diff --git a/Assets/Code/ActController.cs b/Assets/Code/ActController.cs
deleted file mode 100644
index 806d84b..0000000
--- a/Assets/Code/ActController.cs
+++ /dev/null
@@ -1,88 +0,0 @@
-using System;
-using UnityEngine;
-using UnityEngine.EventSystems;
-
-
-public abstract class ActController : MonoBehaviour
-{
- [Header("Settings")]
- public ActSettings settings = null;
- protected ActPhase phase = ActPhase.NONE;
-
- [Header("Results")]
- public ActResults results = null;
-
- [Header("Objects")]
- public Canvas canvas = null;
- public EventSystem eventSystem = null;
-
- [Serializable]
- public class InvalidPhaseException : Exception {
- public readonly ActPhase currentPhase;
-
- public InvalidPhaseException(ActPhase currentPhase) {
- this.currentPhase = currentPhase;
- }
- };
-
- [Serializable]
- public class MissingSettingsException : Exception {};
-
- public ActPhase Phase { get; }
-
- ///
- /// Call this to initialize the Act (GameObjects, ActSettings, etc). All interactable components should be disabled in this phase.
- ///
- public virtual void ActInit() {
- phase = ActPhase.INIT;
-
- canvas = GameObject.FindGameObjectWithTag("Canvas")?.GetComponent