegment<byte> data = ReadBytesSegment(count);
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Array.Copy(data.Array, data.Offset, bytes, 0, count);
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return bytes;
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}
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// useful to parse payloads etc. without allocating
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public ArraySegment<byte> ReadBytesSegment(int count)
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{
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// check if within buffer limits
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if (Position + count > buffer.Count)
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{
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throw new EndOfStreamException("ReadBytesSegment can't read " + count + " bytes because it would read past the end of the stream. " + ToString());
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}
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// return the segment
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ArraySegment<byte> result = new ArraySegment<byte>(buffer.Array, buffer.Offset + Position, count);
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Position += count;
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return result;
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}
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public override string ToString()
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{
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return "NetworkReader pos=" + Position + " len=" + Length + " buffer=" + BitConverter.ToString(buffer.Array, buffer.Offset, buffer.Count);
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}
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}
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// Mirror's Weaver automatically detects all NetworkReader function types,
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// but they do all need to be extensions.
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public static class NetworkReaderExtensions
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{
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// cache encoding instead of creating it each time
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// 1000 readers before: 1MB GC, 30ms
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// 1000 readers after: 0.8MB GC, 18ms
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static readonly UTF8Encoding encoding = new UTF8Encoding(false, true);
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public static byte ReadByte(this NetworkReader reader) => reader.ReadByte();
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public static sbyte ReadSByte(this NetworkReader reader) => (sbyte)reader.ReadByte();
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public static char ReadChar(this NetworkReader reader) => (char)reader.ReadUInt16();
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public static bool ReadBoolean(this NetworkReader reader) => reader.ReadByte() != 0;
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public static short ReadInt16(this NetworkReader reader) => (short)reader.ReadUInt16();
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public static ushort ReadUInt16(this NetworkReader reader)
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{
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ushort value = 0;
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value |= reader.ReadByte();
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value |= (ushort)(reader.ReadByte() << 8);
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return value;
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}
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public static int ReadInt32(this NetworkReader reader) => (int)reader.ReadUInt32();
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public static uint ReadUInt32(this NetworkReader reader)
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{
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uint value = 0;
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value |= reader.ReadByte();
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value |= (uint)(reader.ReadByte() << 8);
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value |= (uint)(reader.ReadByte() << 16);
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value |= (uint)(reader.ReadByte() << 24);
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return value;
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}
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public static long ReadInt64(this NetworkReader reader) => (long)reader.ReadUInt64();
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public static ulong ReadUInt64(this NetworkReader reader)
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{
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ulong value = 0;
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value |= reader.ReadByte();
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value |= ((ulong)reader.ReadByte()) << 8;
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value |= ((ulong)reader.ReadByte()) << 16;
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value |= ((ulong)reader.ReadByte()) << 24;
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value |= ((ulong)reader.ReadByte()) << 32;
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value |= ((ulong)reader.ReadByte()) << 40;
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value |= ((ulong)reader.ReadByte()) << 48;
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value |= ((ulong)reader.ReadByte()) << 56;
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return value;
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}
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public static float ReadSingle(this NetworkReader reader)
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{
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UIntFloat converter = new UIntFloat();
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converter.intValue = reader.ReadUInt32();
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return converter.floatValue;
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}
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public static double ReadDouble(this NetworkReader reader)
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{
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UIntDouble converter = new UIntDouble();
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converter.longValue = reader.ReadUInt64();
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return converter.doubleValue;
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}
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public static decimal ReadDecimal(this NetworkReader reader)
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{
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UIntDecimal converter = new UIntDecimal();
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converter.longValue1 = reader.ReadUInt64();
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converter.longValue2 = reader.ReadUInt64();
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return converter.decimalValue;
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}
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// note: this will throw an ArgumentException if an invalid utf8 string is sent
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// null support, see NetworkWriter
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public static string ReadString(this NetworkReader reader)
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{
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// read number of bytes
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ushort size = reader.ReadUInt16();
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if (size == 0)
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return null;
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int realSize = size - 1;
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// make sure it's within limits to avoid allocation attacks etc.
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if (realSize >= NetworkWriter.MaxStringLength)
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{
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throw new EndOfStreamException("ReadString too long: " + realSize + ". Limit is: " + NetworkWriter.MaxStringLength);
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}
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ArraySegment<byte> data = reader.ReadBytesSegment(realSize);
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// convert directly from buffer to string via encoding
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return encoding.GetString(data.Array, data.Offset, data.Count);
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}
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// Use checked() to force it to throw OverflowException if data is invalid
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// null support, see NetworkWriter
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public static byte[] ReadBytesAndSize(this NetworkReader reader)
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{
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// count = 0 means the array was null
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// otherwise count -1 is the length of the array
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uint count = reader.ReadPackedUInt32();
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return count == 0 ? null : reader.ReadBytes(checked((int)(count - 1u)));
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}
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public static ArraySegment<byte> ReadBytesAndSizeSegment(this NetworkReader reader)
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{
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// count = 0 means the array was null
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// otherwise count - 1 is the length of the array
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uint count = reader.ReadPackedUInt32();
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return count == 0 ? default : reader.ReadBytesSegment(checked((int)(count - 1u)));
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}
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// zigzag decoding https://gist.github.com/mfuerstenau/ba870a29e16536fdbaba
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public static int ReadPackedInt32(this NetworkReader reader)
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{
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uint data = reader.ReadPackedUInt32();
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return (int)((data >> 1) ^ -(data & 1));
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}
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// http://sqlite.org/src4/doc/trunk/www/varint.wiki
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// NOTE: big endian.
