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better-tee/Assets/Packages/Mirror/Runtime/NetworkReader.cs

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2019-09-17 15:43:32 +00:00
// Custom NetworkReader that doesn't use C#'s built in MemoryStream in order to
// avoid allocations.
//
// Benchmark: 100kb byte[] passed to NetworkReader constructor 1000x
// before with MemoryStream
// 0.8% CPU time, 250KB memory, 3.82ms
// now:
// 0.0% CPU time, 32KB memory, 0.02ms
using System;
using System.IO;
using System.Text;
using UnityEngine;
namespace Mirror
{
// Note: This class is intended to be extremely pedantic, and
// throw exceptions whenever stuff is going slightly wrong.
// The exceptions will be handled in NetworkServer/NetworkClient.
public class NetworkReader
{
// internal buffer
// byte[] pointer would work, but we use ArraySegment to also support
// the ArraySegment constructor
ArraySegment<byte> buffer;
// 'int' is the best type for .Position. 'short' is too small if we send >32kb which would result in negative .Position
// -> converting long to int is fine until 2GB of data (MAX_INT), so we don't have to worry about overflows here
public int Position;
public int Length => buffer.Count;
public NetworkReader(byte[] bytes)
{
buffer = new ArraySegment<byte>(bytes);
}
public NetworkReader(ArraySegment<byte> segment)
{
buffer = segment;
}
public byte ReadByte()
{
if (Position + 1 > buffer.Count)
{
throw new EndOfStreamException("ReadByte out of range:" + ToString());
}
return buffer.Array[buffer.Offset + Position++];
}
public int ReadInt32() => (int)ReadUInt32();
public uint ReadUInt32()
{
uint value = 0;
value |= ReadByte();
value |= (uint)(ReadByte() << 8);
value |= (uint)(ReadByte() << 16);
value |= (uint)(ReadByte() << 24);
return value;
}
public long ReadInt64() => (long)ReadUInt64();
public ulong ReadUInt64()
{
ulong value = 0;
value |= ReadByte();
value |= ((ulong)ReadByte()) << 8;
value |= ((ulong)ReadByte()) << 16;
value |= ((ulong)ReadByte()) << 24;
value |= ((ulong)ReadByte()) << 32;
value |= ((ulong)ReadByte()) << 40;
value |= ((ulong)ReadByte()) << 48;
value |= ((ulong)ReadByte()) << 56;
return value;
}
// read bytes into the passed buffer
public byte[] ReadBytes(byte[] bytes, int count)
{
// check if passed byte array is big enough
if (count > bytes.Length)
{
throw new EndOfStreamException("ReadBytes can't read " + count + " + bytes because the passed byte[] only has length " + bytes.Length);
}
ArraySegment<byte> data = ReadBytesSegment(count);
Array.Copy(data.Array, data.Offset, bytes, 0, count);
return bytes;
}
// useful to parse payloads etc. without allocating
public ArraySegment<byte> ReadBytesSegment(int count)
{
// check if within buffer limits
if (Position + count > buffer.Count)
{
throw new EndOfStreamException("ReadBytesSegment can't read " + count + " bytes because it would read past the end of the stream. " + ToString());
}
// return the segment
ArraySegment<byte> result = new ArraySegment<byte>(buffer.Array, buffer.Offset + Position, count);
Position += count;
return result;
}
public override string ToString()
{
return "NetworkReader pos=" + Position + " len=" + Length + " buffer=" + BitConverter.ToString(buffer.Array, buffer.Offset, buffer.Count);
}
}
// Mirror's Weaver automatically detects all NetworkReader function types,
// but they do all need to be extensions.
