using System.Collections.Generic;
using UnityEditor;
namespace Mirror
{
static class PreprocessorDefine
{
///
/// Add define symbols as soon as Unity gets done compiling.
///
[InitializeOnLoadMethod]
static void AddDefineSymbols()
{
HashSet defines = new HashSet(PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup).Split(';'))
{
"MIRROR",
"MIRROR_1726_OR_NEWER",
"MIRROR_3_0_OR_NEWER",
"MIRROR_3_12_OR_NEWER"
};
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, string.Join(";", defines));
}
}
}