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better-tee/Assets/Packages/Mirror/Runtime/Transport/Websocket/Client.cs

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2019-09-17 15:43:32 +00:00
#if !UNITY_WEBGL || UNITY_EDITOR
using System;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Net.WebSockets;
using System.Threading;
using System.Threading.Tasks;
using Ninja.WebSockets;
using UnityEngine;
namespace Mirror.Websocket
{
public class Client
{
public event Action Connected;
public event Action<ArraySegment<byte>> ReceivedData;
public event Action Disconnected;
public event Action<Exception> ReceivedError;
const int MaxMessageSize = 1024 * 256;
WebSocket webSocket;
CancellationTokenSource cancellation;
public bool NoDelay = true;
public bool Connecting { get; set; }
public bool IsConnected { get; set; }
Uri uri;
public async void Connect(Uri uri)
{
// not if already started
if (webSocket != null)
{
// paul: exceptions are better than silence
ReceivedError?.Invoke(new Exception("Client already connected"));
return;
}
this.uri = uri;
// We are connecting from now until Connect succeeds or fails
Connecting = true;
WebSocketClientOptions options = new WebSocketClientOptions()
{
NoDelay = true,
KeepAliveInterval = TimeSpan.Zero,
SecWebSocketProtocol = "binary"
};
cancellation = new CancellationTokenSource();
WebSocketClientFactory clientFactory = new WebSocketClientFactory();
try
{
using (webSocket = await clientFactory.ConnectAsync(uri, options, cancellation.Token))
{
CancellationToken token = cancellation.Token;
IsConnected = true;
Connecting = false;
Connected?.Invoke();
await ReceiveLoop(webSocket, token);
}
}
catch (ObjectDisposedException)
{
// No error, the client got closed
}
catch (Exception ex)
{
ReceivedError?.Invoke(ex);
}
finally
{
Disconnect();
Disconnected?.Invoke();
}
}
async Task ReceiveLoop(WebSocket webSocket, CancellationToken token)
{
byte[] buffer = new byte[MaxMessageSize];
while (true)
{
WebSocketReceiveResult result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), token);
if (result == null)
break;
if (result.MessageType == WebSocketMessageType.Close)
break;
// we got a text or binary message, need the full message
ArraySegment<byte> data = await ReadFrames(result, webSocket, buffer);
if (data.Count == 0)
break;
try
{
ReceivedData?.Invoke(data);
}
catch (Exception exception)
{
ReceivedError?.Invoke(exception);
}
}
}
// a message might come splitted in multiple frames
// collect all frames
async Task<ArraySegment<byte>> ReadFrames(WebSocketReceiveResult result, WebSocket webSocket, byte[] buffer)
{
int count = result.Count;
while (!result.EndOfMessage)
{
if (count >= MaxMessageSize)
{
string closeMessage = string.Format("Maximum message size: {0} bytes.", MaxMessageSize);
await webSocket.CloseAsync(WebSocketCloseStatus.MessageTooBig, closeMessage, CancellationToken.None);
ReceivedError?.Invoke(new WebSocketException(WebSocketError.HeaderError));
return new ArraySegment<byte>();
}
result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer, count, MaxMessageSize - count), CancellationToken.None);
count += result.Count;
}
return new ArraySegment<byte>(buffer, 0, count);
}
public void Disconnect()
{
cancellation?.Cancel();
// only if started
if (webSocket != null)
{
// close client
webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure,"", CancellationToken.None);
webSocket = null;
Connecting = false;
IsConnected = false;
}
}
// send the data or throw exception
public async void Send(byte[] data)
{
if (webSocket == null)
{
ReceivedError?.Invoke(new SocketException((int)SocketError.NotConnected));
return;
}
try
{
await webSocket.SendAsync(new ArraySegment<byte>(data), WebSocketMessageType.Binary, true, cancellation.Token);
}
catch (Exception ex)
{
Disconnect();
ReceivedError?.Invoke(ex);
}
}
public override string ToString()
{
if (IsConnected )
{
return $"Websocket connected to {uri}";
}
if (Connecting)
{
return $"Websocket connecting to {uri}";
}
return "";
}
}
}
#endif