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IT WORKS (#1)

This commit is contained in:
Steffo 2019-09-18 13:22:15 +02:00
parent f27203af4d
commit 4da71a5717
18 changed files with 413 additions and 164 deletions

View file

@ -43,7 +43,7 @@ public class DrawingController : ActController
//Init PaletteButtons //Init PaletteButtons
paletteButtons = new List<PaletteButton>(); paletteButtons = new List<PaletteButton>();
for(int i = 0; i < drawingSettings.palette.Count; i++) { for(int i = 0; i < drawingSettings.palette.Length; i++) {
PaletteButton button = Instantiate(paletteButtonPrefab, canvas.transform).GetComponent<PaletteButton>(); PaletteButton button = Instantiate(paletteButtonPrefab, canvas.transform).GetComponent<PaletteButton>();
RectTransform btnTransform = button.GetComponent<RectTransform>(); RectTransform btnTransform = button.GetComponent<RectTransform>();
Image btnImage = button.GetComponent<Image>(); Image btnImage = button.GetComponent<Image>();

View file

@ -6,13 +6,13 @@ using UnityEngine;
[Serializable] [Serializable]
public class DrawingSettings : ActSettings { public class DrawingSettings : ActSettings {
public Color startingColor = Color.white; public Color startingColor = Color.white;
public List<Color> palette = new List<Color>(); public Color[] palette = null;
public float timeLimit = 99f; public float timeLimit = 99f;
public string actName = "Untitled"; public string actName = "Untitled";
public string actDescription = "This Act is missing a description."; public string actDescription = "This Act is missing a description.";
public string destinationPool = "default"; public string destinationPool = "default";
public DrawingSettings(Color startingColor, List<Color> palette, float timeLimit, string actName, string actDescription, string destinationPool) { public DrawingSettings(Color startingColor, Color[] palette, float timeLimit, string actName, string actDescription, string destinationPool) {
this.type = "Drawing"; this.type = "Drawing";
this.startingColor = startingColor; this.startingColor = startingColor;
this.palette = palette; this.palette = palette;

View file

@ -6,7 +6,7 @@ using System.Collections.Generic;
public class GameSettings public class GameSettings
{ {
public string gameName; public string gameName;
public List<ActSettings> acts; public ActSettings[] acts;
public int minimumPlayers = 0; public int minimumPlayers = 0;
public int maximumPlayers = 8; public int maximumPlayers = 8;
} }

View file

@ -3,10 +3,5 @@ using System;
[Serializable] [Serializable]
public struct Player { public struct Player {
public string name; public string name;
public Guid guid; public int id;
public Player(string name, Guid guid) {
this.name = name;
this.guid = guid;
}
} }

View file

@ -6,8 +6,9 @@ using Mirror;
public class PlayerMainController : MonoBehaviour public class PlayerMainController : MonoBehaviour
{ {
[Header("WIP")] [Header("WIP")]
public string address = "127.0.0.1:44444"; public string address = "127.0.0.1";
public string playerName = "Steffo"; public string playerName = "Steffo";
public string gamePassword = "ASDF";
void Start() { void Start() {
ConnectToServer(address, playerName); ConnectToServer(address, playerName);
@ -42,6 +43,8 @@ public class PlayerMainController : MonoBehaviour
public void ConnectToServer(string address, string playerName) { public void ConnectToServer(string address, string playerName) {
LogFilter.Debug = true; LogFilter.Debug = true;
Transport.activeTransport = GetComponent<TelepathyTransport>();
NetworkClient.RegisterHandler<ConnectMessage>(OnConnect);
NetworkClient.RegisterHandler<NetMessage.Connect.PlayerJoinSuccessful>(OnPlayerJoinSuccessful); NetworkClient.RegisterHandler<NetMessage.Connect.PlayerJoinSuccessful>(OnPlayerJoinSuccessful);
NetworkClient.RegisterHandler<NetMessage.Game.Settings>(OnGameSettings); NetworkClient.RegisterHandler<NetMessage.Game.Settings>(OnGameSettings);
NetworkClient.RegisterHandler<NetMessage.Game.Start>(OnGameStart); NetworkClient.RegisterHandler<NetMessage.Game.Start>(OnGameStart);
@ -50,11 +53,15 @@ public class PlayerMainController : MonoBehaviour
NetworkClient.RegisterHandler<NetMessage.Act.Start>(OnActStart); NetworkClient.RegisterHandler<NetMessage.Act.Start>(OnActStart);
NetworkClient.RegisterHandler<NetMessage.Act.End>(OnActEnd); NetworkClient.RegisterHandler<NetMessage.Act.End>(OnActEnd);
NetworkClient.Connect(address); NetworkClient.Connect(address);
}
public void OnConnect(NetworkConnection connection, ConnectMessage message) {
Debug.Log("Sending NetMessage.Connect.PlayerJoin");
NetMessage.Connect.PlayerJoin playerJoin = new NetMessage.Connect.PlayerJoin { NetMessage.Connect.PlayerJoin playerJoin = new NetMessage.Connect.PlayerJoin {
playerName = playerName playerName = playerName,
gamePassword = gamePassword
}; };
NetworkClient.Send<NetMessage.Connect.PlayerJoin>(playerJoin); connection.Send<NetMessage.Connect.PlayerJoin>(playerJoin);
} }
protected void OnPlayerJoinSuccessful(NetworkConnection connection, NetMessage.Connect.PlayerJoinSuccessful message) {} protected void OnPlayerJoinSuccessful(NetworkConnection connection, NetMessage.Connect.PlayerJoinSuccessful message) {}

