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better-tee/Assets/Code/DrawingSettings.cs

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2019-09-15 22:28:36 +00:00
using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class DrawingSettings : ActSettings {
public Color startingColor = Color.white;
public List<Color> palette = new List<Color>();
public float timeLimit = 99f;
public string actName = "Untitled";
public string actDescription = "This Act is missing a description.";
public string destinationPool = "default";
public DrawingSettings(Color startingColor, List<Color> palette, float timeLimit, string actName, string actDescription, string destinationPool) {
this.type = "Drawing";
this.startingColor = startingColor;
this.palette = palette;
this.timeLimit = timeLimit;
this.actName = actName;
this.actDescription = actDescription;
this.destinationPool = destinationPool;
}
}