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Change network things
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parent
6f6d436551
commit
40dbe98652
3 changed files with 44 additions and 30 deletions
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@ -23,12 +23,7 @@ namespace NetMessages {
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public class ConnectionSuccessfulResponse : MessageBase
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public class ConnectionSuccessfulResponse : MessageBase
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{
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{
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public string[] playersConnected;
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}
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public class NewPlayerConnectedNotification : MessageBase
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{
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public string playerName;
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}
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}
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public class GameStartMessage : MessageBase
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public class GameStartMessage : MessageBase
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@ -45,4 +40,9 @@ namespace NetMessages {
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{
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{
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public ActResults results;
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public ActResults results;
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}
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}
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public class ActEndNotification : MessageBase
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{
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}
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}
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}
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@ -1,17 +1,10 @@
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using System;
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using System;
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using UnityEngine;
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using UnityEngine;
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using Mirror;
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public class PlayerMainController : MonoBehaviour
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public class PlayerMainController : MonoBehaviour
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{
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{
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[Header("TEST")]
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public string jsonData = "";
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protected void Start() {
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Debug.Log("Testing ActInit with public jsonData...");
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LoadAct(jsonData);
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}
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[Header("Objects")]
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[Header("Objects")]
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public ActController currentAct;
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public ActController currentAct;
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@ -20,27 +13,39 @@ public class PlayerMainController : MonoBehaviour
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public GameObject typingControllerPrefab;
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public GameObject typingControllerPrefab;
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[Serializable]
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[Serializable]
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public class InvalidJsonDataException : Exception {
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public class InvalidActTypeException : Exception {
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public readonly string jsonData;
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public readonly string actType;
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public InvalidJsonDataException(string jsonData) {
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public InvalidActTypeException(string actType) {
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this.jsonData = jsonData;
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this.actType = actType;
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}
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}
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};
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};
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public void LoadAct(string jsonData) {
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public void LoadAct(ActSettings settings) {
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ActSettings unknownSettings = JsonUtility.FromJson<ActSettings>(jsonData);
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if(settings.type == "Drawing") {
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if(unknownSettings.type == "Drawing") {
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currentAct = Instantiate(drawingControllerPrefab, transform).GetComponent<DrawingController>();
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currentAct = Instantiate(drawingControllerPrefab, transform).GetComponent<DrawingController>();
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currentAct.settings = JsonUtility.FromJson<DrawingSettings>(jsonData);
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}
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}
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else if (unknownSettings.type == "Typing") {
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else if (settings.type == "Typing") {
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currentAct = Instantiate(typingControllerPrefab, transform).GetComponent<TypingController>();
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currentAct = Instantiate(typingControllerPrefab, transform).GetComponent<TypingController>();
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currentAct.settings = JsonUtility.FromJson<TypingSettings>(jsonData);
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}
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}
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else {
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else throw new InvalidActTypeException(settings.type);
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throw new InvalidJsonDataException(jsonData);
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currentAct.settings = settings;
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}
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}
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public void ConnectToServer(string address) {
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NetworkClient.Connect(address);
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NetworkClient.RegisterHandler<NetMessages.ConnectionSuccessfulResponse>(OnConnectionSuccessful);
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NetworkClient.RegisterHandler<NetMessages.GameStartMessage>(OnGameStart);
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NetworkClient.RegisterHandler<NetMessages.ActSettingsMessage>(OnActSettings);
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NetworkClient.RegisterHandler<NetMessages.ActEndNotification>(OnActEnd);
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}
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}
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public void OnConnectionSuccessful(NetworkConnection connection, NetMessages.ConnectionSuccessfulResponse message) {}
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public void OnGameStart(NetworkConnection connection, NetMessages.GameStartMessage message) {}
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public void OnActEnd(NetworkConnection connection, NetMessages.ActEndNotification message) {}
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public void OnActSettings(NetworkConnection connection, NetMessages.ActSettingsMessage message) {
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LoadAct(message.settings);
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}
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}
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}
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@ -4,12 +4,21 @@ using Mirror;
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public class ServerMainController : MonoBehaviour
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public class ServerMainController : MonoBehaviour
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{
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{
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public const int MAX_CONNECTIONS = 32;
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[Header("Status")]
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public bool isListening = false;
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public bool isListening = false;
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[Header("Constants")]
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public const int MAX_CONNECTIONS = 32;
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public void ServerStart() {
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public void ServerStart() {
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NetworkServer.Listen(MAX_CONNECTIONS);
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NetworkServer.Listen(MAX_CONNECTIONS);
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NetworkServer.RegisterHandler<NetMessages.PlayerConnectionMessage>(OnPlayerConnect);
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NetworkServer.RegisterHandler<NetMessages.ViewerConnectionMessage>(OnViewerConnect);
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NetworkServer.RegisterHandler<NetMessages.ActResultsMessage>(OnActResults);
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isListening = true;
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isListening = true;
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}
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}
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public void OnPlayerConnect(NetworkConnection connection, NetMessages.PlayerConnectionMessage message) {}
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public void OnViewerConnect(NetworkConnection connection, NetMessages.ViewerConnectionMessage message) {}
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public void OnActResults(NetworkConnection connection, NetMessages.ActResultsMessage message) {}
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}
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}
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