View file

@ -14,10 +14,20 @@ public class ServerMainController : MonoBehaviour
[Header("Constants")] [Header("Constants")]
public const int MAX_CONNECTIONS = 32; public const int MAX_CONNECTIONS = 32;
protected void Start() {
StartServer();
}
protected void OnDestroy() {
if(NetworkServer.active) NetworkServer.Shutdown();
}
public void StartServer() { public void StartServer() {
LogFilter.Debug = true; LogFilter.Debug = true;
phase = GamePhase.LOBBY; phase = GamePhase.LOBBY;
Transport.activeTransport = GetComponent<TelepathyTransport>();
NetworkServer.RegisterHandler<NetMessage.Connect.PlayerJoin>(OnPlayerJoin); NetworkServer.RegisterHandler<NetMessage.Connect.PlayerJoin>(OnPlayerJoin);
NetworkServer.RegisterHandler<NetMessage.Error.InvalidPassword>(OnInvalidPassword);
NetworkServer.RegisterHandler<NetMessage.Connect.ViewerLink>(OnViewerLink); NetworkServer.RegisterHandler<NetMessage.Connect.ViewerLink>(OnViewerLink);
NetworkServer.RegisterHandler<NetMessage.Game.Settings>(OnGameSettings); NetworkServer.RegisterHandler<NetMessage.Game.Settings>(OnGameSettings);
NetworkServer.RegisterHandler<NetMessage.Act.Results>(OnActResults); NetworkServer.RegisterHandler<NetMessage.Act.Results>(OnActResults);
@ -25,25 +35,37 @@ public class ServerMainController : MonoBehaviour
} }
public void OnPlayerJoin(NetworkConnection connection, NetMessage.Connect.PlayerJoin message) { public void OnPlayerJoin(NetworkConnection connection, NetMessage.Connect.PlayerJoin message) {
Debug.LogFormat("Received NetMessage.Connect.PlayerJoin from {0}", message.playerName);
if(message.gamePassword != password) { if(message.gamePassword != password) {
connection.Send<NetMessage.Error.InvalidPassword>(new NetMessage.Error.InvalidPassword()); connection.Send<NetMessage.Error.InvalidPassword>(new NetMessage.Error.InvalidPassword());
connection.Disconnect();
return; return;
} }
Player newPlayer = new Player(message.playerName, new Guid()); Player newPlayer = new Player {
name = message.playerName,
id = players.Count
};
players.Add(newPlayer); players.Add(newPlayer);
NetMessage.Connect.PlayerJoinSuccessful reply = new NetMessage.Connect.PlayerJoinSuccessful { NetMessage.Connect.PlayerJoinSuccessful reply = new NetMessage.Connect.PlayerJoinSuccessful {
player = newPlayer player = newPlayer
}; };
connection.Send<NetMessage.Connect.PlayerJoinSuccessful>(reply); connection.Send<NetMessage.Connect.PlayerJoinSuccessful>(reply);
} }
public void OnInvalidPassword(NetworkConnection connection, NetMessage.Error.InvalidPassword message) {
Debug.LogError("Invalid gamePassword");
}
public void OnViewerLink(NetworkConnection connection, NetMessage.Connect.ViewerLink message) { public void OnViewerLink(NetworkConnection connection, NetMessage.Connect.ViewerLink message) {
if(message.gamePassword != password) { if(message.gamePassword != password) {
connection.Send<NetMessage.Error.InvalidPassword>(new NetMessage.Error.InvalidPassword()); connection.Send<NetMessage.Error.InvalidPassword>(new NetMessage.Error.InvalidPassword());
return; return;
} }
Viewer newViewer = new Viewer(new Guid()); Viewer newViewer = new Viewer {
id = viewers.Count
};
viewers.Add(newViewer); viewers.Add(newViewer);
NetMessage.Connect.ViewerLinkSuccessful reply = new NetMessage.Connect.ViewerLinkSuccessful { NetMessage.Connect.ViewerLinkSuccessful reply = new NetMessage.Connect.ViewerLinkSuccessful {

View file

@ -84,7 +84,7 @@ public class TypingController : ActController
submit.GetComponent<Button>().interactable = false; submit.GetComponent<Button>().interactable = false;
//Create results //Create results
results = new TypingResults(submissions); results = new TypingResults(submissions.ToArray());
} }
public override void ActCleanup() { public override void ActCleanup() {

View file

@ -4,9 +4,9 @@ using System.Collections.Generic;
[Serializable] [Serializable]
public class TypingResults : ActResults { public class TypingResults : ActResults {
public List<string> submissions; public string[] submissions;
public TypingResults(List<string> submissions) { public TypingResults(string[] submissions) {
this.submissions = submissions; this.submissions = submissions;
} }
} }

View file

@ -2,9 +2,5 @@ using System;
public class Viewer { public class Viewer {
public Guid guid; public int id;
public Viewer(Guid guid) {
this.guid = guid;
}
} }

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