mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-24 08:14:19 +00:00
Every file changed, basically
This commit is contained in:
parent
4f38cec2ab
commit
b1870b35d3
76 changed files with 961 additions and 513 deletions
|
@ -1,5 +1,5 @@
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|||
fileFormatVersion: 2
|
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guid: dcae4071051a0e74ea8904241ee3d0e1
|
||||
guid: 3c95cab6a87a6834babad009d0de5759
|
||||
folderAsset: yes
|
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DefaultImporter:
|
||||
externalObjects: {}
|
|
@ -28,6 +28,7 @@ public abstract class ActController : MonoBehaviour
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|||
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||||
};
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||||
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||||
[Serializable]
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||||
public class InvalidPhaseException : Exception {
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||||
public readonly ActPhase currentPhase;
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||||
|
||||
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@ -36,6 +37,7 @@ public abstract class ActController : MonoBehaviour
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}
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};
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||||
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||||
[Serializable]
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||||
public class MissingSettingsException : Exception {};
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||||
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||||
[Serializable]
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||||
|
@ -86,6 +88,10 @@ public abstract class ActController : MonoBehaviour
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|||
phase = ActPhase.CLEANUP;
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}
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||||
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protected virtual void Awake() {
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||||
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||||
}
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||||
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||||
protected virtual void Start() {
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||||
canvas = GameObject.FindGameObjectWithTag("Canvas")?.GetComponent<Canvas>();
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||||
eventSystem = GameObject.FindGameObjectWithTag("EventSystem")?.GetComponent<EventSystem>();
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@ -9,7 +9,7 @@ public class DrawableFrame : MonoBehaviour
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public Color startingColor = Color.white;
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||||
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||||
[Header("State")]
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public bool locked = false;
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||||
public bool interactable = false;
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||||
public bool hasChanged = false;
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[Header("References")]
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||||
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@ -53,7 +53,7 @@ public class DrawableFrame : MonoBehaviour
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}
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public void SetPixels(Color[] colors) {
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if(!locked) {
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||||
if(interactable) {
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texture.SetPixels(colors);
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hasChanged = true;
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}
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@ -30,14 +30,16 @@ public class DrawingController : ActController
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public float timeLimit = 99f;
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public string actName = "Untitled";
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public string actDescription = "This Act is missing a description.";
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public string destinationPool = "default";
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||||
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||||
public DrawingSettings(Color startingColor, List<Color> palette, float timeLimit, string actName, string actDescription) {
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public DrawingSettings(Color startingColor, List<Color> palette, float timeLimit, string actName, string actDescription, string destinationPool) {
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this.type = "Drawing";
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this.startingColor = startingColor;
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this.palette = palette;
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this.timeLimit = timeLimit;
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this.actName = actName;
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this.actDescription = actDescription;
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this.destinationPool = destinationPool;
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}
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}
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@ -50,10 +52,6 @@ public class DrawingController : ActController
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}
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}
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protected override void Start() {
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base.Start();
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}
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public override void ActInit() {
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base.ActInit();
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@ -105,7 +103,7 @@ public class DrawingController : ActController
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base.ActStart();
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//Unlock frame
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drawableFrame.locked = false;
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drawableFrame.interactable = false;
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//Start timer
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actTimer.OnTimeOut += new Action(ActEnd);
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@ -116,7 +114,7 @@ public class DrawingController : ActController
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base.ActEnd();
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//Lock frame
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drawableFrame.locked = true;
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drawableFrame.interactable = true;
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//Generate results
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results = new DrawingResults(drawableFrame.ToPNG());
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48
Assets/Code/GameController.cs
Normal file
48
Assets/Code/GameController.cs
Normal file
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@ -0,0 +1,48 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameController : MonoBehaviour
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{
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[Header("TEST")]
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public string jsonData = "";
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protected void Start() {
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Debug.Log("Testing ActInit with public jsonData...");
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LoadAct(jsonData);
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}
