mirror of
https://github.com/Steffo99/better-tee.git
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192 lines
5.6 KiB
C#
192 lines
5.6 KiB
C#
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#if !UNITY_WEBGL || UNITY_EDITOR
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using System;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.WebSockets;
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using System.Threading;
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using System.Threading.Tasks;
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using Ninja.WebSockets;
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using UnityEngine;
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namespace Mirror.Websocket
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{
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public class Client
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{
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public event Action Connected;
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public event Action<ArraySegment<byte>> ReceivedData;
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public event Action Disconnected;
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public event Action<Exception> ReceivedError;
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const int MaxMessageSize = 1024 * 256;
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WebSocket webSocket;
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CancellationTokenSource cancellation;
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public bool NoDelay = true;
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public bool Connecting { get; set; }
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public bool IsConnected { get; set; }
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Uri uri;
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public async void Connect(Uri uri)
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{
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// not if already started
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if (webSocket != null)
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{
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// paul: exceptions are better than silence
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ReceivedError?.Invoke(new Exception("Client already connected"));
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return;
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}
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this.uri = uri;
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// We are connecting from now until Connect succeeds or fails
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Connecting = true;
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WebSocketClientOptions options = new WebSocketClientOptions()
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{
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NoDelay = true,
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KeepAliveInterval = TimeSpan.Zero,
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SecWebSocketProtocol = "binary"
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};
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cancellation = new CancellationTokenSource();
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WebSocketClientFactory clientFactory = new WebSocketClientFactory();
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try
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{
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using (webSocket = await clientFactory.ConnectAsync(uri, options, cancellation.Token))
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{
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CancellationToken token = cancellation.Token;
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IsConnected = true;
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Connecting = false;
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Connected?.Invoke();
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await ReceiveLoop(webSocket, token);
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}
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}
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catch (ObjectDisposedException)
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{
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// No error, the client got closed
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}
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catch (Exception ex)
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{
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ReceivedError?.Invoke(ex);
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}
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finally
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{
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Disconnect();
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Disconnected?.Invoke();
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}
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}
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async Task ReceiveLoop(WebSocket webSocket, CancellationToken token)
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{
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byte[] buffer = new byte[MaxMessageSize];
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while (true)
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{
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WebSocketReceiveResult result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), token);
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if (result == null)
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break;
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if (result.MessageType == WebSocketMessageType.Close)
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break;
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// we got a text or binary message, need the full message
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ArraySegment<byte> data = await ReadFrames(result, webSocket, buffer);
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if (data.Count == 0)
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break;
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try
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{
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ReceivedData?.Invoke(data);
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}
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catch (Exception exception)
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{
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ReceivedError?.Invoke(exception);
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}
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}
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}
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// a message might come splitted in multiple frames
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// collect all frames
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async Task<ArraySegment<byte>> ReadFrames(WebSocketReceiveResult result, WebSocket webSocket, byte[] buffer)
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{
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int count = result.Count;
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while (!result.EndOfMessage)
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{
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if (count >= MaxMessageSize)
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{
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string closeMessage = string.Format("Maximum message size: {0} bytes.", MaxMessageSize);
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await webSocket.CloseAsync(WebSocketCloseStatus.MessageTooBig, closeMessage, CancellationToken.None);
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ReceivedError?.Invoke(new WebSocketException(WebSocketError.HeaderError));
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return new ArraySegment<byte>();
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}
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result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer, count, MaxMessageSize - count), CancellationToken.None);
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count += result.Count;
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}
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return new ArraySegment<byte>(buffer, 0, count);
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}
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public void Disconnect()
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{
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cancellation?.Cancel();
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// only if started
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if (webSocket != null)
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{
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// close client
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webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure,"", CancellationToken.None);
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webSocket = null;
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Connecting = false;
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IsConnected = false;
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}
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}
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// send the data or throw exception
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public async void Send(byte[] data)
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{
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if (webSocket == null)
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{
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ReceivedError?.Invoke(new SocketException((int)SocketError.NotConnected));
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return;
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}
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try
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{
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await webSocket.SendAsync(new ArraySegment<byte>(data), WebSocketMessageType.Binary, true, cancellation.Token);
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}
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catch (Exception ex)
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{
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Disconnect();
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ReceivedError?.Invoke(ex);
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}
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}
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public override string ToString()
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{
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if (IsConnected )
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{
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return $"Websocket connected to {uri}";
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}
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if (Connecting)
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{
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return $"Websocket connecting to {uri}";
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}
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return "";
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}
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}
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}
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#endif
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