mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-27 00:54:20 +00:00
345 lines
12 KiB
C#
345 lines
12 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net.Security;
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using System.Net.Sockets;
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using System.Net.WebSockets;
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using System.Security.Cryptography.X509Certificates;
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using System.Threading;
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using System.Threading.Tasks;
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using Ninja.WebSockets;
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using UnityEngine;
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namespace Mirror.Websocket
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{
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public class Server
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{
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public event Action<int> Connected;
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public event Action<int, ArraySegment<byte>> ReceivedData;
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public event Action<int> Disconnected;
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public event Action<int, Exception> ReceivedError;
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const int MaxMessageSize = 256 * 1024;
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// listener
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TcpListener listener;
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readonly IWebSocketServerFactory webSocketServerFactory = new WebSocketServerFactory();
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CancellationTokenSource cancellation;
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// clients with <connectionId, TcpClient>
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Dictionary<int, WebSocket> clients = new Dictionary<int, WebSocket>();
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public bool NoDelay = true;
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// connectionId counter
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// (right now we only use it from one listener thread, but we might have
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// multiple threads later in case of WebSockets etc.)
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// -> static so that another server instance doesn't start at 0 again.
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static int counter = 0;
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// public next id function in case someone needs to reserve an id
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// (e.g. if hostMode should always have 0 connection and external
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// connections should start at 1, etc.)
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public static int NextConnectionId()
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{
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int id = Interlocked.Increment(ref counter);
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// it's very unlikely that we reach the uint limit of 2 billion.
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// even with 1 new connection per second, this would take 68 years.
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// -> but if it happens, then we should throw an exception because
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// the caller probably should stop accepting clients.
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// -> it's hardly worth using 'bool Next(out id)' for that case
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// because it's just so unlikely.
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if (id == int.MaxValue)
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{
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throw new Exception("connection id limit reached: " + id);
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}
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return id;
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}
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// check if the server is running
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public bool Active
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{
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get { return listener != null; }
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}
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public WebSocket GetClient(int connectionId)
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{
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// paul: null is evil, throw exception if not found
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return clients[connectionId];
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}
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public bool _secure = false;
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public SslConfiguration _sslConfig;
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public class SslConfiguration
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{
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public System.Security.Cryptography.X509Certificates.X509Certificate2 Certificate;
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public bool ClientCertificateRequired;
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public System.Security.Authentication.SslProtocols EnabledSslProtocols;
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public bool CheckCertificateRevocation;
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}
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public async void Listen(int port)
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{
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try
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{
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cancellation = new CancellationTokenSource();
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listener = TcpListener.Create(port);
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listener.Server.NoDelay = this.NoDelay;
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listener.Start();
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Debug.Log($"Websocket server started listening on port {port}");
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while (true)
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{
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TcpClient tcpClient = await listener.AcceptTcpClientAsync();
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ProcessTcpClient(tcpClient, cancellation.Token);
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}
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}
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catch (ObjectDisposedException)
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{
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// do nothing. This will be thrown if the Listener has been stopped
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}
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catch (Exception ex)
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{
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ReceivedError?.Invoke(0, ex);
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}
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}
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async void ProcessTcpClient(TcpClient tcpClient, CancellationToken token)
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{
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try
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{
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// this worker thread stays alive until either of the following happens:
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// Client sends a close conection request OR
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// An unhandled exception is thrown OR
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// The server is disposed
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// get a secure or insecure stream
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Stream stream = tcpClient.GetStream();
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if (_secure)
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{
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SslStream sslStream = new SslStream(stream, false, CertVerificationCallback);
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sslStream.AuthenticateAsServer(_sslConfig.Certificate, _sslConfig.ClientCertificateRequired, _sslConfig.EnabledSslProtocols, _sslConfig.CheckCertificateRevocation);
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stream = sslStream;
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}
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WebSocketHttpContext context = await webSocketServerFactory.ReadHttpHeaderFromStreamAsync(stream, token);
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if (context.IsWebSocketRequest)
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{
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WebSocketServerOptions options = new WebSocketServerOptions() { KeepAliveInterval = TimeSpan.FromSeconds(30), SubProtocol = "binary" };
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WebSocket webSocket = await webSocketServerFactory.AcceptWebSocketAsync(context, options);
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await ReceiveLoopAsync(webSocket, token);
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}
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else
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{
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Debug.Log("Http header contains no web socket upgrade request. Ignoring");
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}
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}
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catch(IOException)
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{
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// do nothing. This will be thrown if the transport is closed
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}
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catch (ObjectDisposedException)
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{
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// do nothing. This will be thrown if the Listener has been stopped
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}
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catch (Exception ex)
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{
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ReceivedError?.Invoke(0, ex);
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}
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finally
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{
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try
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{
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tcpClient.Client.Close();
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tcpClient.Close();
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}
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catch (Exception ex)
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{
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ReceivedError?.Invoke(0, ex);
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}
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}
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}
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bool CertVerificationCallback(object sender, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors)
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{
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// Much research has been done on this. When this is initiated from a HTTPS/WSS stream,
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// the certificate is null and the SslPolicyErrors is RemoteCertificateNotAvailable.
