mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-23 15:54:18 +00:00
Cross platform confirmed working
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parent
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commit
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29 changed files with 1345 additions and 84 deletions
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@ -5,7 +5,7 @@ using UnityEngine.EventSystems;
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namespace BetterTee.Viewer
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{
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public class ActController
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public class ActViewer
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{
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[Header("Settings")]
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public ActSettings settings = null;
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70
Assets/Code/Viewer/LobbyController.cs
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70
Assets/Code/Viewer/LobbyController.cs
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@ -0,0 +1,70 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace BetterTee.Viewer
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{
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public class LobbyController : MonoBehaviour
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{
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[Header("Objects")]
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public Canvas canvas = null;
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public EventSystem eventSystem = null;
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public Action startGameAction = null;
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public Text lobbyText = null;
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public Text playersText = null;
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public Text viewersText = null;
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public Text playersList = null;
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public Text viewersList = null;
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public StartGameBtn startGameBtn = null;
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[Header("Prefabs")]
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public GameObject lobbyTextPrefab;
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public GameObject playersTextPrefab;
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public GameObject viewersTextPrefab;
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public GameObject playersListPrefab;
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public GameObject viewersListPrefab;
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public GameObject startGameBtnPrefab;
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protected void Start() {
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canvas = GameObject.FindGameObjectWithTag("Canvas")?.GetComponent<Canvas>();
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eventSystem = GameObject.FindGameObjectWithTag("EventSystem")?.GetComponent<EventSystem>();
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lobbyText = Instantiate(lobbyTextPrefab, canvas.transform).GetComponent<Text>();
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playersText = Instantiate(playersTextPrefab, canvas.transform).GetComponent<Text>();
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viewersText = Instantiate(viewersTextPrefab, canvas.transform).GetComponent<Text>();
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playersList = Instantiate(playersListPrefab, canvas.transform).GetComponent<Text>();
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viewersList = Instantiate(viewersListPrefab, canvas.transform).GetComponent<Text>();
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startGameBtn = Instantiate(startGameBtnPrefab, canvas.transform).GetComponent<StartGameBtn>();
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startGameBtn.lobbyController = this;
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}
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public void OnLobbyStatusChange(ConnectedPlayerData[] players, ConnectedViewerData[] viewers) {
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playersList.text = "";
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viewersList.text = "";
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foreach(ConnectedPlayerData player in players) {
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playersList.text += String.Format("[{0}] {1}\n", player.id, player.name);
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}
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foreach(ConnectedViewerData viewer in viewers) {
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viewersList.text += String.Format("[{0}] {1}\n", viewer.id, viewer.name);
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}
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}
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public void OnStartGameBtnPress() {
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startGameAction();
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}
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protected void OnDestroy() {
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Destroy(lobbyText.gameObject);
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Destroy(playersText.gameObject);
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Destroy(viewersText.gameObject);
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Destroy(playersList.gameObject);
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Destroy(viewersList.gameObject);
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}
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}
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}
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31
Assets/Code/Viewer/LobbyController.cs.meta
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31
Assets/Code/Viewer/LobbyController.cs.meta
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@ -0,0 +1,31 @@
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fileFormatVersion: 2
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guid: fdfe5faff2417844e90a58ebaee26d1a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences:
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- canvas: {instanceID: 0}
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- eventSystem: {instanceID: 0}
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- lobbyText: {instanceID: 0}
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- playersText: {instanceID: 0}
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- viewersText: {instanceID: 0}
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- playersList: {instanceID: 0}
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- viewersList: {instanceID: 0}
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- startGameBtn: {instanceID: 0}
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type: 3}
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- playersTextPrefab: {fileID: 2701375965084900438, guid: 555a7eb2700e7ac4596020774a4450bb,
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type: 3}
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- viewersTextPrefab: {fileID: 5517075760296149523, guid: 17deacbc7a4a5fe458b491cfa6608d1f,
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type: 3}
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- playersListPrefab: {fileID: 8188877146660590661, guid: 84a62a0ae00165e418afb36de8439922,
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type: 3}
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- viewersListPrefab: {fileID: 7800282026214090873, guid: 03fa783d7d140f54cb9b3d03bbb1d9d8,
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type: 3}
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- startGameBtnPrefab: {fileID: 3739031463738071162, guid: 97b7444a26100194b8abf98ad84a633f,
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executionOrder: 0
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18
