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Update drawing

This commit is contained in:
Steffo 2019-09-11 15:13:31 +02:00
parent 7c5beef670
commit 815ea194c0
39 changed files with 1238 additions and 1121 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DrawingSettings {
public Color backgroundColor;
public Color[] palette;
public float minSize;
public float maxSize;
public Vector2Int resolution;
}
public class DrawingManager : MonoBehaviour
{
}

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@ -4,8 +4,15 @@ using UnityEngine;
public class DrawableFrame : MonoBehaviour
{
[Header("Configuration")]
public Vector2Int resolution;
public Texture2D texture;
public Color startingColor = Color.white;
[Header("References")]
public Texture2D texture = null;
public Sprite sprite = null;
private SpriteRenderer spriteRenderer;
public Rect Bounds {
get {
@ -25,6 +32,17 @@ public class DrawableFrame : MonoBehaviour
else {
texture.filterMode = FilterMode.Trilinear;
}
Color[] colors = texture.GetPixels();
for(int i = 0; i < colors.Length; i++) {
colors[i] = startingColor;
}
texture.SetPixels(colors);
texture.Apply();
spriteRenderer = GetComponent<SpriteRenderer>();
sprite = Sprite.Create(texture, new Rect(0, 0, resolution.x, resolution.y), new Vector2(0.5f, 0.5f), resolution.x);
spriteRenderer.sprite = sprite;
}
protected void OnDrawGizmos()

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@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[Serializable]
public class DrawingSettings {
public Color startingColor = Color.white;
public List<Color> palette = new List<Color>();
public float timeLimit = 99f;
public string actName = "Untitled";
public string actDescription = "This Act is missing a description.";
}
public class DrawingManager : MonoBehaviour
{
[Header("Settings")]
public string jsonString = "";
public DrawingSettings settings = null;
[Header("Prefabs")]
public GameObject drawableFramePrefab;
public GameObject paletteButtonPrefab;
public GameObject radiusSliderPrefab;
public GameObject actNamePrefab;
public GameObject actDescriptionPrefab;
public GameObject timerPrefab;
[Header("Objects")]
protected Canvas canvas;
protected PencilTool pencil;
protected DrawableFrame drawableFrame;
protected List<PaletteButton> paletteButtons;
protected RadiusSlider radiusSlider;
protected Text actName;
protected Text actDescription;
protected Timer timer;
void Start() {
if(jsonString != "") {
JsonUtility.FromJsonOverwrite(jsonString, settings);
if(settings == null) {
Debug.LogWarning("Invalid settings json string, using defaults.");
}
}
canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
drawableFrame = Instantiate(drawableFramePrefab, transform).GetComponent<DrawableFrame>();
drawableFrame.startingColor = settings.startingColor;
pencil = drawableFrame.GetComponent<PencilTool>();
try {
pencil.selectedColor = settings.palette[0];
} catch(ArgumentOutOfRangeException) {
pencil.selectedColor = settings.startingColor;
}
paletteButtons = new List<PaletteButton>();
for(int i = 0; i < settings.palette.Count; i++) {
PaletteButton button = Instantiate(paletteButtonPrefab, canvas.transform).GetComponent<PaletteButton>();
RectTransform btnTransform = button.GetComponent<RectTransform>();
Image btnImage = button.GetComponent<Image>();
button.pencil = pencil;
btnImage.color = settings.palette[i];
btnTransform.anchoredPosition = new Vector2(-420 + i * 110, 150);
paletteButtons.Add(button);
}
radiusSlider = Instantiate(radiusSliderPrefab, canvas.transform).GetComponent<RadiusSlider>();
radiusSlider.pencil = pencil;
actName = Instantiate(actNamePrefab, canvas.transform).GetComponent<Text>();
actName.text = settings.actName;
actDescription = Instantiate(actDescriptionPrefab, canvas.transform).GetComponent<Text>();
actDescription.text = settings.actDescription;
timer = Instantiate(timerPrefab, canvas.transform).GetComponent<Timer>();
timer.StartTimer(settings.timeLimit);
}
}

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PencilColorFromButtonColor : MonoBehaviour
public class PaletteButton : MonoBehaviour
{
public PencilTool pencil;

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PencilSizeFromSlider : MonoBehaviour
public class RadiusSlider : MonoBehaviour
{
public PencilTool pencil;

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@ -0,0 +1,42 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour
{
public float startingTime = 0f;
public float time = 0f;
public bool isTriggered = false;
public bool isRunning = false;
protected void Update() {
if(time >= 0f) {
if(isRunning) {
time -= Time.deltaTime;
}
}
else {
time = 0f;
if(isTriggered) {
OnTimeOut(EventArgs.Empty);
isTriggered = false;
}
}
}
public void StartTimer(float startingTime) {
isTriggered = true;
isRunning = true;
this.startingTime = startingTime;
time = startingTime;
}
public event EventHandler TimeOut;
protected virtual void OnTimeOut(EventArgs e)
{
EventHandler handler = TimeOut;
handler?.Invoke(this, e);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TimerToText : MonoBehaviour
{
protected Timer timer;
protected Text text;
protected void Start()
{
timer = GetComponent<Timer>();
text = GetComponent<Text>();
}
public void Update()
{
text.text = Mathf.CeilToInt(timer.time).ToString();
}
}

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--- !u!78 &1
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serializedVersion: 2
tags: []
tags:
- Canvas
layers:
- Default
- TransparentFX

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# Licenses