mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-25 16:34:17 +00:00
59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
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using System;
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using System.ComponentModel;
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using UnityEngine;
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namespace Mirror
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{
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[EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use NetworkBehaviour.syncInterval field instead. Can be modified in the Inspector too.")]
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[AttributeUsage(AttributeTargets.Class)]
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public class NetworkSettingsAttribute : Attribute
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{
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public float sendInterval = 0.1f;
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}
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[AttributeUsage(AttributeTargets.Field)]
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public class SyncVarAttribute : Attribute
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{
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public string hook;
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}
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[AttributeUsage(AttributeTargets.Method)]
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public class CommandAttribute : Attribute
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{
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public int channel = Channels.DefaultReliable; // this is zero
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}
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[AttributeUsage(AttributeTargets.Method)]
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public class ClientRpcAttribute : Attribute
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{
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public int channel = Channels.DefaultReliable; // this is zero
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}
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[AttributeUsage(AttributeTargets.Method)]
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public class TargetRpcAttribute : Attribute
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{
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public int channel = Channels.DefaultReliable; // this is zero
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}
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[AttributeUsage(AttributeTargets.Event)]
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public class SyncEventAttribute : Attribute
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{
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public int channel = Channels.DefaultReliable; // this is zero
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}
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[AttributeUsage(AttributeTargets.Method)]
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public class ServerAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method)]
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public class ServerCallbackAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method)]
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public class ClientAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method)]
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public class ClientCallbackAttribute : Attribute {}
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// For Scene property Drawer
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public class SceneAttribute : PropertyAttribute {}
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}
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