using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameController : MonoBehaviour { [Header("TEST")] public string jsonData = ""; protected void Start() { Debug.Log("Testing ActInit with public jsonData..."); LoadAct(jsonData); } [Header("Objects")] public ActController currentAct; [Header("Prefabs")] public GameObject drawingControllerPrefab; public GameObject typingControllerPrefab; [Serializable] public class InvalidJsonDataException : Exception { public readonly string jsonData; public InvalidJsonDataException(string jsonData) { this.jsonData = jsonData; } }; public void LoadAct(string jsonData) { ActController.ActSettings unknownSettings = JsonUtility.FromJson(jsonData); if(unknownSettings.type == "Drawing") { currentAct = Instantiate(drawingControllerPrefab, transform).GetComponent(); currentAct.settings = JsonUtility.FromJson(jsonData); } else if (unknownSettings.type == "Typing") { currentAct = Instantiate(typingControllerPrefab, transform).GetComponent(); currentAct.settings = JsonUtility.FromJson(jsonData); } else { throw new InvalidJsonDataException(jsonData); } } }