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better-tee/Assets/Packages/Mirror/Runtime/NetworkStartPosition.cs

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2019-09-17 15:43:32 +00:00
using UnityEngine;
namespace Mirror
{
/// <summary>
/// This component is used to make a gameObject a starting position for spawning player objects in multiplayer games.
/// <para>This object's transform will be automatically registered and unregistered with the NetworkManager as a starting position.</para>
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("Network/NetworkStartPosition")]
[HelpURL("https://mirror-networking.com/xmldocs/articles/Components/NetworkStartPosition.html")]
public class NetworkStartPosition : MonoBehaviour
{
public void Awake()
{
NetworkManager.RegisterStartPosition(transform);
}
public void OnDestroy()
{
NetworkManager.UnRegisterStartPosition(transform);
}
}
}