public static class NetworkReaderExtensions
{
// cache encoding instead of creating it each time
// 1000 readers before: 1MB GC, 30ms
// 1000 readers after: 0.8MB GC, 18ms
static readonly UTF8Encoding encoding = new UTF8Encoding(false, true);
public static byte ReadByte(this NetworkReader reader) => reader.ReadByte();
public static sbyte ReadSByte(this NetworkReader reader) => (sbyte)reader.ReadByte();
public static char ReadChar(this NetworkReader reader) => (char)reader.ReadUInt16();
public static bool ReadBoolean(this NetworkReader reader) => reader.ReadByte() != 0;
public static short ReadInt16(this NetworkReader reader) => (short)reader.ReadUInt16();
public static ushort ReadUInt16(this NetworkReader reader)
{
ushort value = 0;
value |= reader.ReadByte();
value |= (ushort)(reader.ReadByte() << 8);
return value;
}
public static int ReadInt32(this NetworkReader reader) => (int)reader.ReadUInt32();
public static uint ReadUInt32(this NetworkReader reader)
{
uint value = 0;
value |= reader.ReadByte();
value |= (uint)(reader.ReadByte() << 8);
value |= (uint)(reader.ReadByte() << 16);
value |= (uint)(reader.ReadByte() << 24);
return value;
}
public static long ReadInt64(this NetworkReader reader) => (long)reader.ReadUInt64();
public static ulong ReadUInt64(this NetworkReader reader)
{
ulong value = 0;
value |= reader.ReadByte();
value |= ((ulong)reader.ReadByte()) << 8;
value |= ((ulong)reader.ReadByte()) << 16;
value |= ((ulong)reader.ReadByte()) << 24;
value |= ((ulong)reader.ReadByte()) << 32;
value |= ((ulong)reader.ReadByte()) << 40;
value |= ((ulong)reader.ReadByte()) << 48;
value |= ((ulong)reader.ReadByte()) << 56;
return value;
}
public static float ReadSingle(this NetworkReader reader)
{
UIntFloat converter = new UIntFloat();
converter.intValue = reader.ReadUInt32();
return converter.floatValue;
}
public static double ReadDouble(this NetworkReader reader)
{
UIntDouble converter = new UIntDouble();
converter.longValue = reader.ReadUInt64();
return converter.doubleValue;
}
public static decimal ReadDecimal(this NetworkReader reader)
{
UIntDecimal converter = new UIntDecimal();
converter.longValue1 = reader.ReadUInt64();
converter.longValue2 = reader.ReadUInt64();
return converter.decimalValue;
}
// note: this will throw an ArgumentException if an invalid utf8 string is sent
// null support, see NetworkWriter
public static string ReadString(this NetworkReader reader)
{
// read number of bytes
ushort size = reader.ReadUInt16();
if (size == 0)
return null;
int realSize = size - 1;
// make sure it's within limits to avoid allocation attacks etc.
if (realSize >= NetworkWriter.MaxStringLength)
{
throw new EndOfStreamException("ReadString too long: " + realSize + ". Limit is: " + NetworkWriter.MaxStringLength);
}
ArraySegment<byte> data = reader.ReadBytesSegment(realSize);
// convert directly from buffer to string via encoding
return encoding.GetString(data.Array, data.Offset, data.Count);
}
// Use checked() to force it to throw OverflowException if data is invalid
// null support, see NetworkWriter
public static byte[] ReadBytesAndSize(this NetworkReader reader)
{
// count = 0 means the array was null
// otherwise count -1 is the length of the array
uint count = reader.ReadPackedUInt32();
return count == 0 ? null : reader.ReadBytes(checked((int)(count - 1u)));
}
public static ArraySegment<byte> ReadBytesAndSizeSegment(this NetworkReader reader)
{
// count = 0 means the array was null
// otherwise count - 1 is the length of the array
uint count = reader.ReadPackedUInt32();
return count == 0 ? default : reader.ReadBytesSegment(checked((int)(count - 1u)));
}
// zigzag decoding https://gist.github.com/mfuerstenau/ba870a29e16536fdbaba
public static int ReadPackedInt32(this NetworkReader reader)
{
uint data = reader.ReadPackedUInt32();
return (int)((data >> 1) ^ -(data & 1));
}
// http://sqlite.org/src4/doc/trunk/www/varint.wiki
// NOTE: big endian.