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// Meaning we CAN'T verify this and this is all we can do.
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return true;
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}
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async Task ReceiveLoopAsync(WebSocket webSocket, CancellationToken token)
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{
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int connectionId = NextConnectionId();
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clients.Add(connectionId, webSocket);
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byte[] buffer = new byte[MaxMessageSize];
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try
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{
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// someone connected, raise event
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Connected?.Invoke(connectionId);
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while (true)
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{
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WebSocketReceiveResult result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), token);
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if (result.MessageType == WebSocketMessageType.Close)
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{
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Debug.Log($"Client initiated close. Status: {result.CloseStatus} Description: {result.CloseStatusDescription}");
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break;
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}
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ArraySegment<byte> data = await ReadFrames(connectionId, result, webSocket, buffer, token);
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if (data.Count == 0)
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break;
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try
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{
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// we received some data, raise event
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ReceivedData?.Invoke(connectionId, data);
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}
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catch (Exception exception)
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{
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ReceivedError?.Invoke(connectionId, exception);
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}
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}
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}
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catch (Exception exception)
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{
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ReceivedError?.Invoke(connectionId, exception);
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}
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finally
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{
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clients.Remove(connectionId);
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Disconnected?.Invoke(connectionId);
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}
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}
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// a message might come splitted in multiple frames
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// collect all frames
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async Task<ArraySegment<byte>> ReadFrames(int connectionId, WebSocketReceiveResult result, WebSocket webSocket, byte[] buffer, CancellationToken token)
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{
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int count = result.Count;
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while (!result.EndOfMessage)
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{
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if (count >= MaxMessageSize)
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{
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string closeMessage = string.Format("Maximum message size: {0} bytes.", MaxMessageSize);
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await webSocket.CloseAsync(WebSocketCloseStatus.MessageTooBig, closeMessage, CancellationToken.None);
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ReceivedError?.Invoke(connectionId, new WebSocketException(WebSocketError.HeaderError));
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return new ArraySegment<byte>();
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}
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result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer, count, MaxMessageSize - count), CancellationToken.None);
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count += result.Count;
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}
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return new ArraySegment<byte>(buffer, 0, count);
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}
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public void Stop()
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{
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// only if started
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if (!Active) return;
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Debug.Log("Server: stopping...");
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cancellation.Cancel();
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// stop listening to connections so that no one can connect while we
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// close the client connections
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listener.Stop();
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// clear clients list
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clients.Clear();
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listener = null;
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}
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// send message to client using socket connection or throws exception
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public async void Send(int connectionId, byte[] data)
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{
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// find the connection
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if (clients.TryGetValue(connectionId, out WebSocket client))
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{
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try
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{
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await client.SendAsync(new ArraySegment<byte>(data), WebSocketMessageType.Binary, true, cancellation.Token);
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}
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catch (ObjectDisposedException) {
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// connection has been closed, swallow exception
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Disconnect(connectionId);
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}
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catch (Exception exception)
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{
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if (clients.ContainsKey(connectionId))
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{
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// paul: If someone unplugs their internet
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// we can potentially get hundreds of errors here all at once
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// because all the WriteAsync wake up at once and throw exceptions
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// by hiding inside this if, I ensure that we only report the first error
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// all other errors are swallowed.
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// this prevents a log storm that freezes the server for several seconds
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ReceivedError?.Invoke(connectionId, exception);
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}
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Disconnect(connectionId);
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}
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}
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else
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{
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ReceivedError?.Invoke(connectionId, new SocketException((int)SocketError.NotConnected));
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}
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}
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// get connection info in case it's needed (IP etc.)
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// (we should never pass the TcpClient to the outside)
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public string GetClientAddress(int connectionId)
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{
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// find the connection
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if (clients.TryGetValue(connectionId, out WebSocket client))
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{
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return "";
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}
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return null;
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}
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// disconnect (kick) a client
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public bool Disconnect(int connectionId)
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{
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// find the connection
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if (clients.TryGetValue(connectionId, out WebSocket client))
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{
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clients.Remove(connectionId);
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// just close it. client thread will take care of the rest.
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client.CloseAsync(WebSocketCloseStatus.NormalClosure, "", CancellationToken.None);
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Debug.Log("Server.Disconnect connectionId:" + connectionId);
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return true;
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}
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return false;
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}
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public override string ToString()
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{
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if (Active)
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{
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return $"Websocket server {listener.LocalEndpoint}";
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}
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return "";
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}
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}
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}
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