commit 3238ab9ae639aa1e09c56e6b60c6b78e62ac2351 Author: Stefano Pigozzi Date: Tue Sep 10 17:01:29 2019 +0200 First commit diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..6efde05 --- /dev/null +++ b/.gitignore @@ -0,0 +1,60 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Mm]emoryCaptures/ + +# Never ignore Asset meta data +!/[Aa]ssets/**/*.meta + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb 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100644 index 0000000..a387574 --- /dev/null +++ b/Assets/Drawing/Drawable Frame/PencilTool.cs @@ -0,0 +1,49 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PencilTool : DrawTool +{ + public Color color = Color.black; + public float size = 1f; + + protected Vector2Int? HoveredPixel() { + Vector2 worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition); + if(frame.Bounds.Contains(worldPoint)) { + Vector2 normalized = Rect.PointToNormalized(frame.Bounds, worldPoint); + Vector2Int result = new Vector2Int(Mathf.FloorToInt(normalized.x * frame.resolution.x), Mathf.FloorToInt(normalized.y * frame.resolution.y)); + return result; + } + return null; + } + + protected override void Start() { + base.Start(); + InvokeRepeating("Apply", 0.05f, 0.05f); + } + + protected void Update() { + Color[] colors = frame.texture.GetPixels(); + if(Input.GetMouseButton(0)) { + Vector2Int? pixel = HoveredPixel(); + if(pixel.HasValue) { + int x_start = Mathf.Clamp(Mathf.CeilToInt((float)pixel.Value.x - size), 0, frame.resolution.x); + int x_end = Mathf.Clamp(Mathf.CeilToInt((float)pixel.Value.x + size), 0, frame.resolution.x); + int y_start = Mathf.Clamp(Mathf.CeilToInt((float)pixel.Value.y - size), 0, frame.resolution.y); + int y_end = 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