// Use checked() to force it to throw OverflowException if data is invalid
public static uint ReadPackedUInt32(this NetworkReader reader) => checked((uint)reader.ReadPackedUInt64());
// zigzag decoding https://gist.github.com/mfuerstenau/ba870a29e16536fdbaba
public static long ReadPackedInt64(this NetworkReader reader)
{
ulong data = reader.ReadPackedUInt64();
return ((long)(data >> 1)) ^ -((long)data & 1);
}
public static ulong ReadPackedUInt64(this NetworkReader reader)
{
byte a0 = reader.ReadByte();
if (a0 < 241)
{
return a0;
}
byte a1 = reader.ReadByte();
if (a0 >= 241 && a0 <= 248)
{
return 240 + ((a0 - (ulong)241) << 8) + a1;
}
byte a2 = reader.ReadByte();
if (a0 == 249)
{
return 2288 + ((ulong)a1 << 8) + a2;
}
byte a3 = reader.ReadByte();
if (a0 == 250)
{
return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16);
}
byte a4 = reader.ReadByte();
if (a0 == 251)
{
return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24);
}
byte a5 = reader.ReadByte();
if (a0 == 252)
{
return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24) + (((ulong)a5) << 32);
}
byte a6 = reader.ReadByte();
if (a0 == 253)
{
return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24) + (((ulong)a5) << 32) + (((ulong)a6) << 40);
}
byte a7 = reader.ReadByte();
if (a0 == 254)
{
return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24) + (((ulong)a5) << 32) + (((ulong)a6) << 40) + (((ulong)a7) << 48);
}
byte a8 = reader.ReadByte();
if (a0 == 255)
{
return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24) + (((ulong)a5) << 32) + (((ulong)a6) << 40) + (((ulong)a7) << 48) + (((ulong)a8) << 56);
}
throw new IndexOutOfRangeException("ReadPackedUInt64() failure: " + a0);
}
public static Vector2 ReadVector2(this NetworkReader reader) => new Vector2(reader.ReadSingle(), reader.ReadSingle());
public static Vector3 ReadVector3(this NetworkReader reader) => new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
public static Vector4 ReadVector4(this NetworkReader reader) => new Vector4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
public static Vector2Int ReadVector2Int(this NetworkReader reader) => new Vector2Int(reader.ReadPackedInt32(), reader.ReadPackedInt32());
public static Vector3Int ReadVector3Int(this NetworkReader reader) => new Vector3Int(reader.ReadPackedInt32(), reader.ReadPackedInt32(), reader.ReadPackedInt32());
public static Color ReadColor(this NetworkReader reader) => new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
public static Color32 ReadColor32(this NetworkReader reader) => new Color32(reader.ReadByte(), reader.ReadByte(), reader.ReadByte(), reader.ReadByte());
public static Quaternion ReadQuaternion(this NetworkReader reader) => new Quaternion(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
public static Rect ReadRect(this NetworkReader reader) => new Rect(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
public static Plane ReadPlane(this NetworkReader reader) => new Plane(reader.ReadVector3(), reader.ReadSingle());
public static Ray ReadRay(this NetworkReader reader) => new Ray(reader.ReadVector3(), reader.ReadVector3());
public static Matrix4x4 ReadMatrix4x4(this NetworkReader reader)
{
return new Matrix4x4
{
m00 = reader.ReadSingle(),
m01 = reader.ReadSingle(),
m02 = reader.ReadSingle(),
m03 = reader.ReadSingle(),
m10 = reader.ReadSingle(),
m11 = reader.ReadSingle(),
m12 = reader.ReadSingle(),
m13 = reader.ReadSingle(),
m20 = reader.ReadSingle(),
m21 = reader.ReadSingle(),
m22 = reader.ReadSingle(),
m23 = reader.ReadSingle(),
m30 = reader.ReadSingle(),
m31 = reader.ReadSingle(),
m32 = reader.ReadSingle(),
m33 = reader.ReadSingle()
};
}
public static byte[] ReadBytes(this NetworkReader reader, int count)
{
byte[] bytes = new byte[count];
reader.ReadBytes(bytes, count);
return bytes;
}
public static Guid ReadGuid(this NetworkReader reader) => new Guid(reader.ReadBytes(16));
public static Transform ReadTransform(this NetworkReader reader) => reader.ReadNetworkIdentity()?.transform;
public static GameObject ReadGameObject(this NetworkReader reader) => reader.ReadNetworkIdentity()?.gameObject;
public static NetworkIdentity ReadNetworkIdentity(this NetworkReader reader)
{
uint netId = reader.ReadPackedUInt32();
if (netId == 0) return null;
if (NetworkIdentity.spawned.TryGetValue(netId, out NetworkIdentity identity))
{
return identity;
}
if (LogFilter.Debug) Debug.Log("ReadNetworkIdentity netId:" + netId + " not found in spawned");
return null;
}
}
}