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better-tee/Assets/Old/Code/Player/DrawingController.cs

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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace BetterTee.Player
{
public class DrawingController : ActController
{
[Header("Prefabs")]
public GameObject drawableFramePrefab;
public GameObject paletteButtonPrefab;
public GameObject radiusSliderPrefab;
public GameObject actNamePrefab;
public GameObject actDescriptionPrefab;
public GameObject actTimerPrefab;
[Header("Objects")]
protected PencilTool pencil;
protected DrawableFrame drawableFrame;
protected List<PaletteButton> paletteButtons;
protected RadiusSlider radiusSlider;
protected Text actName;
protected Text actDescription;
protected Timer actTimer;
public override void ActInit() {
base.ActInit();
//Load settings
DrawingSettings drawingSettings = settings as DrawingSettings;
//Create drawable frame
drawableFrame = Instantiate(drawableFramePrefab, transform).GetComponent<DrawableFrame>();
drawableFrame.startingColor = drawingSettings.startingColor;
//Init PencilTool
pencil = drawableFrame.GetComponent<PencilTool>();
try {
pencil.selectedColor = drawingSettings.palette[0];
} catch(ArgumentOutOfRangeException) {
pencil.selectedColor = drawingSettings.startingColor;
}
//Init PaletteButtons
paletteButtons = new List<PaletteButton>();
for(int i = 0; i < drawingSettings.palette.Length; i++) {
PaletteButton button = Instantiate(paletteButtonPrefab, canvas.transform).GetComponent<PaletteButton>();
RectTransform btnTransform = button.GetComponent<RectTransform>();
Image btnImage = button.GetComponent<Image>();
button.pencil = pencil;
btnImage.color = drawingSettings.palette[i];
btnTransform.anchoredPosition = new Vector2(-420 + i * 110, 150);
paletteButtons.Add(button);
}
//Init RadiusSlider
radiusSlider = Instantiate(radiusSliderPrefab, canvas.transform).GetComponent<RadiusSlider>();
radiusSlider.pencil = pencil;
//Init actName Text
actName = Instantiate(actNamePrefab, canvas.transform).GetComponent<Text>();
actName.text = drawingSettings.actName;
//Init actDescription Text
actDescription = Instantiate(actDescriptionPrefab, canvas.transform).GetComponent<Text>();
actDescription.text = drawingSettings.actDescription;
//Init actTimer
actTimer = Instantiate(actTimerPrefab, canvas.transform).GetComponent<Timer>();
actTimer.TimerSet(drawingSettings.timeLimit);
}
public override void ActStart() {
base.ActStart();
//Unlock frame
drawableFrame.interactable = false;
//Start timer
actTimer.OnTimeOut += new Action(ActEnd);
actTimer.TimerStart();
}
public override void ActEnd() {
base.ActEnd();
//Lock frame
drawableFrame.interactable = true;
//Generate results
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results = new DrawingResults {
pngBytes = drawableFrame.ToPNG()
};
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}
public override void ActCleanup() {
base.ActCleanup();
Destroy(drawableFrame.gameObject);
foreach(PaletteButton button in paletteButtons) {
Destroy(button.gameObject);
}
Destroy(radiusSlider.gameObject);
Destroy(actName.gameObject);
Destroy(actDescription.gameObject);
Destroy(actTimer.gameObject);
}
}
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}