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better-tee/Assets/Drawing/Scripts/SetSpriteFromDrawableFrame.cs

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2019-09-10 15:01:29 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SetSpriteFromDrawableFrame : MonoBehaviour
{
protected DrawableFrame frame;
protected SpriteRenderer spriteRenderer;
void Start()
{
frame = GetComponent<DrawableFrame>();
spriteRenderer = GetComponent<SpriteRenderer>();
Sprite sprite = Sprite.Create(frame.texture, new Rect(0, 0, frame.resolution.x, frame.resolution.y), new Vector2(0.5f, 0.5f), frame.resolution.x);
spriteRenderer.sprite = sprite;
}
}