using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class DrawingSettings : ActSettings { public Color startingColor = Color.white; public Color[] palette = null; public float timeLimit = 99f; public string actName = "Untitled"; public string actDescription = "This Act is missing a description."; public string destinationPool = "default"; public DrawingSettings(Color startingColor, Color[] palette, float timeLimit, string actName, string actDescription, string destinationPool) { this.type = "Drawing"; this.startingColor = startingColor; this.palette = palette; this.timeLimit = timeLimit; this.actName = actName; this.actDescription = actDescription; this.destinationPool = destinationPool; } }