using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityObject = UnityEngine.Object; namespace Mirror { [CustomPreview(typeof(GameObject))] class NetworkInformationPreview : ObjectPreview { class NetworkIdentityInfo { public GUIContent name; public GUIContent value; } class NetworkBehaviourInfo { // This is here just so we can check if it's enabled/disabled public NetworkBehaviour behaviour; public GUIContent name; } class Styles { public GUIStyle labelStyle = new GUIStyle(EditorStyles.label); public GUIStyle componentName = new GUIStyle(EditorStyles.boldLabel); public GUIStyle disabledName = new GUIStyle(EditorStyles.miniLabel); public Styles() { Color fontColor = new Color(0.7f, 0.7f, 0.7f); labelStyle.padding.right += 20; labelStyle.normal.textColor = fontColor; labelStyle.active.textColor = fontColor; labelStyle.focused.textColor = fontColor; labelStyle.hover.textColor = fontColor; labelStyle.onNormal.textColor = fontColor; labelStyle.onActive.textColor = fontColor; labelStyle.onFocused.textColor = fontColor; labelStyle.onHover.textColor = fontColor; componentName.normal.textColor = fontColor; componentName.active.textColor = fontColor; componentName.focused.textColor = fontColor; componentName.hover.textColor = fontColor; componentName.onNormal.textColor = fontColor; componentName.onActive.textColor = fontColor; componentName.onFocused.textColor = fontColor; componentName.onHover.textColor = fontColor; disabledName.normal.textColor = fontColor; disabledName.active.textColor = fontColor; disabledName.focused.textColor = fontColor; disabledName.hover.textColor = fontColor; disabledName.onNormal.textColor = fontColor; disabledName.onActive.textColor = fontColor; disabledName.onFocused.textColor = fontColor; disabledName.onHover.textColor = fontColor; } } List info; List behavioursInfo; NetworkIdentity identity; GUIContent title; Styles styles = new Styles(); public override void Initialize(UnityObject[] targets) { base.Initialize(targets); GetNetworkInformation(target as GameObject); } public override GUIContent GetPreviewTitle() { if (title == null) { title = new GUIContent("Network Information"); } return title; } public override bool HasPreviewGUI() { return info != null && info.Count > 0; } public override void OnPreviewGUI(Rect r, GUIStyle background) { if (Event.current.type != EventType.Repaint) return; if (info == null || info.Count == 0) return; if (styles == null) styles = new Styles(); // Get required label size for the names of the information values we're going to show // There are two columns, one with label for the name of the info and the next for the value Vector2 maxNameLabelSize = new Vector2(140, 16); Vector2 maxValueLabelSize = GetMaxNameLabelSize(); //Apply padding RectOffset previewPadding = new RectOffset(-5, -5, -5, -5); Rect paddedr = previewPadding.Add(r); //Centering float initialX = paddedr.x + 10; float initialY = paddedr.y + 10; Rect labelRect = new Rect(initialX, initialY, maxNameLabelSize.x, maxNameLabelSize.y); Rect idLabelRect = new Rect(maxNameLabelSize.x, initialY, maxValueLabelSize.x, maxValueLabelSize.y); foreach (NetworkIdentityInfo info in info) { GUI.Label(labelRect, info.name, styles.labelStyle); GUI.Label(idLabelRect, info.value, styles.componentName); labelRect.y += labelRect.height; labelRect.x = initialX; idLabelRect.y += idLabelRect.height; } // Show behaviours list in a different way than the name/value pairs above float lastY = labelRect.y; if (behavioursInfo != null && behavioursInfo.Count > 0) { Vector2 maxBehaviourLabelSize = GetMaxBehaviourLabelSize(); Rect behaviourRect = new Rect(initialX, labelRect.y + 10, maxBehaviourLabelSize.x, maxBehaviourLabelSize.y); GUI.Label(behaviourRect, new GUIContent("Network Behaviours"), styles.labelStyle); behaviourRect.x += 20; // indent names behaviourRect.y += behaviourRect.height; foreach (NetworkBehaviourInfo info in behavioursInfo) { if (info.behaviour == null) { // could be the case in the editor after existing play mode. continue; } GUI.Label(behaviourRect, info.name, info.behaviour.enabled ? styles.componentName : styles.disabledName); behaviourRect.y += behaviourRect.height; lastY = behaviourRect.y; } if (identity.observers != null && identity.observers.Count > 0) { Rect observerRect = new Rect(initialX, lastY + 10, 200, 20); GUI.Label(observerRect, new GUIContent("Network observers"), styles.labelStyle); observerRect.x += 20; // indent names observerRect.y += observerRect.height; foreach (KeyValuePair kvp in identity.observers) { GUI.Label(observerRect, kvp.Value.address + ":" + kvp.Value.connectionId, styles.componentName); observerRect.y += observerRect.height; lastY = observerRect.y; } } if (identity.clientAuthorityOwner != null) { Rect ownerRect = new Rect(initialX, lastY + 10, 400, 20); GUI.Label(ownerRect, new GUIContent("Client Authority: " + identity.clientAuthorityOwner), styles.labelStyle); } } } // Get the maximum size used by the value of information items Vector2 GetMaxNameLabelSize() { Vector2 maxLabelSize = Vector2.zero; foreach (NetworkIdentityInfo info in info) { Vector2 labelSize = styles.labelStyle.CalcSize(info.value); if (maxLabelSize.x < labelSize.x) { maxLabelSize.x = labelSize.x; } if (maxLabelSize.y < labelSize.y) { maxLabelSize.y = labelSize.y; } } return maxLabelSize; } Vector2 GetMaxBehaviourLabelSize() { Vector2 maxLabelSize = Vector2.zero; foreach (NetworkBehaviourInfo behaviour in behavioursInfo) { Vector2 labelSize = styles.labelStyle.CalcSize(behaviour.name); if (maxLabelSize.x < labelSize.x) { maxLabelSize.x = labelSize.x; } if (maxLabelSize.y < labelSize.y) { maxLabelSize.y = labelSize.y; } } return maxLabelSize; } void GetNetworkInformation(GameObject gameObject) { identity = gameObject.GetComponent(); if (identity != null) { info = new List { GetAssetId(), GetString("Scene ID", identity.sceneId.ToString("X")) }; if (!Application.isPlaying) { return; } info.Add(GetString("Network ID", identity.netId.ToString())); info.Add(GetBoolean("Is Client", identity.isClient)); info.Add(GetBoolean("Is Server", identity.isServer)); info.Add(GetBoolean("Has Authority", identity.hasAuthority)); info.Add(GetBoolean("Is Local Player", identity.isLocalPlayer)); NetworkBehaviour[] behaviours = gameObject.GetComponents(); if (behaviours.Length > 0) { behavioursInfo = new List(); foreach (NetworkBehaviour behaviour in behaviours) { NetworkBehaviourInfo info = new NetworkBehaviourInfo { name = new GUIContent(behaviour.GetType().FullName), behaviour = behaviour }; behavioursInfo.Add(info); } } } } NetworkIdentityInfo GetAssetId() { string assetId = identity.assetId.ToString(); if (string.IsNullOrEmpty(assetId)) { assetId = ""; } return GetString("Asset ID", assetId); } static NetworkIdentityInfo GetString(string name, string value) { NetworkIdentityInfo info = new NetworkIdentityInfo { name = new GUIContent(name), value = new GUIContent(value) }; return info; } static NetworkIdentityInfo GetBoolean(string name, bool value) { NetworkIdentityInfo info = new NetworkIdentityInfo { name = new GUIContent(name), value = new GUIContent((value ? "Yes" : "No")) }; return info; } } }