Assets/Code/Viewer/StartGameBtn.cs
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18
Assets/Code/Viewer/StartGameBtn.cs
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@ -0,0 +1,18 @@
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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namespace BetterTee.Viewer
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{
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public class StartGameBtn : MonoBehaviour
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{
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public LobbyController lobbyController;
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public void OnClick() {
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lobbyController.OnStartGameBtnPress();
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}
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}
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}
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11
Assets/Code/Viewer/StartGameBtn.cs.meta
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11
Assets/Code/Viewer/StartGameBtn.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -8,6 +8,97 @@ namespace BetterTee.Viewer
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public class ViewerMainController : MonoBehaviour
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{
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[Header("WIP")]
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public string address = "127.0.0.1";
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public string viewerName = "Unknown";
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public string gamePassword = "ASDF";
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void Start() {
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viewerName = Environment.MachineName;
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ConnectToServer(address, viewerName);
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}
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[Header("Objects")]
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public ActViewer currentAct = null;
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public LobbyController lobbyController = null;
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[Header("Prefabs")]
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public GameObject lobbyControllerPrefab = null;
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public GameObject drawingViewerPrefab = null;
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public GameObject typingViewerPrefab = null;
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[Serializable]
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public class InvalidActTypeException : Exception {
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public readonly string actType;
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public InvalidActTypeException(string actType) {
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this.actType = actType;
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}
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};
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public void LoadAct(ActSettings settings) {
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throw new InvalidActTypeException(settings.type);
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}
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public void ConnectToServer(string address, string playerName) {
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LogFilter.Debug = true;
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Transport.activeTransport = GetComponent<TelepathyTransport>();
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NetworkClient.RegisterHandler<ConnectMessage>(OnConnect);
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NetworkClient.RegisterHandler<DisconnectMessage>(OnDisconnect);
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NetworkClient.RegisterHandler<NetMsg.Server.LobbyStatusChange>(OnLobbyStatusChange);
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NetworkClient.RegisterHandler<NetMsg.Server.LobbyEnd>(OnLobbyEnd);
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NetworkClient.RegisterHandler<NetMsg.Server.GameEnd>(OnGameEnd);
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NetworkClient.RegisterHandler<NetMsg.Server.ActInit>(OnActInit);
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NetworkClient.RegisterHandler<NetMsg.Server.ActStart>(OnActStart);
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NetworkClient.RegisterHandler<NetMsg.Server.ActEnd>(OnActEnd);
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NetworkClient.Connect(address);
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}
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public void StartGame() {
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NetworkClient.Send<NetMsg.Viewer.GameStart>(new NetMsg.Viewer.GameStart {});
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}
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#region Network Events
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protected void OnConnect(NetworkConnection connection, ConnectMessage message) {
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Debug.Log("Sending ViewerLink message");
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connection.Send<NetMsg.Viewer.ViewerLink>(new NetMsg.Viewer.ViewerLink {
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viewerName = viewerName,
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gamePassword = gamePassword
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});
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lobbyController = Instantiate(lobbyControllerPrefab, transform).GetComponent<LobbyController>();
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lobbyController.startGameAction = StartGame;
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}
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protected void OnDisconnect(NetworkConnection connection, DisconnectMessage message) {
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Debug.LogWarning("Lost connection");
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}
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protected void OnLobbyStatusChange(NetworkConnection connection, NetMsg.Server.LobbyStatusChange message) {
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lobbyController.OnLobbyStatusChange(message.players, message.viewers);
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}
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protected void OnLobbyEnd(NetworkConnection connection, NetMsg.Server.LobbyEnd message) {}
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protected void OnGameEnd(NetworkConnection connection, NetMsg.Server.GameEnd message) {}
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protected void OnActInit(NetworkConnection connection, NetMsg.Server.ActInit message) {
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LoadAct(message.settings);
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//currentAct.ActInit();
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}
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protected void OnActStart(NetworkConnection connection, NetMsg.Server.ActStart message) {
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//currentAct.ActStart();
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}
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protected void OnActEnd(NetworkConnection connection, NetMsg.Server.ActEnd message) {
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//currentAct.ActEnd();
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//Destroy(currentAct);
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}
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#endregion
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}
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}
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222
Assets/Prefabs/Misc/Start Button.prefab
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222
Assets/Prefabs/Misc/Start Button.prefab
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Loading…
Reference in a new issue