mirror of
https://github.com/Steffo99/better-tee.git
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25 lines
810 B
C#
25 lines
810 B
C#
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using System.Collections.Generic;
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using UnityEditor;
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namespace Mirror
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{
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static class PreprocessorDefine
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{
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/// <summary>
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/// Add define symbols as soon as Unity gets done compiling.
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/// </summary>
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[InitializeOnLoadMethod]
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static void AddDefineSymbols()
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{
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HashSet<string> defines = new HashSet<string>(PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup).Split(';'))
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{
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"MIRROR",
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"MIRROR_1726_OR_NEWER",
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"MIRROR_3_0_OR_NEWER",
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"MIRROR_3_12_OR_NEWER"
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};
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PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, string.Join(";", defines));
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}
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}
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}
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