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better-tee/Assets/Packages/Mirror/Runtime/Transport/Telepathy/Utils.cs

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2019-09-15 22:28:36 +00:00
namespace Telepathy
{
public static class Utils
{
// fast int to byte[] conversion and vice versa
// -> test with 100k conversions:
// BitConverter.GetBytes(ushort): 144ms
// bit shifting: 11ms
// -> 10x speed improvement makes this optimization actually worth it
// -> this way we don't need to allocate BinaryWriter/Reader either
// -> 4 bytes because some people may want to send messages larger than
// 64K bytes
// => big endian is standard for network transmissions, and necessary
// for compatibility with erlang
public static byte[] IntToBytesBigEndian(int value)
{
return new byte[] {
(byte)(value >> 24),
(byte)(value >> 16),
(byte)(value >> 8),
(byte)value
};
}
// IntToBytes version that doesn't allocate a new byte[4] each time.
// -> important for MMO scale networking performance.
public static void IntToBytesBigEndianNonAlloc(int value, byte[] bytes)
{
bytes[0] = (byte)(value >> 24);
bytes[1] = (byte)(value >> 16);
bytes[2] = (byte)(value >> 8);
bytes[3] = (byte)value;
}
public static int BytesToIntBigEndian(byte[] bytes)
{
return
(bytes[0] << 24) |
(bytes[1] << 16) |
(bytes[2] << 8) |
bytes[3];
}
}
}