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Every file changed, basically

This commit is contained in:
Steffo 2019-09-14 18:30:16 +02:00
parent 4f38cec2ab
commit b1870b35d3
76 changed files with 961 additions and 513 deletions

View file

@ -1,5 +1,5 @@
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guid: 3c95cab6a87a6834babad009d0de5759
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View file

@ -28,6 +28,7 @@ public abstract class ActController : MonoBehaviour
};
[Serializable]
public class InvalidPhaseException : Exception {
public readonly ActPhase currentPhase;
@ -36,6 +37,7 @@ public abstract class ActController : MonoBehaviour
}
};
[Serializable]
public class MissingSettingsException : Exception {};
[Serializable]
@ -86,6 +88,10 @@ public abstract class ActController : MonoBehaviour
phase = ActPhase.CLEANUP;
}
protected virtual void Awake() {
}
protected virtual void Start() {
canvas = GameObject.FindGameObjectWithTag("Canvas")?.GetComponent<Canvas>();
eventSystem = GameObject.FindGameObjectWithTag("EventSystem")?.GetComponent<EventSystem>();

View file

@ -9,7 +9,7 @@ public class DrawableFrame : MonoBehaviour
public Color startingColor = Color.white;
[Header("State")]
public bool locked = false;
public bool interactable = false;
public bool hasChanged = false;
[Header("References")]
@ -53,7 +53,7 @@ public class DrawableFrame : MonoBehaviour
}
public void SetPixels(Color[] colors) {
if(!locked) {
if(interactable) {
texture.SetPixels(colors);
hasChanged = true;
}

View file

@ -30,14 +30,16 @@ public class DrawingController : ActController
public float timeLimit = 99f;
public string actName = "Untitled";
public string actDescription = "This Act is missing a description.";
public string destinationPool = "default";
public DrawingSettings(Color startingColor, List<Color> palette, float timeLimit, string actName, string actDescription) {
public DrawingSettings(Color startingColor, List<Color> palette, float timeLimit, string actName, string actDescription, string destinationPool) {
this.type = "Drawing";
this.startingColor = startingColor;
this.palette = palette;
this.timeLimit = timeLimit;
this.actName = actName;
this.actDescription = actDescription;
this.destinationPool = destinationPool;
}
}
@ -50,10 +52,6 @@ public class DrawingController : ActController
}
}
protected override void Start() {
base.Start();
}
public override void ActInit() {
base.ActInit();
@ -105,7 +103,7 @@ public class DrawingController : ActController
base.ActStart();
//Unlock frame
drawableFrame.locked = false;
drawableFrame.interactable = false;
//Start timer
actTimer.OnTimeOut += new Action(ActEnd);
@ -116,7 +114,7 @@ public class DrawingController : ActController
base.ActEnd();
//Lock frame
drawableFrame.locked = true;
drawableFrame.interactable = true;
//Generate results
results = new DrawingResults(drawableFrame.ToPNG());

View file

@ -0,0 +1,48 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameController : MonoBehaviour
{
[Header("TEST")]
public string jsonData = "";
protected void Start() {
Debug.Log("Testing ActInit with public jsonData...");
LoadAct(jsonData);
}
[Header("Objects")]
public ActController currentAct;
[Header("Prefabs")]
public GameObject drawingControllerPrefab;
public GameObject typingControllerPrefab;
[Serializable]
public class InvalidJsonDataException : Exception {
public readonly string jsonData;
public InvalidJsonDataException(string jsonData) {
this.jsonData = jsonData;
}
};
public void LoadAct(string jsonData) {
ActController.ActSettings unknownSettings = JsonUtility.FromJson<ActController.ActSettings>(jsonData);
if(unknownSettings.type == "Drawing") {
currentAct = Instantiate(drawingControllerPrefab, transform).GetComponent<DrawingController>();
currentAct.settings = JsonUtility.FromJson<DrawingController.DrawingSettings>(jsonData);
}
else if (unknownSettings.type == "Typing") {
currentAct = Instantiate(typingControllerPrefab, transform).GetComponent<TypingController>();
currentAct.settings = JsonUtility.FromJson<TypingController.TypingSettings>(jsonData);
}
else {
throw new InvalidJsonDataException(jsonData);
}
}
}

View file

@ -0,0 +1,16 @@
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View file

@ -0,0 +1,51 @@
{
"type": "Drawing",
"actName": "Sample Drawing Act",
"actDescription": "This is a sample act that should be able to be loaded as a DrawingSettings instance.",
"timeLimit": 66.6,
"startingColor": {
"r": 1.0,
"g": 1.0,
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},
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{
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},
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"a": 1.0
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}

View file

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View file

@ -0,0 +1,7 @@
{
"type": "Typing",
"actName": "Sample Typing Act",
"actDescription": "This is a sample act that should be able to be loaded as a TypingSettings instance.",
"timeLimit": 66.6,
"destinationPool": "sample"
}

View file

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View file

@ -30,12 +30,14 @@ public class TypingController : ActController
public float timeLimit = 99f;
public string actName = "Untitled";
public string actDescription = "This Act is missing a description.";
public string destinationPool = "default";
public TypingSettings(float timeLimit, string actName, string actDescription) {
public TypingSettings(float timeLimit, string actName, string actDescription, string destinationPool) {
this.type = "Typing";
this.timeLimit = timeLimit;
this.actName = actName;
this.actDescription = actDescription;
this.destinationPool = destinationPool;
}
}

View file

@ -1,18 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameController : MonoBehaviour
{
public void NextAct() {
//Get act data
string jsonData = "";
ActController.ActSettings unknownSettings = JsonUtility.FromJson<ActController.ActSettings>(jsonData);
}
public void SendActResults() {
}
}

View file

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