mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-22 23:34:18 +00:00
62 lines
2.2 KiB
C#
62 lines
2.2 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.EventSystems;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
|
||
|
namespace BetterTee.Player
|
||
|
{
|
||
|
|
||
|
public class LobbyController : MonoBehaviour
|
||
|
{
|
||
|
[Header("Objects")]
|
||
|
public Canvas canvas = null;
|
||
|
public EventSystem eventSystem = null;
|
||
|
public Text lobbyText;
|
||
|
public Text playersText;
|
||
|
public Text viewersText;
|
||
|
public Text playersList;
|
||
|
public Text viewersList;
|
||
|
|
||
|
[Header("Prefabs")]
|
||
|
public GameObject lobbyTextPrefab;
|
||
|
public GameObject playersTextPrefab;
|
||
|
public GameObject viewersTextPrefab;
|
||
|
public GameObject playersListPrefab;
|
||
|
public GameObject viewersListPrefab;
|
||
|
|
||
|
protected void Start() {
|
||
|
canvas = GameObject.FindGameObjectWithTag("Canvas")?.GetComponent<Canvas>();
|
||
|
eventSystem = GameObject.FindGameObjectWithTag("EventSystem")?.GetComponent<EventSystem>();
|
||
|
|
||
|
lobbyText = Instantiate(lobbyTextPrefab, canvas.transform).GetComponent<Text>();
|
||
|
playersText = Instantiate(playersTextPrefab, canvas.transform).GetComponent<Text>();
|
||
|
viewersText = Instantiate(viewersTextPrefab, canvas.transform).GetComponent<Text>();
|
||
|
playersList = Instantiate(playersListPrefab, canvas.transform).GetComponent<Text>();
|
||
|
viewersList = Instantiate(viewersListPrefab, canvas.transform).GetComponent<Text>();
|
||
|
}
|
||
|
|
||
|
public void OnLobbyStatusChange(ConnectedPlayerData[] players, ConnectedViewerData[] viewers) {
|
||
|
playersList.text = "";
|
||
|
viewersList.text = "";
|
||
|
|
||
|
foreach(ConnectedPlayerData player in players) {
|
||
|
playersList.text += String.Format("[{0}] {1}\n", player.id, player.name);
|
||
|
}
|
||
|
|
||
|
foreach(ConnectedViewerData viewer in viewers) {
|
||
|
viewersList.text += String.Format("[{0}] {1}\n", viewer.id, viewer.name);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected void OnDestroy() {
|
||
|
Destroy(lobbyText.gameObject);
|
||
|
Destroy(playersText.gameObject);
|
||
|
Destroy(viewersText.gameObject);
|
||
|
Destroy(playersList.gameObject);
|
||
|
Destroy(viewersList.gameObject);
|
||
|
}
|
||
|
}
|
||
|
}
|