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[Header("Objects")]
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public ActController currentAct;
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[Header("Prefabs")]
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public GameObject drawingControllerPrefab;
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public GameObject typingControllerPrefab;
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[Serializable]
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public class InvalidJsonDataException : Exception {
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public readonly string jsonData;
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public InvalidJsonDataException(string jsonData) {
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this.jsonData = jsonData;
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}
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};
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public void LoadAct(string jsonData) {
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ActController.ActSettings unknownSettings = JsonUtility.FromJson<ActController.ActSettings>(jsonData);
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if(unknownSettings.type == "Drawing") {
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currentAct = Instantiate(drawingControllerPrefab, transform).GetComponent<DrawingController>();
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currentAct.settings = JsonUtility.FromJson<DrawingController.DrawingSettings>(jsonData);
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}
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else if (unknownSettings.type == "Typing") {
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currentAct = Instantiate(typingControllerPrefab, transform).GetComponent<TypingController>();
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currentAct.settings = JsonUtility.FromJson<TypingController.TypingSettings>(jsonData);
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}
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else {
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throw new InvalidJsonDataException(jsonData);
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}
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}
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}
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16
Assets/Code/GameController.cs.meta
Normal file
16
Assets/Code/GameController.cs.meta
Normal file
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51
Assets/Code/SampleDrawingAct.json
Normal file
51
Assets/Code/SampleDrawingAct.json
Normal file
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@ -0,0 +1,51 @@
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{
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"type": "Drawing",
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"actName": "Sample Drawing Act",
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"actDescription": "This is a sample act that should be able to be loaded as a DrawingSettings instance.",
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"timeLimit": 66.6,
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"startingColor": {
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"g": 1.0,
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"b": 1.0,
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"a": 1.0
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{
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"a": 1.0
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"g": 1.0,
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"b": 0.0,
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"a": 1.0
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"g": 1.0,
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"b": 1.0,
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"a": 1.0
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},
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{
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"r": 0.0,
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"g": 0.0,
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"b": 1.0,
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"a": 1.0
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"g": 0.0,
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"b": 1.0,
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"a": 1.0
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}
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],
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"destinationPool": "sample"
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}
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7
Assets/Code/SampleDrawingAct.json.meta
Normal file
7
Assets/Code/SampleDrawingAct.json.meta
Normal file
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@ -0,0 +1,7 @@
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7
Assets/Code/SampleTypingAct.json
Normal file
7
Assets/Code/SampleTypingAct.json
Normal file
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@ -0,0 +1,7 @@
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{
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"type": "Typing",
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"actName": "Sample Typing Act",
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"actDescription": "This is a sample act that should be able to be loaded as a TypingSettings instance.",
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"timeLimit": 66.6,
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"destinationPool": "sample"
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}
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7
Assets/Code/SampleTypingAct.json.meta
Normal file
7
Assets/Code/SampleTypingAct.json.meta
Normal file
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@ -30,12 +30,14 @@ public class TypingController : ActController
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public float timeLimit = 99f;
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public string actName = "Untitled";
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public string actDescription = "This Act is missing a description.";
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public string destinationPool = "default";
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public TypingSettings(float timeLimit, string actName, string actDescription) {
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public TypingSettings(float timeLimit, string actName, string actDescription, string destinationPool) {
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this.type = "Typing";
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this.timeLimit = timeLimit;
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this.actName = actName;
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this.actDescription = actDescription;
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this.destinationPool = destinationPool;
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}
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}
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||||
|
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@ -1,18 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
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||||
using UnityEngine;
|
||||
|
||||
|
||||
public class GameController : MonoBehaviour
|
||||
{
|
||||
public void NextAct() {
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||||
//Get act data
|
||||
string jsonData = "";
|
||||
ActController.ActSettings unknownSettings = JsonUtility.FromJson<ActController.ActSettings>(jsonData);
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||||
}
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||||
|
||||
public void SendActResults() {
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||||
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||||
}
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||||
}
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Loading…
Reference in a new issue