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// Use checked() to force it to throw OverflowException if data is invalid
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public static uint ReadPackedUInt32(this NetworkReader reader) => checked((uint)reader.ReadPackedUInt64());
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// zigzag decoding https://gist.github.com/mfuerstenau/ba870a29e16536fdbaba
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public static long ReadPackedInt64(this NetworkReader reader)
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{
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ulong data = reader.ReadPackedUInt64();
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return ((long)(data >> 1)) ^ -((long)data & 1);
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}
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public static ulong ReadPackedUInt64(this NetworkReader reader)
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{
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byte a0 = reader.ReadByte();
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if (a0 < 241)
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{
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return a0;
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}
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byte a1 = reader.ReadByte();
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if (a0 >= 241 && a0 <= 248)
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{
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return 240 + ((a0 - (ulong)241) << 8) + a1;
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}
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byte a2 = reader.ReadByte();
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if (a0 == 249)
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{
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return 2288 + ((ulong)a1 << 8) + a2;
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}
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byte a3 = reader.ReadByte();
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if (a0 == 250)
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{
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return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16);
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}
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byte a4 = reader.ReadByte();
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if (a0 == 251)
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{
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return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24);
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}
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byte a5 = reader.ReadByte();
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if (a0 == 252)
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{
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return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24) + (((ulong)a5) << 32);
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}
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byte a6 = reader.ReadByte();
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if (a0 == 253)
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{
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return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24) + (((ulong)a5) << 32) + (((ulong)a6) << 40);
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}
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byte a7 = reader.ReadByte();
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if (a0 == 254)
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{
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return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24) + (((ulong)a5) << 32) + (((ulong)a6) << 40) + (((ulong)a7) << 48);
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}
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byte a8 = reader.ReadByte();
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if (a0 == 255)
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{
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return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24) + (((ulong)a5) << 32) + (((ulong)a6) << 40) + (((ulong)a7) << 48) + (((ulong)a8) << 56);
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}
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throw new IndexOutOfRangeException("ReadPackedUInt64() failure: " + a0);
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}
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public static Vector2 ReadVector2(this NetworkReader reader) => new Vector2(reader.ReadSingle(), reader.ReadSingle());
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public static Vector3 ReadVector3(this NetworkReader reader) => new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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public static Vector4 ReadVector4(this NetworkReader reader) => new Vector4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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public static Vector2Int ReadVector2Int(this NetworkReader reader) => new Vector2Int(reader.ReadPackedInt32(), reader.ReadPackedInt32());
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public static Vector3Int ReadVector3Int(this NetworkReader reader) => new Vector3Int(reader.ReadPackedInt32(), reader.ReadPackedInt32(), reader.ReadPackedInt32());
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public static Color ReadColor(this NetworkReader reader) => new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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public static Color32 ReadColor32(this NetworkReader reader) => new Color32(reader.ReadByte(), reader.ReadByte(), reader.ReadByte(), reader.ReadByte());
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public static Quaternion ReadQuaternion(this NetworkReader reader) => new Quaternion(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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public static Rect ReadRect(this NetworkReader reader) => new Rect(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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public static Plane ReadPlane(this NetworkReader reader) => new Plane(reader.ReadVector3(), reader.ReadSingle());
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public static Ray ReadRay(this NetworkReader reader) => new Ray(reader.ReadVector3(), reader.ReadVector3());
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public static Matrix4x4 ReadMatrix4x4(this NetworkReader reader)
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{
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return new Matrix4x4
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{
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m00 = reader.ReadSingle(),
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m01 = reader.ReadSingle(),
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m02 = reader.ReadSingle(),
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m03 = reader.ReadSingle(),
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m10 = reader.ReadSingle(),
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m11 = reader.ReadSingle(),
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m12 = reader.ReadSingle(),
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m13 = reader.ReadSingle(),
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m20 = reader.ReadSingle(),
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m21 = reader.ReadSingle(),
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m22 = reader.ReadSingle(),
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m23 = reader.ReadSingle(),
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m30 = reader.ReadSingle(),
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m31 = reader.ReadSingle(),
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m32 = reader.ReadSingle(),
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m33 = reader.ReadSingle()
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};
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}
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public static byte[] ReadBytes(this NetworkReader reader, int count)
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{
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byte[] bytes = new byte[count];
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reader.ReadBytes(bytes, count);
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return bytes;
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}
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public static Guid ReadGuid(this NetworkReader reader) => new Guid(reader.ReadBytes(16));
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public static Transform ReadTransform(this NetworkReader reader) => reader.ReadNetworkIdentity()?.transform;
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public static GameObject ReadGameObject(this NetworkReader reader) => reader.ReadNetworkIdentity()?.gameObject;
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public static NetworkIdentity ReadNetworkIdentity(this NetworkReader reader)
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{
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uint netId = reader.ReadPackedUInt32();
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if (netId == 0) return null;
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if (NetworkIdentity.spawned.TryGetValue(netId, out NetworkIdentity identity))
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{
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return identity;
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}
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if (LogFilter.Debug) Debug.Log("ReadNetworkIdentity netId:" + netId + " not found in spawned");
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return null;
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}
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}
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}
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