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better-tee/Assets/Code/NetMessage.cs

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2019-09-16 15:34:22 +00:00
using Mirror;
namespace NetMessage
{
namespace Error
{
public class InvalidPassword : MessageBase {}
}
namespace Connect
{
public class PlayerJoin : MessageBase
{
public string playerName;
public string gamePassword;
}
public class PlayerJoinSuccessful : MessageBase
{
public Player player;
public PlayerJoinSuccessful(Player player) {
this.player = player;
}
}
public class ViewerLink : MessageBase
{
public string gamePassword;
}
public class ViewerLinkSuccessful : MessageBase
{
public Viewer viewer;
public ViewerLinkSuccessful(Viewer viewer) {
this.viewer = viewer;
}
}
}
namespace Game
{
public class Settings : MessageBase
{
public GameSettings settings;
}
public class Start : MessageBase
{
public Player[] players;
}
public class End : MessageBase
{
public Player[] leaderboard;
}
}
namespace Act
{
public class Init : MessageBase
{
public ActSettings settings;
}
public class Start : MessageBase {}
public class Results : MessageBase
{
public ActResults results;
}
public class End : MessageBase {}
}
}